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[SOUND]: Make sounds as a whole softer #233

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Cloud7050 opened this issue Sep 6, 2023 · 3 comments
Open

[SOUND]: Make sounds as a whole softer #233

Cloud7050 opened this issue Sep 6, 2023 · 3 comments
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Enhancement [Category] New feature request proposal Tentative suggestion inviting discussion

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@Cloud7050
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I feel that the default volume of generated sounds is extremely loud. Users have to be concious of turning down their device's volume prior to listening to sounds. Does anyone else have a similar experience?

@Cloud7050 Cloud7050 added Enhancement [Category] New feature request proposal Tentative suggestion inviting discussion labels Sep 6, 2023
@RichDom2185
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+1 for this. We should normalise the audio levels to some commonly accepted standard decibel/loudness. I think we should do this only at the final processing step/UI component itself, like how YouTube* does things.

*YouTube sets a target loudness level and automatically attenuates any uploaded videos that exceed it, in order to keep an "equal loudness" across various different e.g. music videos in a playlist.

@Cloud7050
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Cloud7050 commented Sep 6, 2023

Interestingly, Tom Scott just posted a somewhat related video which I saw after creating this issue. Maybe we could reference some of the mentioned volume scales or organisational guidelines when deciding on a volume.

https://youtu.be/Is_wu0VRIqQ

@RichDom2185
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Haha yes, I was actually just watching that same video before I saw the email. I don't think we require that level of complexity for our use case though. Perhaps simply monitoring the desktop audio output using OBS and making sure it does not go past the green zone would be the goal?

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Labels
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