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BlackJackInterface.cpp
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BlackJackInterface.cpp
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#include "BlackJackInterface.h"
void BlackJackInterface::loadImage() {
if (!texture.loadFromFile("Image/table.jpg"))
std::cout << "Table does not load !!!!!!!!!!!";
table.setTexture(texture);
}
BlackJackInterface::BlackJackInterface() {
loadImage();
loadFont();
houseName.setString("HOUSE");
houseName.setFont(font);
houseName.setStyle(sf::Text::Bold);
houseName.setColor(sf::Color(rand() % 255, rand() % 255, rand() % 255));
houseName.setCharacterSize(35);
botName.setString("BOT");
botName.setFont(font);
botName.setStyle(sf::Text::Bold);
botName.setColor(sf::Color(rand() % 255, rand() % 255, rand() % 255));
botName.setCharacterSize(35);
houseScore.setString("HOUSE SCORE:");
houseScore.setFont(font);
houseScore.setStyle(sf::Text::Bold);
houseScore.setColor(sf::Color::Red);
houseScore.setCharacterSize(35);
botScore.setString("BOT SCORE:");
botScore.setFont(font);
botScore.setStyle(sf::Text::Bold);
botScore.setColor(sf::Color::Red);
botScore.setCharacterSize(35);
}
void BlackJackInterface::draw(sf::RenderTarget &window, sf::RenderStates states) const {
states = getTransform();
window.draw(table);
window.draw(houseName, states);
window.draw(botName, states);
window.draw(botScore, states);
window.draw(houseScore, states);
}
void BlackJackInterface::loadFont() {
if (!font.loadFromFile("Font/arial.ttf"))
std::cout << "Font in blackjack interface does not load !!!!!!!!!!!";
}
void BlackJackInterface::setPosition(float x, float y) {
botName.setPosition(x, y);
houseName.setPosition(x, y + 400);
botScore.setPosition(x - 700, y );
houseScore.setPosition(x - 700, y +400);
}