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Missing Apple Silicon Support #1585
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I believe this issue is a duplicate of #1469. The underlying Realm SDK (Realm JS) does have support for Apple Silicon, but we haven't prioritise bringing Apple Silicon support to Realm Studio yet.
We are using Electron to be able to support our Windows and (few) Linux users.
I am curious to understand what size we are talking about. And which operations you perform on your Realm? |
I do not care how many "duplicates" Rosetta is going away. |
Describe the bug
At this point, nearly 4 years into the Apple Silicon transition, not having an ARM-native build of the app for Mac is a bug. Users shouldn't have to install Rosetta2 just to use your app.
To Reproduce
Expected behavior
The app should be a universal binary supporting both
arm64
andx86_64
Screenshots
N/A
Versions:
Additional context
I do realize this thing is cobbled together on Electron (which is why the performance is so terrible—seriously, have you guys actually used this app on any sizable Realm? It's painful.) Maybe Electron is what's holding back ARM support. In that case, why not just build a native Swift app? Realm deserves a better experience than what Electron can provide.
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