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index.d.ts
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index.d.ts
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import type { AbstractRenderer } from '@pixi/core';
import { BaseTexture } from '@pixi/core';
import { Bounds } from '@pixi/display';
import { Buffer as Buffer_2 } from '@pixi/core';
import type { CanvasRenderer } from '@pixi/canvas-renderer';
import * as constants from '@pixi/constants';
import { Container } from '@pixi/display';
import { Geometry } from '@pixi/core';
import { GLTexture } from '@pixi/core';
import type { IDestroyOptions } from '@pixi/display';
import { Matrix } from '@pixi/math';
import { ObjectRenderer } from '@pixi/core';
import { Rectangle } from '@pixi/math';
import { Renderer } from '@pixi/core';
import { Resource } from '@pixi/core';
import { SCALE_MODES } from '@pixi/constants';
import { Shader } from '@pixi/core';
import { Texture } from '@pixi/core';
export declare class CanvasTileRenderer {
renderer: AbstractRenderer;
tileAnim: number[];
dontUseTransform: boolean;
constructor(renderer: AbstractRenderer);
}
declare class CompositeTilemap extends Container {
readonly texturesPerTilemap: number;
tileAnim: [number, number];
lastModifiedTilemap: Tilemap;
private modificationMarker;
private shadowColor;
private _globalMat;
constructor(tileset?: Array<BaseTexture>);
tileset(tileTextures: Array<BaseTexture>): this;
clear(): this;
tileRotate(rotate: number): this;
tileAnimX(offset: number, count: number): this;
tileAnimY(offset: number, count: number): this;
tileAnimDivisor(divisor: number): this;
tile(tileTexture: Texture | string | number, x: number, y: number, options?: {
u?: number;
v?: number;
tileWidth?: number;
tileHeight?: number;
animX?: number;
animY?: number;
rotate?: number;
animCountX?: number;
animCountY?: number;
animDivisor?: number;
alpha?: number;
}): number;
renderCanvas: (renderer: CanvasRenderer) => void;
render(renderer: Renderer): void;
isModified(anim: boolean): boolean;
clearModify(): void;
addFrame(texture: Texture | string | number, x: number, y: number, animX?: number, animY?: number, animWidth?: number, animHeight?: number, animDivisor?: number, alpha?: number): number;
addRect(textureIndex: number, u: number, v: number, x: number, y: number, tileWidth: number, tileHeight: number, animX?: number, animY?: number, rotate?: number, animWidth?: number, animHeight?: number): this;
setBitmaps: (tileTextures: Array<BaseTexture>) => this;
get texPerChild(): number;
}
export { CompositeTilemap as CompositeRectTileLayer }
export { CompositeTilemap }
export declare const Constant: {
TEXTURES_PER_TILEMAP: number;
TEXTILE_DIMEN: number;
TEXTILE_UNITS: number;
TEXTILE_SCALE_MODE: SCALE_MODES;
use32bitIndex: boolean;
DO_CLEAR: boolean;
maxTextures: number;
boundSize: number;
boundCountPerBuffer: number;
};
export declare function fillSamplers(shader: TilemapShader, maxTextures: number): void;
export declare function generateFragmentSrc(maxTextures: number, fragmentSrc: string): string;
export declare const pixi_tilemap: {
CanvasTileRenderer: typeof CanvasTileRenderer;
CompositeRectTileLayer: typeof CompositeTilemap;
CompositeTilemap: typeof CompositeTilemap;
Constant: {
TEXTURES_PER_TILEMAP: number;
TEXTILE_DIMEN: number;
TEXTILE_UNITS: number;
TEXTILE_SCALE_MODE: constants.SCALE_MODES;
use32bitIndex: boolean;
DO_CLEAR: boolean;
maxTextures: number;
boundSize: number;
boundCountPerBuffer: number;
};
TextileResource: typeof TextileResource;
MultiTextureResource: typeof TextileResource;
RectTileLayer: typeof Tilemap;
Tilemap: typeof Tilemap;
TilemapShader: typeof TilemapShader;
TilemapGeometry: typeof TilemapGeometry;
RectTileShader: typeof TilemapShader;
RectTileGeom: typeof TilemapGeometry;
TileRenderer: typeof TileRenderer;
};
export declare const POINT_STRUCT_SIZE: number;
export declare const settings: {
TEXTURES_PER_TILEMAP: number;
TEXTILE_DIMEN: number;
TEXTILE_UNITS: number;
TEXTILE_SCALE_MODE: SCALE_MODES;
use32bitIndex: boolean;
DO_CLEAR: boolean;
maxTextures: number;
boundSize: number;
boundCountPerBuffer: number;
};
export declare interface TextileOptions {
TEXTILE_DIMEN: number;
TEXTILE_UNITS: number;
DO_CLEAR?: boolean;
}
export declare class TextileResource extends Resource {
baseTexture: BaseTexture;
private readonly doClear;
private readonly tileDimen;
private readonly tiles;
private _clearBuffer;
constructor(options?: TextileOptions);
tile(index: number, texture: BaseTexture): void;
bind(baseTexture: BaseTexture): void;
upload(renderer: Renderer, texture: BaseTexture, glTexture: GLTexture): boolean;
}
declare class Tilemap extends Container {
shadowColor: Float32Array;
_globalMat: Matrix;
tileAnim: [number, number];
modificationMarker: number;
offsetX: number;
offsetY: number;
compositeParent: boolean;
protected tileset: Array<BaseTexture>;
protected readonly tilemapBounds: Bounds;
protected hasAnimatedTile: boolean;
private pointsBuf;
constructor(tileset: BaseTexture | Array<BaseTexture>);
getTileset(): Array<BaseTexture>;
setTileset(tileset?: BaseTexture | Array<BaseTexture>): this;
clear(): this;
tile(tileTexture: number | string | Texture | BaseTexture, x: number, y: number, options?: {
u?: number;
v?: number;
tileWidth?: number;
tileHeight?: number;
animX?: number;
animY?: number;
rotate?: number;
animCountX?: number;
animCountY?: number;
animDivisor?: number;
alpha?: number;
}): number;
tileRotate(rotate: number): void;
tileAnimX(offset: number, count: number): void;
tileAnimY(offset: number, count: number): void;
tileAnimDivisor(divisor: number): void;
tileAlpha(alpha: number): void;
tileAlphaForIndex(index: number, alpha: number): void;
renderCanvas: (renderer: CanvasRenderer) => void;
renderCanvasCore(renderer: CanvasRenderer): void;
private vbId;
private vb;
private vbBuffer;
private vbArray;
private vbInts;
private destroyVb;
render(renderer: Renderer): void;
renderWebGLCore(renderer: Renderer, plugin: TileRenderer): void;
isModified(anim: boolean): boolean;
clearModify(): void;
protected _calculateBounds(): void;
getLocalBounds(rect?: Rectangle): Rectangle;
destroy(options?: IDestroyOptions): void;
addFrame(texture: Texture | string | number, x: number, y: number, animX: number, animY: number): boolean;
addRect(textureIndex: number, u: number, v: number, x: number, y: number, tileWidth: number, tileHeight: number, animX?: number, animY?: number, rotate?: number, animCountX?: number, animCountY?: number, animDivisor?: number, alpha?: number): number;
}
export { Tilemap as RectTileLayer }
export { Tilemap }
export declare class TilemapGeometry extends Geometry {
vertSize: number;
vertPerQuad: number;
stride: number;
lastTimeAccess: number;
constructor();
buf: Buffer_2;
}
export declare class TilemapShader extends Shader {
maxTextures: number;
constructor(maxTextures: number);
}
export declare class TileRenderer extends ObjectRenderer {
readonly renderer: Renderer;
tileAnim: number[];
private ibLen;
private indexBuffer;
private shader;
private textiles;
constructor(renderer: Renderer);
bindTileTextures(renderer: Renderer, textures: Array<BaseTexture>): void;
start(): void;
createVb(): TilemapGeometry;
getShader(): TilemapShader;
destroy(): void;
checkIndexBuffer(size: number, _vb?: TilemapGeometry): void;
private makeTextiles;
}
export { }