diff --git a/content/en/user-manual/graphics/advanced-rendering/multiple-render-targets.md b/content/en/user-manual/graphics/advanced-rendering/multiple-render-targets.md index d5719d5568..2ddcd91150 100644 --- a/content/en/user-manual/graphics/advanced-rendering/multiple-render-targets.md +++ b/content/en/user-manual/graphics/advanced-rendering/multiple-render-targets.md @@ -58,10 +58,10 @@ materials.forEach((material) => { material.chunks.outputPS = ` #ifdef MYMRT_PASS // output world normal to target 1 - pcFragColor1 = vec4(litShaderArgs.worldNormal * 0.5 + 0.5, 1.0); + pcFragColor1 = vec4(litArgs_worldNormal * 0.5 + 0.5, 1.0); // output gloss to target 2 - pcFragColor2 = vec4(vec3(litShaderArgs.gloss) , 1.0); + pcFragColor2 = vec4(vec3(litArgs_gloss) , 1.0); #endif `; });