/showmat \[0|1\] (or 'M' Key) | toggles the visibility of material volumes. |
/air | deletes all materials within the selection. |
/water | creates water within the selected. Use water2, water3, and water4 if more variants are wanted. |
/lava | creates lava within the selection. Use lava2, lava3, and lava4 if more variants are wanted |
/glass | creates glass material within the selection. It is recommended that Alpha material is used instead of glass. |
/alpha | converts selected geometry to Alpha material. The transparency level of the selected material can be adjusted with the /valpha command. Default: /valpha 0.5 Min: /valpha 0.0 (invisible) Max: /valpha 1.0 (normal) |
/death | creates invisible death material within the selection. Whenever a player's feet enter this material they are killed instantly. |
/clip | creates an invisible wall within the selection area. |
/aiclip | prevents ai waypoints from being created within the bounded volume. |
/noclip | enables the player and projectiles to pass through the bounded geometry. |
/ladder | allows players to climb the bounded vertical geometry. |
/hurt | damages players according to /hurtdamage (Remember damage is ten times HP). |