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function.js
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function.js
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/*
* Copyright 2010, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* A Function is a class that has an Evaluate method.
* Evaluate takes 1 input and returns 1 output.
* @param {function(number)=} opt_func evaluate function to use (unless this
* class is extended
* @constructor
* @extends {o3d.NamedObject}
*/
o3d.Function = function(opt_func) {
o3d.NamedObject.call(this);
this.func_ = opt_func;
};
o3d.inherit('Function', 'NamedObject');
/**
* Gets an output for this function for the given input.
* @param {number} input Input to get output at.
* @param {object=} opt_context Cached state from the previous evaluate call.
* @return {number} The output for the given input.
*/
o3d.Function.prototype.evaluate = function(input, opt_context) {
this.func_.call(this, input, opt_context);
};
/**
* A FunctionEval evaluates a Function through parameters.
* @constructor
* @extends {o3d.ParamObject}
*/
o3d.FunctionEval = function() {
o3d.ParamObject.call(this);
/**
* Read/write input value to the function.
* @private
* @type {o3d.ParamFloat}
*/
this.input_param_ = this.getParam("input");
/**
* ParamFunction whose value is a o3d.Function or subclass.
* @private
* @type {o3d.ParamFunction}
*/
this.func_param_ = this.getParam("functionObject");
/**
* Read-only output value. Value is cached if input does not change.
* @private
* @type {o3d.ParamFloatOutput}
*/
this.output_param_ = this.getParam("output");
/**
* Context value to allow faster evaluation for adjacent input values.
* Used by the o3d.Function itself, but stored here to allow multiple
* FunctionEval objects to share the same Function object.
* @private
* @type {object}
*/
this.func_context_ = {};
/**
* Last input value to check if cache needs to be invalidated.
* @private
* @type {number}
*/
this.last_input_value_ = null;
/**
* Cache of the last output value.
* @private
* @type {number}
*/
this.last_output_value_ = null;
};
o3d.inherit('FunctionEval', 'ParamObject');
/**
* Read-only output value. Value is cached if input does not change.
* @type {number}
*/
o3d.ParamObject.setUpO3DParam_(o3d.FunctionEval, "output", "ParamFloatOutput");
/**
* Read/write input value to the function.
* @type {number}
*/
o3d.ParamObject.setUpO3DParam_(o3d.FunctionEval, "input", "ParamFloat");
/**
* o3d.Function object (or subclass) with evaluate function.
* @type {o3d.Function}
*/
o3d.ParamObject.setUpO3DParam_(o3d.FunctionEval, "functionObject",
"ParamFunction");
/**
* Called by o3d.Param*Output whenever its value gets read.
* This function should be responsible for caching the last value if necessary.
* @return {number} The result of evaluating the function.
*/
o3d.FunctionEval.prototype.updateOutputs = function() {
var new_input_value = this.input_param_.value;
if (this.last_input_value_ != new_input_value) {
this.last_output_value_ =
this.func_param_.value.evaluate(this.last_input_value_,
this.func_context_);
this.last_input_value_ = new_input_value;
}
return this.last_output_value_;
};