The document is a non-exhaustive list of common problems in Clatter and how to fix them.
This is a general problem with Clatter that we intend to correct by recording larger objects. In the meantime, you can adjust the size bucket values and fake masses of objects. You can also try increasing the resonance of the non-moving object.
Synthesis of non-rigid materials is in our development plans, and will be supported in a future update to Clatter.
Usually, this is because roll sounds are being interpreted as impacts. Try setting roll_substitute
in the Clatter
constructor to "scrape"
or "none"
.
You could also try increasing min_time_between_impacts
in the Clatter
constructor, or any of the other parameters that directly affect impacts.
Try adjusting any of these constructor parameters:
area_new_collision
scrape_angle
impact_area_ratio
roll_angular_speed
min_time_between_impacts
roll_substitute
You can fix this in several ways:
- Choose a different scrape material.
- Set
scrape_amp
in theClatter
constructor to a lower value. - Set
scrape_speed
in theClatter
constructor to a lower value.