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Texture doesn't update, and x,y are inverted. #34
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This are all known issues. I don't have yet figured out how to fix some of them.
Texture receive (Spyhon or NDI - Spout is not supported yet) is highly experimental and will not work in realtime anytime soon. Thats why these problems are currently on the backburner... |
EEVEE and Cycles texture doesn't refresh when stepping from pause to play (only way I found to update a single frame while in opengl viewport with texture preview), it displays the latest "saved" frame (same visible in UV editor, and that either has been update while setup, or pause->play single refresh. Also, did you tried to use the imbuf module to load image at runtime? |
no, but as far I understand it, it wont help. |
Hello, I've just tried your add-on on blender 4.1 it looks promising.
(more pro than my hack that consisted of writing ndi frames as jpg using OpenCV python script, use the frames as image-sequence in blender's texture, and try to sync the timeline of blender with the last wrote frame if unsync happen).
But unfortunately, I encounter two issues with your add-on.
Just for your info, the stream come from NDI for premiere pro, and work fine on OBS).
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