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Player camera clips into walls #9

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rjkilpatrick opened this issue Aug 6, 2020 · 1 comment
Open

Player camera clips into walls #9

rjkilpatrick opened this issue Aug 6, 2020 · 1 comment
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bug Something isn't working player Relates to the playable character

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@rjkilpatrick
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Describe the bug
The Player Camera is on a attached to the root player via a SpringArm

To Reproduce
Steps to reproduce the behavior:

  1. Add collision shape as box
  2. Move CameraTarget into collision shape
  3. Camera clips into the MeshInstance

Expected behavior
The camera target should intersect with the collision shape and move itself to the nearest non-colliding point.

Screenshots
Screenshot from 2020-08-06 13-46-39

Desktop (please complete the following information):

  • OS: Debian GNU/Linux 10 (buster)
  • Godot version: 3.2.2.stable.mono.official

Additional context
Add any other context about the problem here.

@rjkilpatrick rjkilpatrick added bug Something isn't working player Relates to the playable character labels Aug 6, 2020
@rjkilpatrick
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Consider changing Camera system based on ClippedCamera?

Repository owner deleted a comment from knofte Dec 31, 2023
Repository owner deleted a comment from tobarbaro Jan 1, 2024
Repository owner deleted a comment from technosoft-admin Jan 28, 2024
Repository owner locked as spam and limited conversation to collaborators Jan 30, 2024
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Labels
bug Something isn't working player Relates to the playable character
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