forked from The-Powder-Toy/The-Powder-Toy
-
Notifications
You must be signed in to change notification settings - Fork 0
/
SConscript
592 lines (525 loc) · 20.5 KB
/
SConscript
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
import os
import subprocess
import sys
import platform
import atexit
import time
import SCons.Util
# because of an implementation detail commandlines are limited to 10000 characters on windows using mingw. the following fix was copied from
# http://scons.org/wiki/LongCmdLinesOnWin32 and circumvents this issue.
class ourSpawn:
def ourspawn(self, sh, escape, cmd, args, env):
newargs = ' '.join(args[1:])
cmdline = cmd + " " + newargs
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print("=====")
print(err)
print("=====")
return rv
def SetupSpawn(env):
buf = ourSpawn()
buf.ourenv = env
env['SPAWN'] = buf.ourspawn
def FatalError(message):
print(message)
raise SystemExit(1)
#wrapper around SCons' AddOption
def AddSconsOption(name, default, hasArgs, help):
AddOption("--{0}".format(name), dest=name, action=("store" if hasArgs else "store_true"), default=default, help=help)
AddSconsOption('win', False, False, "Target Windows.")
AddSconsOption('lin', False, False, "Target Linux.")
AddSconsOption('mac', False, False, "Target Mac OS X.")
AddSconsOption('msvc', False, False, "Use the Microsoft Visual Studio compiler.")
AddSconsOption("tool", False, True, "Tool prefix appended before gcc/g++.")
AddSconsOption('beta', False, False, "Beta build.")
AddSconsOption('save-version', False, True, "Save version.")
AddSconsOption('minor-version', False, True, "Minor version.")
AddSconsOption('build-number', False, True, "Build number.")
AddSconsOption('snapshot', False, False, "Snapshot build.")
AddSconsOption('snapshot-id', False, True, "Snapshot build ID.")
AddSconsOption('64bit', False, False, "Compile a 64 bit binary.")
AddSconsOption('32bit', False, False, "Compile a 32 bit binary.")
AddSconsOption("universal", False, False, "compile universal binaries on Mac OS X.")
AddSconsOption('no-sse', False, False, "Disable SSE optimizations.")
AddSconsOption('sse', True, False, "Enable SSE optimizations (default).")
AddSconsOption('sse2', True, False, "Enable SSE2 optimizations (default).")
AddSconsOption('sse3', False, False, "Enable SSE3 optimizations.")
AddSconsOption('native', False, False, "Enable optimizations specific to your cpu.")
AddSconsOption('release', False, False, "Enable loop / compiling optimizations.")
AddSconsOption('debugging', False, False, "Compile with debug symbols.")
AddSconsOption('symbols', False, False, "Preserve (don't strip) symbols")
AddSconsOption('static', False, False, "Compile statically.")
AddSconsOption('opengl', False, False, "Build with OpenGL interface support.")
AddSconsOption('opengl-renderer', False, False, "Build with OpenGL renderer support (turns on --opengl).") #Note: this has nothing to do with --renderer, only tells the game to render particles with opengl
AddSconsOption('renderer', False, False, "Build the save renderer.")
AddSconsOption('wall', False, False, "Error on all warnings.")
AddSconsOption('no-warnings', False, False, "Disable all compiler warnings.")
AddSconsOption('nolua', False, False, "Disable Lua.")
AddSconsOption('luajit', False, False, "Enable LuaJIT")
AddSconsOption('lua52', False, False, "Compile using lua 5.2")
AddSconsOption('nofft', False, False, "Disable FFT.")
AddSconsOption("output", False, True, "Executable output name.")
#detect platform automatically, but it can be overrided
tool = GetOption('tool')
isX86 = platform.machine() in ["amd64", "AMD64", "i386", "i686", "x86", "x86_64"]
platform = compilePlatform = platform.system()
if GetOption('win'):
platform = "Windows"
elif GetOption('lin'):
platform = "Linux"
elif GetOption('mac'):
platform = "Darwin"
elif compilePlatform not in ["Linux", "Windows", "Darwin", "FreeBSD"]:
FatalError("Unknown platform: {0}".format(platform))
msvc = GetOption('msvc')
if msvc and platform != "Windows":
FatalError("Error: --msvc only works on windows")
#Create SCons Environment
if GetOption('msvc'):
env = Environment(tools=['default'], ENV=os.environ, TARGET_ARCH='x86')
elif platform == "Windows" and not GetOption('msvc'):
env = Environment(tools=['mingw'], ENV=os.environ)
else:
env = Environment(tools=['default'], ENV=os.environ)
#attempt to automatically find cross compiler
if not tool and compilePlatform == "Linux" and compilePlatform != platform:
if platform == "Darwin":
crossList = ["i686-apple-darwin9", "i686-apple-darwin10"]
elif not GetOption('64bit'):
crossList = ["mingw32", "i686-w64-mingw32", "i386-mingw32msvc", "i486-mingw32msvc", "i586-mingw32msvc", "i686-mingw32msvc"]
else:
crossList = ["x86_64-w64-mingw32", "amd64-mingw32msvc"]
for i in crossList:
#found a cross compiler, set tool here, which will update everything in env later
if WhereIs("{0}-g++".format(i)):
tool = i+"-"
break
if not tool:
print("Could not automatically find cross compiler, use --tool to specify manually")
#set tool prefix
#more things may need to be set (http://clam-project.org/clam/trunk/CLAM/scons/sconstools/crossmingw.py), but this works for us
if tool:
env['CC'] = tool+env['CC']
env['CXX'] = tool+env['CXX']
if platform == "Windows":
env['RC'] = tool+env['RC']
env['STRIP'] = tool+'strip'
if os.path.isdir("/usr/{0}/bin".format(tool[:-1])):
env['ENV']['PATH'] = "/usr/{0}/bin:{1}".format(tool[:-1], os.environ['PATH'])
if platform == "Darwin":
sdlconfigpath = "/usr/lib/apple/SDKs/MacOSX10.5.sdk/usr/bin"
if os.path.isdir(sdlconfigpath):
env['ENV']['PATH'] = "{0}:{1}".format(sdlconfigpath, env['ENV']['PATH'])
#copy environment variables because scons doesn't do this by default
for var in ["CC","CXX","LD","LIBPATH","STRIP"]:
if var in os.environ:
env[var] = os.environ[var]
print("copying environment variable {0}={1!r}".format(var,os.environ[var]))
# variables containing several space separated things
for var in ["CFLAGS","CCFLAGS","CXXFLAGS","LINKFLAGS","CPPDEFINES","CPPPATH"]:
if var in os.environ:
if var in env:
env[var] += SCons.Util.CLVar(os.environ[var])
else:
env[var] = SCons.Util.CLVar(os.environ[var])
print("copying environment variable {0}={1!r}".format(var,os.environ[var]))
#Used for intro text / executable name, actual bit flags are only set if the --64bit/--32bit command line args are given
def add32bitflags(env):
env["BIT"] = 32
def add64bitflags(env):
if platform == "Windows":
env.Append(CPPDEFINES=['__CRT__NO_INLINE'])
env.Append(LINKFLAGS=['-Wl,--stack=16777216'])
env.Append(CPPDEFINES=['_64BIT'])
env["BIT"] = 64
#add 32/64 bit defines before configuration
if GetOption('64bit'):
env.Append(LINKFLAGS=['-m64'])
env.Append(CCFLAGS=['-m64'])
add64bitflags(env)
elif GetOption('32bit'):
env.Append(LINKFLAGS=['-m32'])
env.Append(CCFLAGS=['-m32'])
add32bitflags(env)
if GetOption('universal'):
if platform != "Darwin":
FatalError("Error: --universal only works on Mac OS X")
else:
env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
env.Append(CPPPATH=['src/', 'data/', 'generated/'])
if GetOption("msvc"):
if GetOption("static"):
env.Append(LIBPATH=['StaticLibs/'])
else:
env.Append(LIBPATH=['Libraries/'])
env.Append(CPPPATH=['includes/'])
#Check 32/64 bit
def CheckBit(context):
context.Message('Checking if 64 bit... ')
program = """#include <stdlib.h>
#include <stdio.h>
int main() {
printf("%d", (int)sizeof(size_t));
return 0;
}
"""
ret = context.TryCompile(program, '.c')
if ret == 0:
return False
ret = context.TryRun(program, '.c')
if ret[1] == '':
return False
context.Result(int(ret[1]) == 8)
if int(ret[1]) == 8:
print("Adding 64 bit compile flags")
add64bitflags(context.env)
elif int(ret[1]) == 4:
print("Adding 32 bit compile flags")
add32bitflags(context.env)
return ret[1]
#Custom function to check for Mac OS X frameworks
def CheckFramework(context, framework):
import SCons.Conftest
#Extreme hack, TODO: maybe think of a better one (like replicating CheckLib here) or at least just fix the message
oldLinkFlags = env["LINKFLAGS"]
context.env.Append(LINKFLAGS=["-framework", framework])
context.Display("Checking for Darwin Framework {0}...".format(framework))
ret = SCons.Conftest.CheckLib(context, ["m"], autoadd = 0)
context.did_show_result = 1
if not ret:
context.env.Append(LINKFLAGS=["-framework", framework])
if framework != "Cocoa":
env.Append(CPPPATH=['/Library/Frameworks/{0}.framework/Headers/'.format(framework)])
else:
context.env.Replace(LINKFLAGS=oldLinkFlags)
return not ret
#function that finds libraries and appends them to LIBS
def findLibs(env, conf):
#Windows specific libs
if platform == "Windows":
if msvc:
libChecks = ['shell32', 'wsock32', 'user32', 'Advapi32', 'ws2_32']
if GetOption('static'):
libChecks += ['libcmt', 'dxguid']
for i in libChecks:
if not conf.CheckLib(i):
FatalError("Error: some windows libraries not found or not installed, make sure your compiler is set up correctly")
else:
if not conf.CheckLib('mingw32') or not conf.CheckLib('ws2_32'):
FatalError("Error: some windows libraries not found or not installed, make sure your compiler is set up correctly")
if not GetOption('renderer') and not conf.CheckLib('SDLmain'):
FatalError("libSDLmain not found or not installed")
if not GetOption('renderer'):
#Look for SDL
runSdlConfig = platform == "Linux" or compilePlatform == "Linux" or platform == "FreeBSD"
if platform == "Darwin" and conf.CheckFramework("SDL"):
runSdlConfig = False
elif not conf.CheckLib("SDL"):
FatalError("SDL development library not found or not installed")
if runSdlConfig:
try:
env.ParseConfig('sdl-config --cflags')
if GetOption('static'):
env.ParseConfig('sdl-config --static-libs')
else:
env.ParseConfig('sdl-config --libs')
except:
pass
#look for SDL.h
if not GetOption('renderer') and not conf.CheckCHeader('SDL.h'):
if conf.CheckCHeader('SDL/SDL.h'):
env.Append(CPPDEFINES=["SDL_INC"])
else:
FatalError("SDL.h not found")
if not GetOption('nolua') and not GetOption('renderer'):
#Look for Lua
if platform == "FreeBSD":
luaver = "lua-5.1"
else:
luaver = "lua5.1"
if GetOption('luajit'):
if not conf.CheckLib(['luajit-5.1', 'luajit5.1', 'luajit2.0', 'luajit', 'libluajit']):
FatalError("luajit development library not found or not installed")
env.Append(CPPDEFINES=["LUAJIT"])
luaver = "luajit"
elif GetOption('lua52'):
if not conf.CheckLib(['lua5.2', 'lua-5.2', 'lua52', 'lua']):
FatalError("lua5.2 development library not found or not installed")
env.Append(CPPDEFINES=["LUA_COMPAT_ALL"])
if platform == "FreeBSD":
luaver = "lua-5.2"
else:
luaver = "lua5.2"
else:
if not conf.CheckLib(['lua5.1', 'lua-5.1', 'lua51', 'lua']):
if platform != "Darwin" or not conf.CheckFramework("Lua"):
FatalError("lua5.1 development library not found or not installed")
foundpkg = False
if platform == "Linux" or platform == "FreeBSD":
try:
env.ParseConfig("pkg-config --cflags {0}".format(luaver))
env.ParseConfig("pkg-config --libs {0}".format(luaver))
env.Append(CPPDEFINES=["LUA_R_INCL"])
foundpkg = True
except:
pass
if not foundpkg:
#Look for lua.h
foundheader = False
if GetOption('luajit'):
foundheader = conf.CheckCHeader('luajit-2.0/lua.h')
elif GetOption('lua52'):
foundheader = conf.CheckCHeader('lua5.2/lua.h') or conf.CheckCHeader('lua52/lua.h')
else:
foundheader = conf.CheckCHeader('lua5.1/lua.h') or conf.CheckCHeader('lua51/lua.h')
if not foundheader:
if conf.CheckCHeader('lua.h'):
env.Append(CPPDEFINES=["LUA_R_INCL"])
else:
FatalError("lua.h not found")
#needed for static lua compiles (in some cases)
if platform == "Linux":
conf.CheckLib('dl')
#Look for fftw
if not GetOption('nofft') and not conf.CheckLib(['fftw3f', 'fftw3f-3', 'libfftw3f-3', 'libfftw3f']):
FatalError("fftw3f development library not found or not installed")
#Look for bz2
if not conf.CheckLib(['bz2', 'libbz2']):
FatalError("bz2 development library not found or not installed")
#Check bz2 header too for some reason
if not conf.CheckCHeader('bzlib.h'):
FatalError("bzip2 headers not found")
#Look for libz
if not conf.CheckLib(['z', 'zlib']):
FatalError("libz not found or not installed")
#Look for pthreads
if not conf.CheckLib(['pthread', 'pthreadVC2']):
FatalError("pthreads development library not found or not installed")
if msvc:
if not conf.CheckHeader('dirent.h') or not conf.CheckHeader('fftw3.h') or not conf.CheckHeader('pthread.h') or not conf.CheckHeader('zlib.h'):
FatalError("Required headers not found")
else:
#Look for libm
if not conf.CheckLib('m'):
FatalError("libm not found or not installed")
#Look for OpenGL libraries
if GetOption('opengl'):
if platform == "Linux" or platform == "FreeBSD":
if not conf.CheckLib('GL'):
FatalError("libGL not found or not installed")
try:
env.ParseConfig('pkg-config --libs glew gl glu')
except:
FatalError(sys.exc_info()[0])
elif platform == "Windows":
if not conf.CheckLib('opengl32'):
FatalError("opengl32 not found or not installed")
if not conf.CheckLib('glew32'):
FatalError("glew32 not found or not installed")
elif platform == "Darwin":
if not conf.CheckFramework("OpenGL"):
FatalError("OpenGL framework not found or not installed")
if platform == "Linux" or platform == "FreeBSD":
if not conf.CheckLib('X11'):
FatalError("X11 development library not found or not installed")
if not conf.CheckLib('rt'):
FatalError("librt not found or not installed")
elif platform == "Windows":
#These need to go last
if not conf.CheckLib('gdi32') or not conf.CheckLib('winmm') or (not msvc and not conf.CheckLib('dxguid')):
FatalError("Error: some windows libraries not found or not installed, make sure your compiler is set up correctly")
elif platform == "Darwin":
if not conf.CheckFramework("Cocoa"):
FatalError("Cocoa framework not found or not installed")
if GetOption('clean'):
import shutil
try:
shutil.rmtree("generated/")
except:
print("couldn't remove build/generated/")
elif not GetOption('help'):
conf = Configure(env)
conf.AddTest('CheckFramework', CheckFramework)
conf.AddTest('CheckBit', CheckBit)
if not conf.CheckCC() or not conf.CheckCXX():
FatalError("compiler not correctly configured")
if platform == compilePlatform and isX86 and not GetOption('32bit') and not GetOption('64bit') and not GetOption('msvc'):
conf.CheckBit()
findLibs(env, conf)
env = conf.Finish()
if not msvc:
env.Append(CXXFLAGS=['-std=c++11'])
env.Append(CXXFLAGS=['-Wno-invalid-offsetof'])
if platform == "Linux":
env.Append(CXXFLAGS=['-Wno-unused-result'])
#Add platform specific flags and defines
if platform == "Windows":
env.Append(CPPDEFINES=["WIN", "_WIN32_WINNT=0x0501", "_USING_V110_SDK71_"])
if msvc:
env.Append(CCFLAGS=['/Gm', '/Zi', '/EHsc', '/FS', '/GS']) #enable minimal rebuild, ?, enable exceptions, allow -j to work in debug builds, enable security check
if GetOption('renderer'):
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
else:
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS,"5.01"'])
env.Append(LINKFLAGS=['/OPT:REF', '/OPT:ICF'])
env.Append(CPPDEFINES=['_SCL_SECURE_NO_WARNINGS']) #Disable warnings about 'std::print'
if GetOption('static'):
env.Append(LINKFLAGS=['/NODEFAULTLIB:msvcrt.lib', '/LTCG'])
elif not GetOption('debugging'):
env.Append(LINKFLAGS=['/NODEFAULTLIB:msvcrtd.lib'])
else:
env.Append(LINKFLAGS=['-mwindows'])
elif platform == "Linux" or platform == "FreeBSD":
env.Append(CPPDEFINES=['LIN'])
elif platform == "Darwin":
env.Append(CPPDEFINES=['MACOSX'])
#env.Append(LINKFLAGS=['-headerpad_max_install_names']) #needed in some cross compiles
if GetOption('luajit'):
env.Append(LINKFLAGS=['-pagezero_size', '10000', '-image_base', '100000000'])
#Add architecture flags and defines
if isX86:
env.Append(CPPDEFINES='X86')
if not GetOption('no-sse'):
if GetOption('sse'):
if msvc:
if not GetOption('sse2'):
env.Append(CCFLAGS=['/arch:SSE'])
else:
env.Append(CCFLAGS=['-msse'])
env.Append(CPPDEFINES=['X86_SSE'])
if GetOption('sse2'):
if msvc:
env.Append(CCFLAGS=['/arch:SSE2'])
else:
env.Append(CCFLAGS=['-msse2'])
env.Append(CPPDEFINES=['X86_SSE2'])
if GetOption('sse3'):
if msvc:
FatalError("--sse3 doesn't work with --msvc")
else:
env.Append(CCFLAGS=['-msse3'])
env.Append(CPPDEFINES=['X86_SSE3'])
if GetOption('native') and not msvc:
env.Append(CCFLAGS=['-march=native'])
#Add optimization flags and defines
if GetOption('debugging'):
if msvc:
env.Append(CCFLAGS=['/Od'])
if GetOption('static'):
env.Append(CCFLAGS=['/MTd'])
else:
env.Append(CCFLAGS=['/MDd'])
else:
env.Append(CCFLAGS=['-Wall', '-g'])
env.Append(CPPDEFINES=['DEBUG'])
elif GetOption('release'):
if msvc:
# Certain options (like /GL and /GS) cause TPT to be flagged as a virus. Don't include them
env.Append(CCFLAGS=['/O2', '/Oy-', '/fp:fast'])
if GetOption('static'):
env.Append(CCFLAGS=['/MT'])
else:
env.Append(CCFLAGS=['/MD'])
else:
env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
if platform != "Darwin":
env.Append(CCFLAGS=['-funsafe-loop-optimizations'])
if GetOption('static'):
if platform == "Windows":
if compilePlatform == "Windows" and not msvc:
env.Append(CPPDEFINES=['_PTW32_STATIC_LIB'])
else:
env.Append(CPPDEFINES=['PTW32_STATIC_LIB'])
if msvc:
env.Append(CPPDEFINES=['ZLIB_WINAPI'])
else:
env.Append(LINKFLAGS=['-Wl,-Bstatic'])
#Add other flags and defines
if not GetOption('nofft'):
env.Append(CPPDEFINES=['GRAVFFT'])
if not GetOption('nolua') and not GetOption('renderer'):
env.Append(CPPDEFINES=['LUACONSOLE'])
if GetOption('opengl') or GetOption('opengl-renderer'):
env.Append(CPPDEFINES=['OGLI', 'PIX32OGL'])
if GetOption('opengl-renderer'):
env.Append(CPPDEFINES=['OGLR'])
if GetOption('renderer'):
env.Append(CPPDEFINES=['RENDERER'])
else:
env.Append(CPPDEFINES=['USE_SDL'])
if GetOption("wall"):
if msvc:
env.Append(CCFLAGS=['/WX'])
else:
env.Append(CCFLAGS=['-Werror'])
elif GetOption("no-warnings"):
if msvc:
env.Append(CCFLAGS=['/W0'])
else:
env.Append(CCFLAGS=['-w'])
#Add version defines
if GetOption('save-version'):
env.Append(CPPDEFINES=["SAVE_VERSION={0}".format(GetOption('save-version'))])
if GetOption('minor-version'):
env.Append(CPPDEFINES=["MINOR_VERSION={0}".format(GetOption('minor-version'))])
if GetOption('build-number'):
env.Append(CPPDEFINES=["BUILD_NUM={0}".format(GetOption('build-number'))])
if GetOption('snapshot-id'):
env.Append(CPPDEFINES=["SNAPSHOT", "SNAPSHOT_ID={0}".format(GetOption('snapshot-id'))])
elif GetOption('snapshot'):
env.Append(CPPDEFINES=["SNAPSHOT", "SNAPSHOT_ID={0}".format(str(int(time.time())))])
if GetOption('beta'):
env.Append(CPPDEFINES=['BETA'])
#Generate list of sources to compile
sources = Glob("src/*.cpp") + Glob("src/*/*.cpp") + Glob("src/*/*/*.cpp") + Glob("generated/*.cpp")
if not GetOption('nolua') and not GetOption('renderer'):
sources += Glob("src/lua/socket/*.c") + Glob("src/lua/LuaCompat.c")
if platform == "Windows":
sources += env.RES('resources/powder-res.rc')
if not msvc:
sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)
envCopy = env.Clone()
envCopy.Append(CCFLAGS='-mstackrealign')
sources += envCopy.Object('src/simulation/Gravity.cpp')
elif platform == "Darwin":
sources += ["src/SDLMain.m"]
#Program output name
if GetOption('output'):
programName = GetOption('output')
else:
programName = GetOption('renderer') and "render" or "powder"
if "BIT" in env and env["BIT"] == 64:
programName += "64"
if isX86 and GetOption('no-sse'):
programName += "-legacy"
if platform == "Windows":
programName = programName.capitalize()
programName += ".exe"
elif platform == "Darwin":
programName += "-x"
#strip binary after compilation
def strip():
global programName
global env
try:
os.system("{0} {1}/{2}".format(env['STRIP'] if 'STRIP' in env else "strip", GetOption('builddir'), programName))
except:
print("Couldn't strip binary")
if not GetOption('debugging') and not GetOption('symbols') and not GetOption('clean') and not GetOption('help') and not msvc:
atexit.register(strip)
#Long command line fix for mingw on windows
if compilePlatform == "Windows" and not msvc:
SetupSpawn(env)
#Once we get here, finally compile
env.Decider('MD5-timestamp')
SetOption('implicit_cache', 1)
t = env.Program(target=programName, source=sources)
Default(t)