diff --git a/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm b/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm
index ba8ce72d051..7bd22af8bbd 100644
--- a/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm
+++ b/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm
@@ -1,18 +1,18 @@
/datum/martial_combo/sleeping_carp/back_kick
name = "Back Kick"
steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_GRAB)
- explaination_text = "Opponent must be facing away. Knocks down."
+ explaination_text = "Пинает оппонента в спину, заставляя его скорчиться от боли."
/datum/martial_combo/sleeping_carp/back_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(user.dir == target.dir && !target.stat && !target.IsWeakened())
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
- target.visible_message("[user] kicks [target] in the back!", \
- "[user] kicks you in the back, making you stumble and fall!")
+ target.visible_message("[user] пинает [target] в спину!", \
+ "[user] ударяет вас в спину, заставляя споткнуться и упасть!")
step_to(target,get_step(target,target.dir),1)
target.Weaken(6 SECONDS)
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Back Kick", ATKLOG_ALL)
if(prob(80))
- user.say(pick("SURRPRIZU!","BACK STRIKE!","WOPAH!", "WATAAH", "ZOTA!", "Never turn your back to the enemy!"))
+ user.say(pick("СЮРПРИЗ!","УДАР В СПИНУ!","КУААА!", "ВАТААА", "СКИДЫЩ!", "НИКОГДА НЕ ПОВОРАЧИВАЙСЯ СПИНОЙ К ПРОТИВНИКУ!"))
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm b/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm
index 5c157cff40c..b5d129ef62a 100644
--- a/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm
+++ b/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm
@@ -1,12 +1,12 @@
/datum/martial_combo/sleeping_carp/elbow_drop
name = "Elbow Drop"
steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM)
- explaination_text = "Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition."
+ explaination_text = "Вы прыгаете на лежачего оппонента, ударяя локтем по спине. Наносит приличный урон и мгновенно убивает жертву, если она находится в критическом состоянии."
/datum/martial_combo/sleeping_carp/elbow_drop/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(target.body_position == LYING_DOWN)
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
- target.visible_message("[user] elbow drops [target]!", \
+ target.visible_message("[user] ударяет локтем [target]!", \
"[user] piledrives you with [user.p_their()] elbow!")
if(target.health <= HEALTH_THRESHOLD_CRIT)
target.death() //FINISH HIM!
@@ -15,6 +15,6 @@
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 75, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Elbow Drop", ATKLOG_ALL)
if(prob(80))
- user.say(pick("BANZAIII!", "KIYAAAA!", "OMAE WA MOU SHINDEIRU!", "YOU CAN'T SEE ME!", "MY TIME IS NOW!", "COWABUNGA"))
+ user.say(pick("БАНЗАЙ!", "КИЯЯЯЯ!", "Я ХОЧУ ПИЦЦЫ!", "ТЫ МЕНЯ НЕ ВИДИШЬ!", "МОЕ ВРЕМЯ СЕЙЧАС!", "КАВАБАНГА!"))
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm b/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm
index 49502b1f958..24a6202c81c 100644
--- a/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm
+++ b/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm
@@ -1,20 +1,20 @@
/datum/martial_combo/sleeping_carp/head_kick
name = "Head Kick"
steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_HARM)
- explaination_text = "Decent damage, forces opponent to drop item in hand."
+ explaination_text = "Пинает оппонента в голову, нанося ему приличный урон и заставляя его выбросить вещь из активной руки."
/datum/martial_combo/sleeping_carp/head_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(!target.stat && !target.IsWeakened())
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
- target.visible_message("[user] kicks [target] in the head!", \
- "[user] kicks you in the jaw!")
+ target.visible_message("[user] бьет [target] в голову!", \
+ "[user] бьет вас ногой в челюсть!")
target.apply_damage(20, BRUTE, "head")
objective_damage(user, target, 20, BRUTE)
target.drop_from_active_hand()
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Head Kick", ATKLOG_ALL)
if(prob(60))
- user.say(pick("OOHYOO!", "OOPYAH!", "HYOOAA!", "WOOAAA!", "SHURYUKICK!", "HIYAH!"))
+ user.say(pick("УАХУААА!", "КИЯ!", "БИИИЯ!", "ПЛАВНИКОМ В ЛИЦО!", "УКУС В ГОЛОВУ!", "УДАР ПО ГОООЛОВЕ!"))
target.Weaken(6 SECONDS)
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm b/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm
index aef4ce61422..21bae7ddbab 100644
--- a/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm
+++ b/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm
@@ -1,14 +1,14 @@
/datum/martial_combo/sleeping_carp/stomach_knee
name = "Stomach Knee"
steps = list(MARTIAL_COMBO_STEP_GRAB, MARTIAL_COMBO_STEP_HARM)
- explaination_text = "Knocks the wind out of opponent and stuns."
+ explaination_text = "Вы пинаете оппонента по животу, заставляя его скорчится от боли и неровно дышать."
combo_text_override = "Grab, switch hands, Harm"
/datum/martial_combo/sleeping_carp/stomach_knee/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(!target.stat && !target.IsWeakened())
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
- target.visible_message("[user] knees [target] in the stomach!", \
- "[user] winds you with a knee in the stomach!")
+ target.visible_message("[user] пинает коленом [target] прямо в живот!", \
+ "[user] ударяет вас коленом в живот!")
target.audible_message("[target] gags!")
target.AdjustLoseBreath(20 SECONDS)
target.Weaken(6 SECONDS)
@@ -16,6 +16,6 @@
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Stomach Knee", ATKLOG_ALL)
if(prob(80))
- user.say(pick("HWOP!", "KUH!", "YAKUUH!", "KYUH!", "KNEESTRIKE!"))
+ user.say(pick("ВОХОП!", "КУХ!", "ДЫШИ ЖАБРАМИ!", "ЗАДЕРЖИ ДЫХАНИЕ!", "УДАР КОЛЕНОМ!"))
return MARTIAL_COMBO_DONE
return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm b/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm
index 69fd4e73013..0f1b05c4615 100644
--- a/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm
+++ b/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm
@@ -1,17 +1,17 @@
/datum/martial_combo/sleeping_carp/wrist_wrench
name = "Wrist Wrench"
steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_DISARM)
- explaination_text = "Forces opponent to drop item in hand."
+ explaination_text = "Сворачивает запястье оппоненту, заставляя его выбросить вещь из активной руки."
/datum/martial_combo/sleeping_carp/wrist_wrench/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
if(!target.stat && !target.IsStunned() && !target.IsWeakened())
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
- target.visible_message("[user] grabs [target]'s wrist and wrenches it sideways!", \
- "[user] grabs your wrist and violently wrenches it to the side!")
+ target.visible_message("[user] хватает запастье [target] и резко выворачивает его в сторону!", \
+ "[user] хватает вас за запястье и резко выкручивает его в сторону!")
playsound(get_turf(user), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Wrist Wrench", ATKLOG_ALL)
if(prob(60))
- user.say(pick("WRISTY TWIRLY!", "WE FIGHT LIKE MEN!", "YOU DISHONOR YOURSELF!", "POHYAH!", "WHERE IS YOUR BATON NOW?", "SAY UNCLE!"))
+ user.say(pick("КРУТИМ ЗАПЯТЬЕ!", "ВЕДИ СЕБЯ КАК МУЖЧИНА СОСУНОК!", "НЕ ПОЗОРЬСЯ!", "ВУХАХАХА!", "И ГДЕ ТВОЙ СТАНБАТОН?", "НЕ НАДО ДЯДЯ!"))
target.emote("scream")
target.drop_from_active_hand()
target.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
diff --git a/code/modules/martial_arts/martial.dm b/code/modules/martial_arts/martial.dm
index 33f65f06d6a..70c7af5b532 100644
--- a/code/modules/martial_arts/martial.dm
+++ b/code/modules/martial_arts/martial.dm
@@ -392,20 +392,20 @@
return
if(user.mind && (ischangeling(user) || isvampire(user))) //Prevents changelings and vampires from being able to learn it
if(ischangeling(user)) //Changelings
- to_chat(user, "We try multiple times, but we are not able to comprehend the contents of the scroll!")
+ to_chat(user, "Мы пытаемся много раз, но не можем понять содержимое свитка!")
return
else //Vampires
- to_chat(user, "Your blood lust distracts you too much to be able to concentrate on the contents of the scroll!")
+ to_chat(user, span_warning("Ваши мысли полностью окутаны жаждой крови, вы не в состоянии сосредоточиться на содержимом свитка!"))
return
if(istype(user.mind.martial_art, /datum/martial_art/the_sleeping_carp))
- to_chat(user, span_warning("You realise, that you have learned everything from Carp Teachings and decided to not read the scroll."))
+ to_chat(user, span_warning("Вы понимаете, что узнали всё из Учения Карпа и его дальнейшее изучение бессмысленно."))
return
- to_chat(user, "You have learned the ancient martial art of the Sleeping Carp! \
- Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles directed toward you. \
- However, you are also unable to use any ranged weaponry. \
- You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.")
+ to_chat(user, "Вы изучили древнее боевое искусство Спящего Карпа! \
+ Ваш рукопашный бой стал намного эффективнее, и теперь вы можете отклонять любые снаряды, направленные в вашу сторону. \
+ Однако вы также не можете использовать любое дальнобойное оружие. \
+ Вы можете узнать больше о своем новом боевом искусстве, во вкладке Sleeping Carp.")
var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
diff --git a/code/modules/martial_arts/sleeping_carp.dm b/code/modules/martial_arts/sleeping_carp.dm
index 58870315310..96dc42f813b 100644
--- a/code/modules/martial_arts/sleeping_carp.dm
+++ b/code/modules/martial_arts/sleeping_carp.dm
@@ -4,7 +4,7 @@
weight = 9
deflection_chance = 100
no_guns = TRUE
- no_guns_message = "Use of ranged weaponry would bring dishonor to the clan."
+ no_guns_message = "Использование огнестрельного оружия позорит ваш клан."
reroute_deflection = FALSE
has_explaination_verb = TRUE
grab_speed = 2 SECONDS
@@ -32,9 +32,9 @@
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
- var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
+ var/atk_verb = pick("кусает", "пинает", "ломает", "бьет", "крушит")
D.visible_message("[A] [atk_verb] [D]!", \
- "[A] [atk_verb] you!")
+ "[A] [atk_verb] вас!")
var/damage = rand(10,15)
D.apply_damage(damage, BRUTE)
@@ -42,12 +42,12 @@
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
if(prob(50))
- A.say(pick("HUAH!", "HYA!", "CHOO!", "WUO!", "KYA!", "HUH!", "HIYOH!", "CARP STRIKE!", "CARP BITE!"))
+ A.say(pick("КУАХ!", "ХАЙЯ!", "КУОХ!", "ХУ!", "КИЯ!", "ХУХ!", "БУЙЯ!", "ХЛЫСТ ПЛАВНИКА!", "УДАР КАРПА!"))
if(prob(D.getBruteLoss()) && D.body_position != LYING_DOWN)
- D.visible_message("[D] stumbles and falls!", "The blow sends you to the ground!")
+ D.visible_message("[D] stumbles and falls!", "Удар отправляет тебя на землю!")
D.Weaken(6 SECONDS)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Punched", ATKLOG_ALL)
return TRUE
/datum/martial_art/the_sleeping_carp/explaination_header(user)
- to_chat(usr, "You retreat inward and recall the teachings of the Sleeping Carp...")
+ to_chat(usr, "Вы уходите в себя и вспоминаете учение Спящего Карпа...")