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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required ( VERSION 3.13.0 )
project ( "Defender unit test"
VERSION 1.0.0
LANGUAGES C )
# Allow the project to be organized into folders.
set_property( GLOBAL PROPERTY USE_FOLDERS ON )
# Use C90.
set( CMAKE_C_STANDARD 90 )
set( CMAKE_C_STANDARD_REQUIRED ON )
# Do not allow in-source build.
if( ${PROJECT_SOURCE_DIR} STREQUAL ${PROJECT_BINARY_DIR} )
message( FATAL_ERROR "In-source build is not allowed. Please build in a separate directory, such as ${PROJECT_SOURCE_DIR}/build." )
endif()
# Set global path variable.
get_filename_component( __MODULE_ROOT_DIR "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE )
set( MODULE_ROOT_DIR ${__MODULE_ROOT_DIR} CACHE INTERNAL "Device Defender repository root." )
set( UNIT_TEST_DIR ${MODULE_ROOT_DIR}/test/unit-test CACHE INTERNAL "Device Defender unit test directory." )
set( UNITY_DIR ${UNIT_TEST_DIR}/Unity CACHE INTERNAL "Unity library source directory." )
# Configure options to always show in CMake GUI.
option( BUILD_CLONE_SUBMODULES
"Set this to ON to automatically clone any required Git submodules. When OFF, submodules must be manually cloned."
ON )
# Set output directories.
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin )
set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib )
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib )
# ====================== Coverity Analysis Configuration ======================
# Include filepaths for source and include.
include( ${MODULE_ROOT_DIR}/defenderFilePaths.cmake )
# Target for Coverity analysis that builds the library.
add_library( coverity_analysis
${DEFENDER_SOURCES} )
# Build Device Defender library without requiring config file.
target_compile_definitions( coverity_analysis PUBLIC DEFENDER_DO_NOT_USE_CUSTOM_CONFIG=1 )
# Device Defender public include path.
target_include_directories( coverity_analysis PUBLIC ${DEFENDER_INCLUDE_PUBLIC_DIRS} )
# ============================ Test Configuration ============================
# Include Unity build configuration.
include( unit-test/unity_build.cmake )
# Check if the Unity source directory exists. If it does not exist and the
# BUILD_CLONE_SUBMODULES configuration is enabled, clone the Unity submodule.
if( NOT EXISTS ${UNITY_DIR}/src )
# Attempt to clone Unity.
if( ${BUILD_CLONE_SUBMODULES} )
clone_unity()
else()
message( FATAL_ERROR "The required submodule Unity does not exist. Either clone it manually, or set BUILD_CLONE_SUBMODULES to 1 to automatically clone it during build." )
endif()
endif()
# Use CTest utility for managing test runs.
enable_testing()
# Add build target for Unity, required for unit testing.
add_unity_target()
# Add functions to enable Unity based tests and coverage.
include( ${MODULE_ROOT_DIR}/tools/unity/create_test.cmake )
# Include build configuration for unit tests.
add_subdirectory( unit-test )
# ====================== Coverage Analysis configuration ======================
# Add a target for running coverage on tests.
add_custom_target( coverage
COMMAND ${CMAKE_COMMAND} -DUNITY_DIR=${UNITY_DIR}
-P ${MODULE_ROOT_DIR}/tools/unity/coverage.cmake
DEPENDS unity defender_utest
WORKING_DIRECTORY ${CMAKE_BINARY_DIR} )