- added empty animation handler to GameEntity (a61f103)
- better back std posititon (e782f7c)
- commented console.log and using plugin func for UI (84d7899)
- filter resolution (fc89db1)
- head and hands better positioning (e9c6f89)
- hmr goes live when game changes (b914d73)
- import pixi on ladders (8c64a4b)
- loading maps correctly (923e855)
- loading sheet (8430dcc)
- mobile forcing view (ffe3d5e)
- readme gif (472c8a6)
- removed z-index workaround (bb7dc1a)
- sprites without animation can live! (5bda798)
- starting to manipulate tps files (8636699)
- using fit on mobile (25392be)
- using lastWalk with cancelSwitch to make human wait for next block to walk (ca274ab)
- z-index (4b5ea03)
- add diag comments (f70c13e)
- added basic furniture structue (3168797)
- added colors (425f124)
- added diagonal positions to human on walk function (a4198dc)
- added face spreadsheet (5c7926f)
- added last walk to avoid superfast human (7c0a780)
- added orion (c7eb6a5)
- added pixel-ui (7402db8)
- added turns to HumanAnimation (fc04ec6)
- basic hair loading (a7b1226)
- chat bones hehe (4d8260f)
- dynamic maps :) (92376b8)
- Fixing arms positions (1) (a4ae25f)
- hair using hr if hrb does not exist (9e3e5e3)
- init hair loading (34905b6)
- loading plants successfully (0438ab2)
- more rename script stuff (022a80a)
- moved client to packages/client (9904987)
- nose and mouth (7eb9efe)
- pointer in different function (247f0d9)
- preload functions (5c16ff6)
- public dir works with copy-plugin (da86abc)
- reactivated moveHead (7d573b7)
- room switcher (a0a0b08)
- spinning hair (0d618a9)
- starting arms position fix (ee8bff8)
- starting to develop HumanAnimation (01fcd9f)
- trying to adjust hair position (42a2b22)
- using hrb for hair by default (df1637e)