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Describe your environment. Version 3.7.62.1 c# wrapper, highly likely to repro from c++
Steps to reproduce.
var logger = LogManager.Initialize("your token"); var config = new LogConfiguration() { OfflineStorage = "C:\\path\\", MaxTeardownUploadTimeInSec = 0, }; LogManager.PauseTransmission(); for (var i = 0; i < 1000; i++) { var ev = new EventProperties("test"); logger.LogEvent(ev); } LogManager.FlushAndTeardown();
What is the expected behavior? All 1000 events are persisted to disk
What is the actual behavior? <1000 seen
Additional context. Adding a Flush before FlushAndTeardown resolves the problem but is clearly a hack. Discussed here: #1186
@lalitb @mkoscumb
The text was updated successfully, but these errors were encountered:
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Describe your environment.
Version 3.7.62.1 c# wrapper, highly likely to repro from c++
Steps to reproduce.
What is the expected behavior?
All 1000 events are persisted to disk
What is the actual behavior?
<1000 seen
Additional context.
Adding a Flush before FlushAndTeardown resolves the problem but is clearly a hack.
Discussed here: #1186
@lalitb @mkoscumb
The text was updated successfully, but these errors were encountered: