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Encoding.hxx.in
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Encoding.hxx.in
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing#kwsys for details. */
#ifndef @KWSYS_NAMESPACE@_Encoding_hxx
#define @KWSYS_NAMESPACE@_Encoding_hxx
#include <@KWSYS_NAMESPACE@/Configure.hxx>
#include <string>
#include <vector>
namespace @KWSYS_NAMESPACE@ {
class @KWSYS_NAMESPACE@_EXPORT Encoding
{
public:
// Container class for argc/argv.
class @KWSYS_NAMESPACE@_EXPORT CommandLineArguments
{
public:
// On Windows, get the program command line arguments
// in this Encoding module's 8 bit encoding.
// On other platforms the given argc/argv is used, and
// to be consistent, should be the argc/argv from main().
static CommandLineArguments Main(int argc, char const* const* argv);
// Construct CommandLineArguments with the given
// argc/argv. It is assumed that the string is already
// in the encoding used by this module.
CommandLineArguments(int argc, char const* const* argv);
// Construct CommandLineArguments with the given
// argc and wide argv. This is useful if wmain() is used.
CommandLineArguments(int argc, wchar_t const* const* argv);
~CommandLineArguments();
CommandLineArguments(const CommandLineArguments&);
CommandLineArguments& operator=(const CommandLineArguments&);
int argc() const;
char const* const* argv() const;
protected:
std::vector<char*> argv_;
};
/**
* Convert between char and wchar_t
*/
#if @KWSYS_NAMESPACE@_STL_HAS_WSTRING
// Convert a narrow string to a wide string.
// On Windows, UTF-8 is assumed, and on other platforms,
// the current locale is assumed.
static std::wstring ToWide(const std::string& str);
static std::wstring ToWide(const char* str);
// Convert a wide string to a narrow string.
// On Windows, UTF-8 is assumed, and on other platforms,
// the current locale is assumed.
static std::string ToNarrow(const std::wstring& str);
static std::string ToNarrow(const wchar_t* str);
# if defined(_WIN32)
/**
* Convert the path to an extended length path to avoid MAX_PATH length
* limitations on Windows. If the input is a local path the result will be
* prefixed with \\?\; if the input is instead a network path, the result
* will be prefixed with \\?\UNC\. All output will also be converted to
* absolute paths with Windows-style backslashes.
**/
static std::wstring ToWindowsExtendedPath(std::string const&);
static std::wstring ToWindowsExtendedPath(const char* source);
static std::wstring ToWindowsExtendedPath(std::wstring const& wsource);
# endif
#endif // @KWSYS_NAMESPACE@_STL_HAS_WSTRING
}; // class Encoding
} // namespace @KWSYS_NAMESPACE@
#endif