from tdw.add_ons.third_person_camera import ThirdPersonCamera
Add a third-person camera to the scene. This includes initialization parameters (position, rotation, etc.) and some basic movement parameters (whether to follow or look at a target),.
from tdw.controller import Controller
from tdw.tdw_utils import TDWUtils
from tdw.add_ons.third_person_camera import ThirdPersonCamera
c = Controller(launch_build=False)
cam = ThirdPersonCamera(avatar_id="c",
position={"x": 1, "y": 2.2, "z": -0.5},
rotation={"x": 0, "y": -45, "z": 0})
c.add_ons.append(cam)
c.communicate(TDWUtils.create_empty_room(12, 12))
By itself, a ThirdPersonCamera
won't capture images (though it will render them on the screen). For image capture, include an ImageCapture
add-on:
from tdw.controller import Controller
from tdw.tdw_utils import TDWUtils
from tdw.add_ons.third_person_camera import ThirdPersonCamera
from tdw.add_ons.image_capture import ImageCapture
c = Controller(launch_build=False)
cam = ThirdPersonCamera(avatar_id="c",
position={"x": 1, "y": 2.2, "z": -0.5},
rotation={"x": 0, "y": -45, "z": 0})
cap = ImageCapture(path="images", avatar_ids=["c"])
c.add_ons.append(cam)
c.add_ons.append(cap)
c.communicate(TDWUtils.create_empty_room(12, 12))
The ThirdPersonCamera
is a wrapper class for a standard A_Img_Caps_Kinematic
TDW avatar. All non-physics avatar commands may be sent for this camera.
In this document, the words "camera" and "avatar" may be used interchangeably.
Unlike most AddOn
objects, it is possible to add multiple ThirdPersonCamera
s to the scene:
from tdw.controller import Controller
from tdw.tdw_utils import TDWUtils
from tdw.add_ons.third_person_camera import ThirdPersonCamera
from tdw.add_ons.image_capture import ImageCapture
c = Controller(launch_build=False)
# Add two cameras.
cam_0 = ThirdPersonCamera(avatar_id="c0",
position={"x": 1, "y": 2.2, "z": -0.5},
rotation={"x": 0, "y": -45, "z": 0})
cam_1 = ThirdPersonCamera(avatar_id="c1",
position={"x": 2, "y": 1, "z": -5})
# Enable image capture for both cameras.
cap = ImageCapture(path="images", avatar_ids=["c0", "c1"])
c.add_ons.extend([cam_0, cam_1, cap])
c.communicate(TDWUtils.create_empty_room(12, 12))
Variable | Type | Description | Value |
---|---|---|---|
RENDER_ORDER |
int | The render order. Third person cameras will always render "on top" of any other cameras. | 100 |
-
follow_object
The ID of the object the camera will try to follow. Can be None (the camera won't follow an object). -
follow_rotate
Iffollow_object
is not None, this determines whether the camera will follow the object's rotation. -
avatar_id
The ID of the avatar that (this camera). -
position
The position of the camera. If None, defaults to{"x": 0, "y": 0, "z": 0}
. -
commands
These commands will be appended to the commands of the nextcommunicate()
call. -
initialized
If True, this module has been initialized.
ThirdPersonCamera(look_at)
ThirdPersonCamera(avatar_id=None, position=None, rotation=None, look_at, field_of_view=None, follow_object=None, follow_rotate=False)
Parameter | Type | Default | Description |
---|---|---|---|
avatar_id | str | None | The ID of the avatar (camera). If None, a random ID is generated. |
position | Dict[str, float] | None | The initial position of the object.If None, defaults to {"x": 0, "y": 0, "z": 0} . |
rotation | Dict[str, float] | None | The initial rotation of the camera. Can be Euler angles (keys are (x, y, z) ) or a quaternion (keys are (x, y, z, w) ). If None, defaults to {"x": 0, "y": 0, "z": 0} . |
look_at | Union[int, Dict[str, float] | If not None, rotate look at this target every frame. Overrides rotation . Can be an int (an object ID) or an (x, y, z) dictionary (a position). |
|
field_of_view | int | None | If not None, set the field of view. |
follow_object | int | None | If not None, follow an object per frame. The position parameter will be treated as a relative value from the target object rather than worldspace coordinates. |
follow_rotate | bool | False | If True, match the rotation of the object. Ignored if follow_object is None. |
self.on_send(resp)
This is called after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next frame, given the resp
response.
Any commands in the self.commands
list will be sent on the next frame.
Parameter | Type | Default | Description |
---|---|---|---|
resp | List[bytes] | The response from the build. |
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
Returns: A list of commands that will initialize this add-on.
self.before_send(commands)
This is called before sending commands to the build. By default, this function doesn't do anything.
Parameter | Type | Default | Description |
---|---|---|---|
commands | List[dict] | The commands that are about to be sent to the build. |
self.get_early_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
These commands are added to the list being sent on communicate()
before any other commands, including those added by the user and by other add-ons.
Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.
Returns: A list of commands that will initialize this add-on.
self.teleport(position)
self.teleport(position, absolute=True)
Teleport the camera to a new position.
Parameter | Type | Default | Description |
---|---|---|---|
position | Dict[str, float] | The new position of the camera. | |
absolute | bool | True | If True, position is absolute worldspace coordinates. If False, position is relative to the avatar's current position. |
self.rotate(rotation)
Rotate the camera.
Parameter | Type | Default | Description |
---|---|---|---|
rotation | Dict[str, float] | Rotate the camera by these angles (in degrees). Keys are "x" , "y" , "z" and correspond to (pitch, yaw, roll) . |
self.look_at(target)
Look at a target position or object. The camera will continue to look at the target until you call camera.look_at(None)
.
Parameter | Type | Default | Description |
---|---|---|---|
target | Union[int, Dict[str, float] | The look at target. Can be an int (an object ID), an (x, y, z) dictionary (a position), or None (stop looking at a target). |