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todo.txt
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todo.txt
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DEREK IN PROGRESS
-----------------
* adding structure class - DONE, but no destruction functionality
CORE
----
* make wrapper class for vectors of units?
-> document UnitManager after
* document GameLoop
* Fix unit behavior so that clumps of units move properly (definitely has something to do with repathing)
-> remove or rework repathing
-> only repath if the unit is stuck
-> lags in debug version
-> looks a little messyn in large groups
-> perhaps add some group movement stuff
-> allow them to pathfind to structures
* AI improvements
-> fix reset issues
-> seperate functions for AI target chasing and finding
-> regular checks for closer targets
-> choose new target every round?
* remove code duplication and clean code
-> unit manager is in need of some work
-> the event loop is starting to get messy with all the game states flying around
* add more subclasses for different units
* make game settings centralized (such as scroll speed) and easy to change
-> should they be in a file outside the code?
* improve maps
-> allow them to have more tile types
-> maybe make a unique file type
-> make it easier to make and change them
* display options
-> add fullscreen option in game (in code just need to add flag to SDL_CreateWindow)
-> add zoom in and out
-> add resolution options (SDL_WINDOW_FULLSCREEN_DESKTOP is a useful flag)
* add button to start screen (new button class?)
* add win/lose condition and game over trigger (simple--all units dead)
GRAPHICAL
---------
* indicate move and attack commands with visual response
* make cursor for in game
* make health bars always top layer
* implement better line drawing algorithm for more versatility (like dda)
* improve units
-> perhaps change selection circles to be nicer (research other games)
-> add a gradual walking animation instead of tile by tile jumps
-> add sprites for dead and bloodied units
-> nicer health bars
* add a GUI
* proper tileset
DEBUG
-----
* fix delay at start of match - DONE?
* unit starting in the top left (right?) corner of map breaks game
* make some unit tests for various classes
EXTERNAL
--------
* make image that shows the overall heirarchy of code
ADDITIONAL
----------
* add reset to Timer