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glossary-container.html
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<template id = "glossary-container">
<h1>Game Dev Glossary</h1>
<hr>
<glossary-search></glossary-search>
<div id = "collection">
<rit-glossary1 word = "Character Artist"
definition = "Responsible for creating humanoids, aliens, or other characters in the game."
chapter = "(W1, Visual Art)"></rit-glossary>
<rit-glossary1 word = "Artists"
definition = "In the games industry, "artists" is a broad term that encompasses a lot."
chapter = "(W1, Visual Art)"></rit-glossary>
<rit-glossary1 word = "Creative Director"
definition = "Concerned with the over arching design and process of design across all projects. "
chapter = "(W1, Overview)"></rit-glossary>
<rit-glossary1 word = "Environment Artists"
definition = "Responsible for creating the enviornemnt of the game (ex trees, rocks, dirt walls, floors, etc.)."
chapter = "(W1, Visual Art)"></rit-glossary>
<rit-glossary1 word = "Lead Programmer"
definition = "Work with other leads to get a high level view of the project and identify obstacles."
chapter = "(W1, Visual Art)"></rit-glossary>
<rit-glossary1 word = "Technical Artist"
definition = "The main function of this role is art, however they are responsbile for programming as well."
chapter = "(W1, Visual Art)"></rit-glossary>
<rit-glossary1 word = "Engine Programmer"
definition = "Creates the set of tools other programmers use to make the game."
chapter = "(W1, Programming)"></rit-glossary>
<rit-glossary1 word = "Database Programmer"
definition = "Keep player data together for large online games."
chapter = "(W1, Programming)"></rit-glossary>
<rit-glossary1 word = "Creative Director"
definition = "Concerned with the over arching design and process of design across all projects."
chapter = "(W1, Overview)"></rit-glossary>
<rit-glossary1 word = "Door Problem"
definition = "Think of game design as answering the simplest question. Is there a door in the game?
And, how does that door work? There are so many different ways that a door can work."
chapter = "(W1, Overview)"></rit-glossary>
<rit-glossary1 word = "Concept Artist"
definition = "Responsible for seting the look, feel, tone and overall visual look and style of the entire game."
chapter = "(W1, Visual Art)"></rit-glossary>
</div>
<div id = "dictionary"></div>
</template>
<script type = "text/javascript" src="glossary-handle.js"></script>