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D20Ability.cpp
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D20Ability.cpp
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#include "GlobalDef.hpp"
#include "D20Ability.hpp"
#include <vector>
#include <algorithm>
#include <numeric>
#include <functional>
using namespace D20Rules::Definitions;
using namespace Loki;
using namespace std;
namespace D20Rules
{
namespace Rollables
{
D20Ability::D20Ability()
: iScore(new D20Rules::Definitions::ScoreType(10)),
iTemp(0)
{
iModifier = iTotal;
}
D20Ability::D20Ability(const ScoreType iNewScore)
: Rollable(calculateModifier(iNewScore)),
iScore(new D20Rules::Definitions::ScoreType(iNewScore)),
iTemp(0)
{
iModifier = iTotal;
}
void D20Ability::setTempScore(const ScoreType iNewTempScore)
{
if ( iNewTempScore )
{
*iScore = iNewTempScore;
iTemp = iNewTempScore - *iScore;
}
else
{
*iScore -= iTemp;
iTemp = 0;
}
updateTotal();
}
void D20Ability::rollAbility()
{
*iTotal = 0;
vector<ScoreType> v;
v.push_back(Roll(d6, 1));
v.push_back(Roll(d6, 1));
v.push_back(Roll(d6, 1));
v.push_back(Roll(d6, 1));
sort(v.begin(), v.end());
vector<ScoreType>::iterator iter = v.begin();
iter++;
setScore(accumulate(iter, v.end(), 0, plus<ScoreType>()));
}
}
}