Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

World ticks can get ahead of map ticks/map ticks can get out of sync with each other (without async mode) #339

Open
SokyranTheDragon opened this issue Nov 6, 2022 · 2 comments
Labels
1.4 Fixes or bugs relating to 1.4 (Not Biotech).

Comments

@SokyranTheDragon
Copy link
Member

My assumption is that this is due to an exception being thrown while calling MapPreTicks, as ticks are incremented after that. Relevant code:

Since we tick the world, as well as each map separately from each other, we can end up with situations where some maps didn't manage to properly tick. This results in them "falling behind" in time compared to others.

@SokyranTheDragon SokyranTheDragon added the 1.4 Fixes or bugs relating to 1.4 (Not Biotech). label Nov 6, 2022
@Feliphysics
Copy link

Feliphysics commented Nov 15, 2022

This was tested with harmony, core, DLCs, and mp. (both from the workshop)
Fresh save, async time disabled, pause on letter set to "any threat", Cassandra classic on adventure story.
Rimworld version: 1.4.3542

There seems to be some issues with the pause on letter feature, specifically:

  • Minor threats like mad animals correctly pause the map (colony), but do not pause the world, so both world time and ticks shown by the inspector tool keep increasing as if the game was not paused, this causes map time to fall behind world time;

  • Major threats like raids correctly pause the map, and pause the world time, but the speed UI on the world doesn't get updated, and ticks shown by the inspector keep increasing.
    You have a way better idea than me if this has any practical impact, as technically this does not cause map and world time to fall out of sync.

On the other hand, if the raid is generated by dev tool instead of the storyteller, the pause on letter feature works as intended.
Pause on join and on desync work as intended.
Adding a second colony does not change the behaviour, and the pause on letter works as intended on both colonies, regardless of where the threat is generated.

Major_Threat_raid.zip
Minor_Threat_mad_animal.zip

@SokyranTheDragon
Copy link
Member Author

Thanks for the info, it was enough for me to be able to find what's going on. No fix yet, will work on it soon, unless someone else grabs it in the meantime. However, to explain the situation:

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
1.4 Fixes or bugs relating to 1.4 (Not Biotech).
Projects
Status: No status
Development

No branches or pull requests

2 participants