Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Create Save State #259

Open
Traviktox opened this issue Jan 26, 2022 · 1 comment
Open

Create Save State #259

Traviktox opened this issue Jan 26, 2022 · 1 comment

Comments

@Traviktox
Copy link

Hello,

how is it possible to create your own save state?
I already followed the instruction at #33 and tried different cores on retroarch and different emulators, also gzipped them, but when I start it, the games start from the beginning of the game.
Can someone help me?

@onaclov2000
Copy link

Have you taken a look here? (I posted a little about how to create save states programmatically)
#235

Not sure what system you're using, but you can possibly use this to get started. As far as getting a save state later in the game, you have two options, 1. Figure out a way to manually control the game inputs to get where you want the save state to be, then save. or 2. let the AI algo run until it gets where you want to be, then have it automatically save states.

For example I was playing with Super Metroid, I set it up so when the room changes, it creates a save state. This means I can re-start the game anywhere it's managed to get to.

squishyhuman pushed a commit to RetroAI/retro3 that referenced this issue Mar 2, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants