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As a Game Developer I'd love Kumo Works for lighting the clouds from all directions to generate lightmaps. Unfortunately it's for example very hard to get a good orthogonal light from BELOW.
Here is an example scene how I'd do the setup in Houdini: https://imgur.com/F0JsX1N
Very simple: One cloud and then different lightsources from left, right, up and down.
A workaround would be, if I could just flip the generated cloud along the horizontal axis. Then I could let the light form from above, flip the cloud , render it and flip it again in Photoshop.
Have a very nice day!
Simon
The text was updated successfully, but these errors were encountered:
As a Game Developer I'd love Kumo Works for lighting the clouds from all directions to generate lightmaps. Unfortunately it's for example very hard to get a good orthogonal light from BELOW.
Here is an example scene how I'd do the setup in Houdini: https://imgur.com/F0JsX1N
Very simple: One cloud and then different lightsources from left, right, up and down.
In Kumo, it's very easy to get amazing light from up (https://imgur.com/UjOCdZU) or the side (https://imgur.com/0hubcXJ) but I'm really struggling to get light from below. I only get either light from behind (https://imgur.com/W7NOw1g) or this weird thing (https://imgur.com/aM2KNzb).
A workaround would be, if I could just flip the generated cloud along the horizontal axis. Then I could let the light form from above, flip the cloud , render it and flip it again in Photoshop.
Have a very nice day!
Simon
The text was updated successfully, but these errors were encountered: