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HI, thanks for the tutorial about mouse picking.
glm::vec4 lRayEnd_NDC( ((float)mouseX/(float)screenWidth - 0.5f) * 2.0f, ((float)mouseY/(float)screenHeight - 0.5f) * 2.0f, 0.0, 1.0f );
why lRayEnd_NDC's z coordinate is setted to 0? For my opinion, the far plane's z coordinate in ndc is 1
z
ndc
The text was updated successfully, but these errors were encountered:
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HI, thanks for the tutorial about mouse picking.
why lRayEnd_NDC's
z
coordinate is setted to 0? For my opinion, the far plane's z coordinate inndc
is 1The text was updated successfully, but these errors were encountered: