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The TileShape's are stored in render phase items right now. Those are created at some point in time and are then used during rendering.
There is no strong gurantee that the buffer ranges stored in them are valid during the render stage.
The text was updated successfully, but these errors were encountered:
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The TileShape's are stored in render phase items right now. Those are created at some point in time and are then used during rendering.
There is no strong gurantee that the buffer ranges stored in them are valid during the render stage.
The text was updated successfully, but these errors were encountered: