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NewGamePanel.java
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NewGamePanel.java
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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class NewGamePanel extends JPanel implements MouseListener{
/*
------------------------------------
| Back Button |
| Title |
| EasyAI Button MediumAI Button |
| MediumAI Button PVP Button |
------------------------------------
*/
static int divisor = 4;
//Constants for panel layout
static final int SCREEN_WIDTH = 1500/2;
static final int SCREEN_HEIGHT= 1000/2;
static final int BOARD_WIDTH = 700/divisor;
static final int BOARD_HEIGHT = 600/divisor;
static final int UNIT_SIZE = 100/2;
static final int BOARD_X = 125;
static final int BOARD_Y = 0;
static final int GAME_UNITS = (BOARD_WIDTH * BOARD_HEIGHT) / UNIT_SIZE;
static int MULTIPLIER = 2;
static final int OFFSET = 35;
static int clicks = 0;
static final Color COLOURS[] = {Color.red, Color.ORANGE, Color.yellow, Color.green, Color.cyan, Color.blue, new Color(75,0,130), };
static int idx = 0;
//All panels used
JPanel backGround1 = new JPanel() {
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(lightBlue);
g.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
//draw emptyCircles
int index = idx;
for (int j = 0; j < SCREEN_HEIGHT / UNIT_SIZE; j++) {
for (int i = 0; i < SCREEN_WIDTH / UNIT_SIZE; i++) {
index = (index+1)% COLOURS.length;
Color colour = COLOURS[index];
g.setColor(colour);
g.fillOval(i * UNIT_SIZE * MULTIPLIER-OFFSET, j * UNIT_SIZE * MULTIPLIER-OFFSET, UNIT_SIZE*MULTIPLIER, UNIT_SIZE*MULTIPLIER);
g.setColor(Color.BLACK);
g.drawOval(i * UNIT_SIZE * MULTIPLIER-OFFSET, j * UNIT_SIZE * MULTIPLIER-OFFSET, UNIT_SIZE*MULTIPLIER, UNIT_SIZE*MULTIPLIER);
}
}
idx+=6;
}
};
JPanel backGround2 = new JPanel() {
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(lightBlue);
g.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
//draw emptyCircles
int index = idx;
for (int j = 0; j < SCREEN_HEIGHT / UNIT_SIZE; j++) {
for (int i = 0; i < SCREEN_WIDTH / UNIT_SIZE; i++) {
index = (index+1)% COLOURS.length;
Color colour = COLOURS[index];
//Color colour = (tokenCount%2 == 0? Color.red: Color.yellow);
g.setColor(colour);
g.fillOval(i * UNIT_SIZE * MULTIPLIER-OFFSET, j * UNIT_SIZE * MULTIPLIER-OFFSET, UNIT_SIZE*MULTIPLIER, UNIT_SIZE*MULTIPLIER);
g.setColor(Color.BLACK);
g.drawOval(i * UNIT_SIZE * MULTIPLIER-OFFSET, j * UNIT_SIZE * MULTIPLIER-OFFSET, UNIT_SIZE*MULTIPLIER, UNIT_SIZE*MULTIPLIER);
}
}
idx+=6;
}
};
JPanel titlePanel = new JPanel();
//All labels used
JLabel titleLabel = new JLabel("Connect 4");
JLabel SoundLabel = new JLabel();
JLabel MuteLabel = new JLabel();
//All fonts used
Font fileNameFont = new Font("DialogInput", Font.BOLD, 30);
Font titleFont = new Font("DialogInput", Font.BOLD, 75);
//All buttons used
JButton backMenuButton = new JButton("<--");
JButton hardAIButton = new JButton("Hard AI");
JButton easyAIButton = new JButton("Easy AI");
JButton mediumAIButton = new JButton("Medium AI");
JButton pvpButton = new JButton("PvP");
JButton MuteButton = new JButton("");
JButton SoundButton = new JButton(".");
static final Color lightBlue = new Color(177, 225, 242);
NewGamePanel() {
//Panel set up
setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
setBackground(lightBlue);
setFocusable(true);
setLayout(null);
addKeyListener( new MyKeyAdapter());
addMouseListener(this);
backMenuButton.addKeyListener( new MyKeyAdapter());
//backmenu button set up and formating
backMenuButton.setBorder(BorderFactory.createLineBorder(Color.black));
backMenuButton.setFont(new Font("DialogInput", Font.BOLD, 15));
backMenuButton.setBounds(UNIT_SIZE/4, UNIT_SIZE/2, UNIT_SIZE+20, UNIT_SIZE);
add(backMenuButton);
//Mute menu label and button set up and formating
MuteLabel.setIcon(new ImageIcon("Mute.jpg"));
MuteButton.add(MuteLabel);
MuteButton.setBackground(Color.WHITE);
MuteButton.setBounds(UNIT_SIZE*13+10, UNIT_SIZE/2, UNIT_SIZE+25, UNIT_SIZE);
add(MuteButton);
MuteButton.setVisible(false);
//Sound label and button set up and formating
SoundLabel.setIcon(new ImageIcon("Sound.jpg"));
SoundButton.add(SoundLabel);
SoundButton.setBackground(Color.WHITE);
SoundButton.setBounds(UNIT_SIZE*13+10, UNIT_SIZE/2, UNIT_SIZE+25, UNIT_SIZE);
add(SoundButton);
//title panel set up and formating
titlePanel.setBorder(BorderFactory.createLineBorder(Color.black));
titlePanel.setBackground(Color.white);
titlePanel.setBounds(UNIT_SIZE*2, UNIT_SIZE, UNIT_SIZE*11, UNIT_SIZE*2+10);
titleLabel.setFont(titleFont);
titlePanel.add(titleLabel);
add(titlePanel);
//EasyAI Button and button set up and formating
easyAIButton.addKeyListener( new MyKeyAdapter());
easyAIButton.setBorder(BorderFactory.createLineBorder(Color.black));
easyAIButton.setFont(fileNameFont);
easyAIButton.setBounds(UNIT_SIZE * 3, UNIT_SIZE*4, UNIT_SIZE*4, UNIT_SIZE*2);
add(easyAIButton);
//mediumAI Button and button set up and formating
mediumAIButton.addKeyListener( new MyKeyAdapter());
mediumAIButton.setBorder(BorderFactory.createLineBorder(Color.black));
mediumAIButton.setFont(fileNameFont);
mediumAIButton.setBounds(UNIT_SIZE * 8, UNIT_SIZE*4, UNIT_SIZE*4, UNIT_SIZE*2);
add(mediumAIButton);
//hardAI Button and button set up and formating
hardAIButton.addKeyListener( new MyKeyAdapter());
hardAIButton.setBorder(BorderFactory.createLineBorder(Color.black));
hardAIButton.setFont(fileNameFont);
hardAIButton.setBounds(UNIT_SIZE * 3, UNIT_SIZE*7, UNIT_SIZE*4, UNIT_SIZE*2);
add(hardAIButton);
//pvp Button and button set up and formating
pvpButton.addKeyListener( new MyKeyAdapter());
pvpButton.setBorder(BorderFactory.createLineBorder(Color.black));
pvpButton.setFont(fileNameFont);
pvpButton.setBounds(UNIT_SIZE * 8, UNIT_SIZE*7, UNIT_SIZE*4, UNIT_SIZE*2);
add(pvpButton);
//rainbow backgrounds set up and formatting
backGround1.setBounds(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
backGround2.setBounds(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
add(backGround1);
}
//Whenever keyboard is pressed, update the rainbow background
public class MyKeyAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e){//fix
if (clicks%2 == 0) {
remove(backGround1);
add(backGround2);
}
else {
add(backGround1);
remove(backGround2);
}
clicks++;
repaint();
revalidate();
}
}
//Whenever the mouse is click, update the rainbow background
public void mouseClicked(MouseEvent e) {
if (clicks%2 == 0) {
remove(backGround1);
add(backGround2);
}
else {
add(backGround1);
remove(backGround2);
}
clicks++;
repaint();
revalidate();
}
@Override
public void mousePressed(MouseEvent e) {
}
@Override
public void mouseReleased(MouseEvent e) {
}
@Override
public void mouseEntered(MouseEvent e) {
}
@Override
public void mouseExited(MouseEvent e) {
}
}