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Photorealism

Overview

TDW offers users the ability to generate near-photorealistic images at runtime. We achieve this through the lighting and rendering approaches we use, and the high-quality 3D environment and object models from our library.

This tutorial will explain some of the best practices for rendering high-quality images in TDW.

Photorealism is best achieved via a combination of reasonable camera positions and angles, and plausible object selection and positions. If you haven't done so already, we strongly recommend you read the camera controls tutorial and Scene Setup tutorials.

With proper hardware, it is also possible to use a superior, albeit non-real-time, render using the VRayExporter add-on.

The photoreal.py example controller

photoreal.py is our best example of how to generate a maximum-quality image and TDW. It generates this image:

High-level API: tdw_image_dataset

tdw_image_dataset is a high-level API for generating high-quality image datasets. It has been optimized for speed--it can generate 1.3M images at 256x256 pixels in approximately 8 hours--without sacrificing rendering quality.


Next: Lighting (HDRI skyboxes)

Return to the README


High-level API:

Example controllers: