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I've implemented drag and drop using built in Godot feature because of the time constraints. It has its limitations. For example – the fact that you will leave a ghost of the tile after you start dragging it. Implementing drag and drop from scratch should allow us to improve it a lot
The text was updated successfully, but these errors were encountered:
I've implemented drag and drop using built in Godot feature because of the time constraints. It has its limitations. For example – the fact that you will leave a ghost of the tile after you start dragging it. Implementing drag and drop from scratch should allow us to improve it a lot
The text was updated successfully, but these errors were encountered: