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Vulkan debug: Validation Error: [ VUID-vkCmdPushConstants-offset-01795 ] Object 0: handle = 0x1882428e070, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0x27bc88c6 | vkCmdPushConstants(): VK_SHADER_STAGE_COMPUTE_BIT, VkPushConstantRange in VkPipelineLayout 0xea7170000000031[] overlapping offset = 0 and size = 4, do not contain VK_SHADER_STAGE_COMPUTE_BIT. The Vulkan spec states: For each byte in the range specified by offset and size and for each shader stage in stageFlags, there must be a push constant range in layout that includes that byte and that stage (https://vulkan.lunarg.com/doc/view/1.3.290.0/windows/1.3-extensions/vkspec.html#VUID-vkCmdPushConstants-offset-01795)
The text was updated successfully, but these errors were encountered:
Vulkan debug: Validation Error: [ VUID-vkCmdPushConstants-offset-01795 ] Object 0: handle = 0x1882428e070, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0x27bc88c6 | vkCmdPushConstants(): VK_SHADER_STAGE_COMPUTE_BIT, VkPushConstantRange in VkPipelineLayout 0xea7170000000031[] overlapping offset = 0 and size = 4, do not contain VK_SHADER_STAGE_COMPUTE_BIT. The Vulkan spec states: For each byte in the range specified by offset and size and for each shader stage in stageFlags, there must be a push constant range in layout that includes that byte and that stage (https://vulkan.lunarg.com/doc/view/1.3.290.0/windows/1.3-extensions/vkspec.html#VUID-vkCmdPushConstants-offset-01795)
The text was updated successfully, but these errors were encountered: