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Vegetation #5
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From the forum:
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Additional thoughts about naturally growing trees: When a tree spawns from a sapling, it gets a random param2 value of 2-4, making a tree that has a 2-4 high trunk. Each tree can grow, over time, higher or outwards by increasing the trunk param2 value by 1, and adding a trunk at the right places up in the tree. This can continue until the param2 of the base equals the max. (e.g. a random value of 6-9). With a branching and leafing strategy tree shapes could be almost entirely organic. "at param2 = 4 make 1 branch with 25% chance in N,E,S,W dir" |
Describe vegetation types, variation, relationship with sediments, ores and biomes.
Describes resources obtained from vegetation.
Describes spread, growth, regrowth, die off of vegetation
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