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Only use deferred rendering #414

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andeplane opened this issue Mar 1, 2018 · 0 comments
Open

Only use deferred rendering #414

andeplane opened this issue Mar 1, 2018 · 0 comments
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@andeplane
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Now that output from fragment shader works (probably from Qt 5.12, we also have the macOS hack for previous versions), we should always use deferred rendering as framegraph and just use different render passes with SSAO+blur enabled/disabled. This simplifies the code a lot and the final shader only computes light on final quad.

@andeplane andeplane added this to the Editor 2.2 milestone Mar 1, 2018
@andeplane andeplane self-assigned this Mar 1, 2018
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