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randomkit.go
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randomkit.go
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package randomkit
import (
// "encoding/binary"
"errors"
"math"
"sort"
"golang.org/x/exp/rand"
// "os"
// "time"
)
// port some functions of https://github.com/numpy/numpy/blob/master/numpy/random/mtrand/randomkit.c
const rkStateLen = 624
// RKState is a random source based on numpy's randomkit
// it implements "golang.org/x/exp/rand".Source
// and can be used as "math/rand".Source via AsMathRandSource
// but RKState Float64 and NormFloat64 methods must be used directly to reproduce original randomkit numpy sequences.
type RKState struct {
key [rkStateLen]uint64
pos int
hasGauss bool
gauss float64
hasBinomial bool
psave float64
nsave int32
r, q, fm float64
m int32
p1 float64
xm, xl, xr, c float64
laml, lamr float64
p2, p3, p4 float64
}
var errNoDev = errors.New("random device unavailable")
// Seed initializes state with Knuth's PRNG
func (state *RKState) Seed(seed uint64) {
seed &= 0xffffffff
/* Knuth's PRNG as used in the Mersenne Twister reference implementation */
for pos := uint64(0); pos < rkStateLen; pos++ {
state.key[pos] = seed
seed = (1812433253*(seed^(seed>>30)) + pos + 1) & 0xffffffff
}
state.pos = rkStateLen
state.gauss = 0
state.hasGauss = false
state.hasBinomial = false
}
/* Thomas Wang 32 bits integer hash function */
/*
func rkHash(key uint64) uint64 {
key += ^(key << 15)
key ^= (key >> 10)
key += (key << 3)
key ^= (key >> 6)
key += ^(key << 11)
key ^= (key >> 16)
return key
}
func rkDevfill(buffer interface{}, size int, strong bool) error {
var rfile *os.File
var err error
if strong {
rfile, err = os.Open("/dev/random")
} else {
rfile, err = os.Open("/dev/urandom")
}
if err != nil {
return errNoDev
}
err = binary.Read(rfile, binary.LittleEndian, buffer)
if err == nil {
return nil
}
return errNoDev
}
*/
/*
func rkRandomseed(state *RKState) error {
if rkDevfill(state.key, rkStateLen*4, false) == nil {
// ensures non-zero key
state.key[0] |= 0x80000000
state.pos = rkStateLen
state.gauss = 0
state.hasGauss = false
state.hasBinomial = false
for i := range state.key {
state.key[i] &= 0xffffffff
}
return nil
}
state.Seed(uint64(time.Now().UnixNano()))
return errNoDev
}
*/
/* Magic Mersenne Twister constants */
const (
N = 624
M = 397
MatrixA = 0x9908b0df
UpperMask = 0x80000000
LowerMask = 0x7fffffff
)
// Uint32 generator
// Slightly optimised reference implementation of the Mersenne Twister
// Note that regardless of the precision of long, only 32 bit random
// integers are produced
func (state *RKState) Uint32() uint32 {
var y uint32
if state.pos == rkStateLen {
var i int
for i = 0; i < N-M; i++ {
y = uint32(state.key[i]&UpperMask) | uint32(state.key[i+1]&LowerMask)
state.key[i] = uint64(uint32(state.key[i+M]) ^ (y >> 1) ^ (-(y & 1) & MatrixA))
}
for ; i < N-1; i++ {
y = uint32(state.key[i]&UpperMask) | uint32(state.key[i+1]&LowerMask)
state.key[i] = uint64(uint32(state.key[i+(M-N)]) ^ (y >> 1) ^ (-(y & 1) & MatrixA))
}
y = (uint32(state.key[N-1]) & UpperMask) | (uint32(state.key[0]) & LowerMask)
state.key[N-1] = state.key[M-1] ^ uint64(y>>1) ^ uint64(-(y&1)&MatrixA)
state.pos = 0
}
y = uint32(state.key[state.pos])
state.pos++
/* Tempering */
y ^= (y >> 11)
y ^= (y << 7) & 0x9d2c5680
y ^= (y << 15) & 0xefc60000
y ^= (y >> 18)
return y
}
// Uint64 Returns an unsigned 64 bit random integer.
func (state *RKState) Uint64() uint64 {
upper := uint64(state.Uint32()) << 32
lower := uint64(state.Uint32())
return upper | lower
}
// Uint64s Fills an array with random uint64 between off and off + rng inclusive. The numbers wrap if rng is sufficiently large.
func (state *RKState) Uint64s(off, rng uint64, out []uint64) {
var val uint64
mask := rng
var i int
cnt := len(out)
if rng == 0 {
for i = 0; i < cnt; i++ {
out[i] = off
}
return
}
/* Smallest bit mask >= max */
mask |= mask >> 1
mask |= mask >> 2
mask |= mask >> 4
mask |= mask >> 8
mask |= mask >> 16
mask |= mask >> 32
for i = 0; i < cnt; i++ {
if rng <= 0xffffffff {
for {
val = uint64(state.Uint32() & uint32(mask))
if val <= rng {
break
}
}
} else {
for {
val = state.Uint64() & mask
if val <= rng {
break
}
}
}
out[i] = off + val
}
}
// Float64 uniform generator
func (state *RKState) Float64() float64 {
/* shifts : 67108864 = 0x4000000, 9007199254740992 = 0x20000000000000 */
a, b := float64(state.Uint32()>>5), float64(state.Uint32()>>6)
return (a*67108864.0 + b) / 9007199254740992.0
}
// NormFloat64 normal generator
func (state *RKState) NormFloat64() float64 {
if state.hasGauss {
tmp := state.gauss
state.gauss = 0
state.hasGauss = false
return tmp
}
var f, x1, x2, r2 float64
for {
x1 = 2.0*state.Float64() - 1.0
x2 = 2.0*state.Float64() - 1.0
r2 = x1*x1 + x2*x2
if r2 >= 1.0 || r2 == 0.0 {
continue
}
break
}
/* Polar method, a more efficient version of the Box-Muller approach. */
f = math.Sqrt(-2.0 * math.Log(r2) / r2)
/* Keep for next call */
state.gauss = f * x1
state.hasGauss = true
return f * x2
}
// Int63 generator
func (state *RKState) Int63() int64 {
return int64(state.Uint64() &^ (1 << 63))
}
// NewRandomkitSource create a new randomkit source
func NewRandomkitSource(seed uint64) (state *RKState) {
state = &RKState{}
state.Seed(seed)
return
}
// Clone clones the randomkit state
func (state *RKState) Clone() rand.Source {
newstate := *state
return &newstate
}
// Clone clones the randomkit state
func (state *RKState) SourceClone() rand.Source {
newstate := *state
return &newstate
}
const maxUint64 = (1 << 64) - 1
// Uint64n returns, as a uint64, a pseudo-random number in [0,n).
// It is guaranteed more uniform than taking a Source value mod n
// for any n that is not a power of 2.
func (state *RKState) Uint64n(n uint64) uint64 {
if n&(n-1) == 0 { // n is power of two, can mask
if n == 0 {
panic("invalid argument to Uint64n")
}
return state.Uint64() & (n - 1)
}
// If n does not divide v, to avoid bias we must not use
// a v that is within maxUint64%n of the top of the range.
v := state.Uint64()
if v > maxUint64-n { // Fast check.
ceiling := maxUint64 - maxUint64%n
for v >= ceiling {
v = state.Uint64()
}
}
return v % n
}
// Intn returns, as an int, a non-negative pseudo-random number in [0,n).
// It panics if n <= 0.
func (state *RKState) Intn(n int) int {
if n <= 0 {
panic("invalid argument to Intn")
}
// TODO: Avoid some 64-bit ops to make it more efficient on 32-bit machines.
return int(state.Uint64n(uint64(n)))
}
func (state *RKState) Shuffle(n int, swap func(i, j int)) {
for i := n - 1; i >= 1; i-- {
swap(i, int(random_interval(state, uint64(i))))
}
return
}
func (state *RKState) Perm(n int) []int {
idx := make([]int, n)
for i := range idx {
idx[i] = i
}
slice := sort.IntSlice(idx)
state.Shuffle(slice.Len(), slice.Swap)
return idx
}
func random_interval(state *RKState, max uint64) uint64 {
var mask, value uint64
if max == 0 {
return 0
}
mask = max
/* Smallest bit mask >= max */
mask |= mask >> 1
mask |= mask >> 2
mask |= mask >> 4
mask |= mask >> 8
mask |= mask >> 16
mask |= mask >> 32
/* Search a random value in [0..mask] <= max */
var ok bool
if max <= 0xffffffff {
for !ok {
value = uint64(state.Uint32() & uint32(mask))
ok = value <= max
}
} else {
for !ok {
value = (state.Uint64() & mask)
ok = value <= max
}
}
return value
}