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Feature Request: Non-Realistic Light Control (or Layer Transform) #23

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simonschreibt-code opened this issue May 9, 2022 · 0 comments

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@simonschreibt-code
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As a Game Developer I'd love Kumo Works for lighting the clouds from all directions to generate lightmaps. Unfortunately it's for example very hard to get a good orthogonal light from BELOW.

Here is an example scene how I'd do the setup in Houdini: https://imgur.com/F0JsX1N
Very simple: One cloud and then different lightsources from left, right, up and down.

In Kumo, it's very easy to get amazing light from up (https://imgur.com/UjOCdZU) or the side (https://imgur.com/0hubcXJ) but I'm really struggling to get light from below. I only get either light from behind (https://imgur.com/W7NOw1g) or this weird thing (https://imgur.com/aM2KNzb).

A workaround would be, if I could just flip the generated cloud along the horizontal axis. Then I could let the light form from above, flip the cloud , render it and flip it again in Photoshop.

Have a very nice day!
Simon

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