diff --git a/OWML.Launcher/App.cs b/OWML.Launcher/App.cs index 0da57b73..d413e499 100644 --- a/OWML.Launcher/App.cs +++ b/OWML.Launcher/App.cs @@ -12,7 +12,7 @@ namespace OWML.Launcher { public class App { - private const string Version = "0.3.40"; + private const string Version = "0.3.42"; private readonly IOwmlConfig _owmlConfig; private readonly IModConsole _writer; diff --git a/OWML.SampleMods/OWML.EnableDebugMode/manifest.json b/OWML.SampleMods/OWML.EnableDebugMode/manifest.json index 0b51a4ba..6b528149 100644 --- a/OWML.SampleMods/OWML.EnableDebugMode/manifest.json +++ b/OWML.SampleMods/OWML.EnableDebugMode/manifest.json @@ -4,5 +4,5 @@ "name": "EnableDebugMode", "uniqueName": "Alek.EnableDebugMode", "version": "0.2", - "owmlVersion": "0.3.39" + "owmlVersion": "0.3.42" } \ No newline at end of file diff --git a/OWML.SampleMods/OWML.LoadCustomAssets/manifest.json b/OWML.SampleMods/OWML.LoadCustomAssets/manifest.json index 813771aa..bf968456 100644 --- a/OWML.SampleMods/OWML.LoadCustomAssets/manifest.json +++ b/OWML.SampleMods/OWML.LoadCustomAssets/manifest.json @@ -4,5 +4,5 @@ "name": "LoadCustomAssets", "uniqueName": "Alek.LoadCustomAssets", "version": "0.5", - "owmlVersion": "0.3.39" + "owmlVersion": "0.3.42" } \ No newline at end of file diff --git a/Readme.md b/Readme.md index 0fb0f2c2..09cbfdf3 100644 --- a/Readme.md +++ b/Readme.md @@ -7,7 +7,7 @@ OWML is the mod loader and mod framework for Outer Wilds. It patches Outer Wilds OWML does the following: 1. Patches the game to make it call the mod loader. 2. Starts the game. -3. The mod loader loads and initializes the mods. +3. The mod loader loads and initializes installed mods. ## Installation @@ -52,7 +52,7 @@ OWML is configured by OWML.Config.json: |Key|Description| |---|-----------| -|gamePath|The path to the game files.| +|gamePath|The path to the game files. OWML will try to locate the game automatically, set this manually if needed.| |verbose|If this is true, errors from all of the game will be displayed and logged. Intended for modders only.| Each mod is defined in a manifest.json file: @@ -91,7 +91,7 @@ More info about config can be found [here](https://github.com/amazingalek/owml/w ## Compatibility -* Tested with Outer Wilds 1.0.0, 1.0.2, 1.0.3 and 1.0.4. +* Tested with all versions of Outer Wilds up to and including v1.0.6. * Currently Windows only. ## Feedback @@ -108,9 +108,9 @@ Feature requests, bug reports and PRs are welcome on GitHub. * [Outer Wilds](http://www.outerwilds.com) * [Outer Wilds on Discord](https://discord.gg/csKYR3w) * [Outer Wilds on Reddit](https://www.reddit.com/r/outerwilds) -* [SMAPI](https://smapi.io) +* Inspired by [SMAPI](https://smapi.io) * Texture_Turtle for graphics on [Nexus page](https://www.nexusmods.com/outerwilds/mods/1) -* TAImatem and Raicuparta for research +* [TAImatem](https://github.com/TAImatem) and [Raicuparta](https://github.com/Raicuparta/) for research Dependencies: * [dnpatch](https://github.com/ioncodes/dnpatch)