FastSocket是一个轻量级易扩展的c#异步socket通信库,项目开始于2011年,经过近3年不断调整与改进,目前在功能和性能上均有不错的表现。
项目地址:https://github.com/devhong/FastSocket.Net
在Nuget官方源中搜索fastsocket可快速安装引用
QQ群:257612438
FastSocket内置了命令行、二进制、thrift协议,基于此开发了Zookeeper, Redis, Thrift等c#异步客户端,接下来将会一一公开。
Requirements ============ .Net 4.0 or Mono 2.6 Projects using FastSocket.Net ============ - Redis.Driver - Zookeeper.Net - Thrift.Net新建控制台项目,添加FastSocket.SocketBase,FastSocket.Server引用
自定义服务实现MyService
/// <summary>
/// 实现自定义服务
/// </summary>
public class MyService : CommandSocketService<StringCommandInfo>
{
/// <summary>
/// 当连接时会调用此方法
/// </summary>
/// <param name="connection"></param>
public override void OnConnected(IConnection connection)
{
base.OnConnected(connection);
Console.WriteLine(connection.RemoteEndPoint.ToString() + " connected");
connection.BeginSend(PacketBuilder.ToCommandLine("welcome"));
}
/// <summary>
/// 当连接断开时会调用此方法
/// </summary>
/// <param name="connection"></param>
/// <param name="ex"></param>
public override void OnDisconnected(IConnection connection, Exception ex)
{
base.OnDisconnected(connection, ex);
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(connection.RemoteEndPoint.ToString() + " disconnected");
Console.ForegroundColor = ConsoleColor.Gray;
}
/// <summary>
/// 当发生错误时会调用此方法
/// </summary>
/// <param name="connection"></param>
/// <param name="ex"></param>
public override void OnException(IConnection connection, Exception ex)
{
base.OnException(connection, ex);
Console.WriteLine("error: " + ex.ToString());
}
/// <summary>
/// 处理未知命令
/// </summary>
/// <param name="connection"></param>
/// <param name="commandInfo"></param>
protected override void HandleUnKnowCommand(IConnection connection, StringCommandInfo commandInfo)
{
commandInfo.Reply(connection, "unknow command:" + commandInfo.CmdName);
}
}
Exit命令
```csharp ///App.config配置
```xml初始化及启动服务
```csharp static void Main(string[] args) { SocketServerManager.Init(); SocketServerManager.Start();Console.ReadLine();
}
<p>启动服务,然后在cmd中运行telnet 127.0.0.1 8400, 运行截图如下:</p>
<p><img src="http://images.cnitblog.com/blog/21702/201308/15220257-a74cd62ae2c64d5eb4da160d44212272.png" alt="" /></p>
<p><img src="http://images.cnitblog.com/blog/21702/201308/15220409-b328d92f13d94c45b0a06452b2930d5a.png" alt="" /></p>
<p>其中welcome中当连接建立时服务端发送到终端的。</p>
<p>connection.BeginSend(PacketBuilder.ToCommandLine("welcome"));</p>
<p>unknow command:Hello是因为没有对应的"Hello"命令实现由HandleUnKnowCommand输出的</p>
```csharp
protected override void HandleUnKnowCommand(IConnection connection, StringCommandInfo commandInfo)
{
commandInfo.Reply(connection, "unknow command:" + commandInfo.CmdName);
}
当在终端中键入exit时,触发了ExitCommand.ExecuteCommand方法,服务端主动断开连接,终端退出。
新建控制台项目,命名为Server
添加FastSocket.SocketBase,FastSocket.Server引用
Socket命令服务类: Sodao.FastSocket.Server.CommandSocketService泛型类
其中需要实现Socket连接,断开,异常,发送完回调及处理未知命令的方法
内置的二进制命令对象: Sodao.FatSocket.Server.Command.AsyncBinaryCommandInfo
由一个command name,一个唯一标识SeqId和主题内容buffer构建。
定义服务类MyService继承CommandSocketService类,
泛型类型为上述的AsyncBinanryCommandInfo
/// <summary>
/// 实现自定义服务
/// </summary>
public class MyService : CommandSocketService<AsyncBinaryCommandInfo>
{
/// <summary>
/// 当连接时会调用此方法
/// </summary>
/// <param name="connection"></param>
public override void OnConnected(IConnection connection)
{
base.OnConnected(connection);
Console.WriteLine(connection.RemoteEndPoint.ToString() + " connected");
}
/// <summary>
/// 当连接断开时会调用此方法
/// </summary>
/// <param name="connection"></param>
/// <param name="ex"></param>
public override void OnDisconnected(IConnection connection, Exception ex)
{
base.OnDisconnected(connection, ex);
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(connection.RemoteEndPoint.ToString() + " disconnected");
Console.ForegroundColor = ConsoleColor.Gray;
}
/// <summary>
/// 当发生错误时会调用此方法
/// </summary>
/// <param name="connection"></param>
/// <param name="ex"></param>
public override void OnException(IConnection connection, Exception ex)
{
base.OnException(connection, ex);
Console.WriteLine("error: " + ex.ToString());
}
/// <summary>
/// 当服务端发送Packet完毕会调用此方法
/// </summary>
/// <param name="connection"></param>
/// <param name="e"></param>
public override void OnSendCallback(IConnection connection, SendCallbackEventArgs e)
{
base.OnSendCallback(connection, e);
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("send " + e.Status.ToString());
Console.ForegroundColor = ConsoleColor.Gray;
}
/// <summary>
/// 处理未知的命令
/// </summary>
/// <param name="connection"></param>
/// <param name="commandInfo"></param>
protected override void HandleUnKnowCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo)
{
Console.WriteLine("unknow command: " + commandInfo.CmdName);
}
}
实现一个命令如示例项目中的SumCommand类,命令类需要实现ICommand泛型接口
即服务中可以进行处理的服务契约
而泛型类型即上述的AsyncBinaryCommandInfo
/// <summary>
/// sum command
/// 用于将一组int32数字求和并返回
/// </summary>
public sealed class SumCommand : ICommand<AsyncBinaryCommandInfo>
{
/// <summary>
/// 返回服务名称
/// </summary>
public string Name
{
get { return "sum"; }
}
/// <summary>
/// 执行命令并返回结果
/// </summary>
/// <param name="connection"></param>
/// <param name="commandInfo"></param>
public void ExecuteCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo)
{
if (commandInfo.Buffer == null || commandInfo.Buffer.Length == 0)
{
Console.WriteLine("sum参数为空");
connection.BeginDisconnect();
return;
}
if (commandInfo.Buffer.Length % 4 != 0)
{
Console.WriteLine("sum参数错误");
connection.BeginDisconnect();
return;
}
int skip = 0;
var arr = new int[commandInfo.Buffer.Length / 4];
for (int i = 0, l = arr.Length; i < l; i++)
{
arr[i] = BitConverter.ToInt32(commandInfo.Buffer, skip);
skip += 4;
}
commandInfo.Reply(connection, BitConverter.GetBytes(arr.Sum()));
}
}
app.config
<?xml version="1.0"?>
<configuration>
<configSections>
<section name="socketServer"
type="Sodao.FastSocket.Server.Config.SocketServerConfig, FastSocket.Server"/>
</configSections>
<socketServer>
<servers>
<server name="binary"
port="8401"
socketBufferSize="8192"
messageBufferSize="8192"
maxMessageSize="102400"
maxConnections="20000"
serviceType="Server.MyService, Server"
protocol="asyncBinary"/>
</servers>
</socketServer>
</configuration>
其中section name="socketServer" 为服务端默认读取的sectionName
type为反射自FastSocket.Server中的config类型
server配置中,name自定,serviceType为上述实现的服务类反射类型
协议名为asyncBinary
在Main函数中启动服务
```csharp
static void Main(string[] args)
{
SocketServerManager.Init();
SocketServerManager.Start();
Console.ReadLine();
}
<div>新建控制台应用程序,命名为Client</div>
<div>添加FastSocket.Client,FastSocket.SocketBase引用</div>
<div>客户端的代码为组织命令向服务端请求</div>
<div>创建一个Sodao.FastSocket.Client.AsyncBinarySocketClient的实例</div>
<div>并通过RegisterServerNode来注册服务端节点,需要注意name必须唯一</div>
<div>并且地址为我们服务端运行的地址,端口为服务端配置文件中配置的端口号</div>
```csharp
static void Main(string[] args)
{
var client = new Sodao.FastSocket.Client.AsyncBinarySocketClient(8192, 8192, 3000, 3000);
//注册服务器节点,这里可注册多个(name不能重复)
client.RegisterServerNode("127.0.0.1:8401", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), 8401));
//client.RegisterServerNode("127.0.0.1:8402", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.2"), 8401));
//组织sum参数, 格式为<<i:32-limit-endian,....N>>
//这里的参数其实也可以使用thrift, protobuf, bson, json等进行序列化,
byte[] bytes = null;
using (var ms = new System.IO.MemoryStream())
{
for (int i = 1; i <= 1000; i++) ms.Write(BitConverter.GetBytes(i), 0, 4);
bytes = ms.ToArray();
}
//发送sum命令
client.Send("sum", bytes, res => BitConverter.ToInt32(res.Buffer, 0)).ContinueWith(c =>
{
if (c.IsFaulted)
{
Console.WriteLine(c.Exception.ToString());
return;
}
Console.WriteLine(c.Result);
});
Console.ReadLine();
}