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Hello @WSLUser, One question, did you make the benchmark or suggest it? It is not clear to me. |
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Hear me out here, I know it's a game and older too but still plenty resource heavy at ultra settings today and was first game to use TressFX which is utilized by the benchmark. I think it's a pretty good one to do reasonably well on. If you can manage to get 30 FPS at max settings then you're pretty much gold for most apps. Not that certain tunings or optimizations won't be needed but majority of GUI software ought to run just fine without major perf penalties. I could even mention graphic protocols like Sixel used by terminals in WSL2 that would hugely benefit from getting this benchmark up to FPS rate I mentioned. Granted one of the biggest hurdles would be anti-aliasing. You'd need to do well with MSAA, FXAA and other often proprietary formats such as TXAA (Nvidia) to start with. So any takers for seeing how horribly slow it is currently (if it doesn't crash that is). Also require use of Wine, I'd use Valve's fork which has optimizations meant for games though provides better app support in general.
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