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index.d.ts
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index.d.ts
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// Type definitions for node-pool 3.1
// Derived from https://github.com/DefinitelyTyped/DefinitelyTyped
// -> https://github.com/DefinitelyTyped/DefinitelyTyped/blob/454dcbcbe5e932010b128dca9793758dd28adb45/types/generic-pool/index.d.ts
/// <reference types="node" />
import { EventEmitter } from "events";
export class Deferred<T> {
get state(): 'PENDING' | 'FULFILLED' | 'REJECTED';
get promise(): Promise<T>;
reject(reason: any): void;
resolve(value: T): void;
}
export class ResourceRequest<T> extends Deferred<T> {
setTimeout(delay: number): void;
removeTimeout(): void;
}
export enum PooledResourceStateEnum {
ALLOCATED = 'ALLOCATED',
IDLE = 'IDLE',
INVALID = 'INVALID',
RETURNING = 'RETURNING',
VALIDATION = 'VALIDATION',
}
export class PooledResource<T> {
creationTime: number;
lastReturnTime?: number;
lastBorrowTime?: number;
lastIdleTime?: number;
obj: T;
state: PooledResourceStateEnum;
allocate(): void;
deallocate(): void;
invalidate(): void;
test(): void;
idle(): void;
returning(): void;
}
export interface IDeque<T> extends Iterable<T> {
shift(): T | undefined;
unshift(element: T): void;
push(element: T): void;
pop(): T | undefined;
get head(): T | undefined;
get tail(): T | undefined;
get length(): number;
iterator(): Iterator<T>;
reverseIterator(): Iterator<T>;
}
export class Deque<T> implements IDeque<T> {
shift(): T | undefined;
unshift(element: T): void;
push(element: T): void;
pop(): T | undefined;
get head(): T | undefined;
get tail(): T | undefined;
get length(): number;
iterator(): Iterator<T>;
reverseIterator(): Iterator<T>;
[Symbol.iterator](): Iterator<T>;
}
export interface IPriorityQueue<T> {
get length(): number;
enqueue(obj: T, priority?: number): void;
dequeue(): T | undefined;
get head(): T | undefined;
get tail(): T | undefined;
}
export class PriorityQueue<T> implements IPriorityQueue<T> {
constructor(priorityRange: number);
get length(): number;
enqueue(obj: T, priority?: number): void;
dequeue(): T | undefined;
get head(): T | undefined;
get tail(): T | undefined;
}
export interface IEvictorConfig {
softIdleTimeoutMillis: number;
idleTimeoutMillis: number;
min: number;
}
export interface IEvictor<T> {
evict(config: IEvictorConfig, pooledResource: PooledResource<T>, availableObjectsCount: number): boolean;
}
export class DefaultEvictor<T> implements IEvictor<T> {
evict(config: IEvictorConfig, pooledResource: PooledResource<T>, availableObjectsCount: number): boolean;
}
export interface Factory<T> {
create(): Promise<T>;
destroy(client: T): Promise<void>;
validate?(client: T): Promise<boolean>;
}
export interface Options {
max?: number;
min?: number;
maxWaitingClients?: number;
testOnBorrow?: boolean;
acquireTimeoutMillis?: number;
destroyTimeoutMillis?: number;
fifo?: boolean;
priorityRange?: number;
autostart?: boolean;
evictionRunIntervalMillis?: number;
numTestsPerEvictionRun?: number;
softIdleTimeoutMillis?: number;
idleTimeoutMillis?: number;
}
export class Pool<T> extends EventEmitter {
spareResourceCapacity: number;
size: number;
available: number;
borrowed: number;
pending: number;
max: number;
min: number;
constructor(
Evictor: { new (): IEvictor<T> },
Deque: { new (): IDeque<PooledResource<T>> },
PriorityQueue: { new (priorityRange: number): IPriorityQueue<ResourceRequest<T>> },
factory: Factory<T>,
options?: Options,
);
start(): void;
acquire(priority?: number): Promise<T>;
release(resource: T): Promise<void>;
destroy(resource: T): Promise<void>;
drain(): Promise<void>;
clear(): Promise<void>;
use<U>(cb: (resource: T) => U | Promise<U>): Promise<U>;
isBorrowedResource(resource: T): boolean;
ready(): Promise<void>;
}
export function createPool<T>(factory: Factory<T>, opts?: Options): Pool<T>;