#[repr(transparent)]pub struct Backends(pub(crate) <Backends as PublicFlags>::Internal);
Expand description
Represents the backends that wgpu will use.
-Tuple Fields
0: <Backends as PublicFlags>::Internal
Implementations
impl Backends
impl Backends
pub const VULKAN: Backends = Self::from_bits_retain(1 << Backend::Vulkan as u32)
pub const VULKAN: Backends = Self::from_bits_retain(1 << Backend::Vulkan as u32)
Supported on Windows, Linux/Android, and macOS/iOS via Vulkan Portability (with the Vulkan feature enabled)
+#[repr(transparent)]pub struct Backends(pub(crate) <Backends as PublicFlags>::Internal);
Expand description
Represents the backends that wgpu will use.
+Tuple Fields
0: <Backends as PublicFlags>::Internal
Implementations
impl Backends
impl Backends
pub const VULKAN: Backends = Self::from_bits_retain(1 << Backend::Vulkan as u32)
pub const VULKAN: Backends = Self::from_bits_retain(1 << Backend::Vulkan as u32)
Supported on Windows, Linux/Android, and macOS/iOS via Vulkan Portability (with the Vulkan feature enabled)
pub const GL: Backends = Self::from_bits_retain(1 << Backend::Gl as u32)
pub const GL: Backends = Self::from_bits_retain(1 << Backend::Gl as u32)
Supported on Linux/Android, the web through webassembly via WebGL, and Windows and macOS/iOS via ANGLE
impl Backends
impl Backends
pub const fn from_bits(bits: u32) -> Option<Backends>
pub const fn from_bits(bits: u32) -> Option<Backends>
Convert from underlying bit representation, unless that -representation contains bits that do not correspond to a flag.
-pub const fn from_bits_truncate(bits: u32) -> Backends
pub const fn from_bits_truncate(bits: u32) -> Backends
Convert from underlying bit representation, dropping any bits -that do not correspond to flags.
-pub const fn from_bits_retain(bits: u32) -> Backends
pub const fn from_bits_retain(bits: u32) -> Backends
Convert from underlying bit representation, preserving all -bits (even those not corresponding to a defined flag).
-pub fn from_name(name: &str) -> Option<Backends>
pub fn from_name(name: &str) -> Option<Backends>
Get the value for a flag from its stringified name.
-Names are case-sensitive, so must correspond exactly to -the identifier given to the flag.
-pub const fn intersects(&self, other: Backends) -> bool
pub const fn intersects(&self, other: Backends) -> bool
Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: Backends) -> bool
pub const fn contains(&self, other: Backends) -> bool
Returns true
if all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: Backends)
pub fn insert(&mut self, other: Backends)
Inserts the specified flags in-place.
-This method is equivalent to union
.
pub fn remove(&mut self, other: Backends)
pub fn remove(&mut self, other: Backends)
Removes the specified flags in-place.
-This method is equivalent to difference
.
pub fn toggle(&mut self, other: Backends)
pub fn toggle(&mut self, other: Backends)
Toggles the specified flags in-place.
-This method is equivalent to symmetric_difference
.
pub fn set(&mut self, other: Backends, value: bool)
pub fn set(&mut self, other: Backends, value: bool)
Inserts or removes the specified flags depending on the passed value.
-pub const fn intersection(self, other: Backends) -> Backends
pub const fn intersection(self, other: Backends) -> Backends
Returns the intersection between the flags in self
and
-other
.
Calculating self
bitwise and (&
) other, including
-any bits that don’t correspond to a defined flag.
pub const fn union(self, other: Backends) -> Backends
pub const fn union(self, other: Backends) -> Backends
Returns the union of between the flags in self
and other
.
Calculates self
bitwise or (|
) other
, including
-any bits that don’t correspond to a defined flag.
pub const fn difference(self, other: Backends) -> Backends
pub const fn difference(self, other: Backends) -> Backends
Returns the difference between the flags in self
and other
.
Calculates self
bitwise and (&!
) the bitwise negation of other
,
-including any bits that don’t correspond to a defined flag.
This method is not equivalent to a & !b
when there are bits set that
-don’t correspond to a defined flag. The !
operator will unset any
-bits that don’t correspond to a flag, so they’ll always be unset by a &! b
,
-but respected by a.difference(b)
.
pub const fn symmetric_difference(self, other: Backends) -> Backends
pub const fn symmetric_difference(self, other: Backends) -> Backends
Returns the symmetric difference between the flags
-in self
and other
.
Calculates self
bitwise exclusive or (^
) other
,
-including any bits that don’t correspond to a defined flag.
pub const fn complement(self) -> Backends
pub const fn complement(self) -> Backends
Returns the complement of this set of flags.
-Calculates the bitwise negation (!
) of self
,
-unsetting any bits that don’t correspond to a defined flag.
impl Backends
impl Backends
impl Backends
impl Backends
pub const fn bits(&self) -> u32
pub const fn bits(&self) -> u32
Get the underlying bits value.
+The returned value is exactly the bits set in this flags value.
+pub const fn from_bits(bits: u32) -> Option<Backends>
pub const fn from_bits(bits: u32) -> Option<Backends>
Convert from a bits value.
+This method will return None
if any unknown bits are set.
pub const fn from_bits_truncate(bits: u32) -> Backends
pub const fn from_bits_truncate(bits: u32) -> Backends
Convert from a bits value, unsetting any unknown bits.
+pub const fn from_bits_retain(bits: u32) -> Backends
pub const fn from_bits_retain(bits: u32) -> Backends
Convert from a bits value exactly.
+pub fn from_name(name: &str) -> Option<Backends>
pub fn from_name(name: &str) -> Option<Backends>
Get a flags value with the bits of a flag with the given name set.
+This method will return None
if name
is empty or doesn’t
+correspond to any named flag.
pub const fn intersects(&self, other: Backends) -> bool
pub const fn intersects(&self, other: Backends) -> bool
Whether any set bits in a source flags value are also set in a target flags value.
+pub const fn contains(&self, other: Backends) -> bool
pub const fn contains(&self, other: Backends) -> bool
Whether all set bits in a source flags value are also set in a target flags value.
+pub fn remove(&mut self, other: Backends)
pub fn remove(&mut self, other: Backends)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
+remove
won’t truncate other
, but the !
operator will.
pub fn toggle(&mut self, other: Backends)
pub fn toggle(&mut self, other: Backends)
The bitwise exclusive-or (^
) of the bits in two flags values.
pub fn set(&mut self, other: Backends, value: bool)
pub fn set(&mut self, other: Backends, value: bool)
Call insert
when value
is true
or remove
when value
is false
.
pub const fn intersection(self, other: Backends) -> Backends
pub const fn intersection(self, other: Backends) -> Backends
The bitwise and (&
) of the bits in two flags values.
pub const fn union(self, other: Backends) -> Backends
pub const fn union(self, other: Backends) -> Backends
The bitwise or (|
) of the bits in two flags values.
pub const fn difference(self, other: Backends) -> Backends
pub const fn difference(self, other: Backends) -> Backends
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
+difference
won’t truncate other
, but the !
operator will.
pub const fn symmetric_difference(self, other: Backends) -> Backends
pub const fn symmetric_difference(self, other: Backends) -> Backends
The bitwise exclusive-or (^
) of the bits in two flags values.
pub const fn complement(self) -> Backends
pub const fn complement(self) -> Backends
The bitwise negation (!
) of the bits in a flags value, truncating the result.
impl Backends
impl Backends
pub const fn iter(&self) -> Iter<Backends>
pub const fn iter(&self) -> Iter<Backends>
Yield a set of contained flags values.
+Each yielded flags value will correspond to a defined named flag. Any unknown bits +will be yielded together as a final flags value.
+pub const fn iter_names(&self) -> IterNames<Backends>
pub const fn iter_names(&self) -> IterNames<Backends>
Yield a set of contained named flags values.
+This method is like iter
, except only yields bits in contained named flags.
+Any unknown bits, or bits not corresponding to a contained flag will not be yielded.
impl Backends
impl Backends
pub fn contains_invalid_bits(&self) -> bool
pub fn contains_invalid_bits(&self) -> bool
Returns true if the bitflags contains bits that are not part of the bitflags definition.
-Trait Implementations
impl BitAndAssign<Backends> for Backends
impl BitAndAssign<Backends> for Backends
fn bitand_assign(&mut self, other: Backends)
fn bitand_assign(&mut self, other: Backends)
Disables all flags disabled in the set.
-impl BitOrAssign<Backends> for Backends
impl BitOrAssign<Backends> for Backends
fn bitor_assign(&mut self, other: Backends)
fn bitor_assign(&mut self, other: Backends)
Adds the set of flags.
-impl BitXorAssign<Backends> for Backends
impl BitXorAssign<Backends> for Backends
fn bitxor_assign(&mut self, other: Backends)
fn bitxor_assign(&mut self, other: Backends)
Toggles the set of flags.
-impl Extend<Backends> for Backends
impl Extend<Backends> for Backends
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = Backends>,
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = Backends>,
sourcefn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)sourcefn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)Trait Implementations
impl BitAndAssign<Backends> for Backends
impl BitAndAssign<Backends> for Backends
fn bitand_assign(&mut self, other: Backends)
fn bitand_assign(&mut self, other: Backends)
The bitwise and (&
) of the bits in two flags values.
impl BitOrAssign<Backends> for Backends
impl BitOrAssign<Backends> for Backends
fn bitor_assign(&mut self, other: Backends)
fn bitor_assign(&mut self, other: Backends)
The bitwise or (|
) of the bits in two flags values.
impl BitXorAssign<Backends> for Backends
impl BitXorAssign<Backends> for Backends
fn bitxor_assign(&mut self, other: Backends)
fn bitxor_assign(&mut self, other: Backends)
The bitwise exclusive-or (^
) of the bits in two flags values.
impl Extend<Backends> for Backends
impl Extend<Backends> for Backends
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = Backends>,
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = Backends>,
The bitwise or (|
) of the bits in each flags value.
sourcefn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)sourcefn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)impl Flags for Backends
impl Flags for Backends
const FLAGS: &'static [Flag<Backends>] = &[{ ::bitflags::Flag::new("VULKAN", Backends::VULKAN) },
{ ::bitflags::Flag::new("GL", Backends::GL) },
{ ::bitflags::Flag::new("METAL", Backends::METAL) },
{ ::bitflags::Flag::new("DX12", Backends::DX12) },
@@ -75,18 +64,17 @@
::bitflags::Flag::new("BROWSER_WEBGPU",
Backends::BROWSER_WEBGPU)
}, { ::bitflags::Flag::new("PRIMARY", Backends::PRIMARY) },
- { ::bitflags::Flag::new("SECONDARY", Backends::SECONDARY) }]
const FLAGS: &'static [Flag<Backends>] = &[{ ::bitflags::Flag::new("VULKAN", Backends::VULKAN) }, { ::bitflags::Flag::new("GL", Backends::GL) }, { ::bitflags::Flag::new("METAL", Backends::METAL) }, { ::bitflags::Flag::new("DX12", Backends::DX12) }, @@ -75,18 +64,17 @@ ::bitflags::Flag::new("BROWSER_WEBGPU", Backends::BROWSER_WEBGPU) }, { ::bitflags::Flag::new("PRIMARY", Backends::PRIMARY) }, - { ::bitflags::Flag::new("SECONDARY", Backends::SECONDARY) }]
fn from_bits_retain(bits: u32) -> Backends
fn from_bits_retain(bits: u32) -> Backends
sourcefn from_bits(bits: Self::Bits) -> Option<Self>
fn from_bits(bits: Self::Bits) -> Option<Self>
sourcefn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
sourcefn iter_names(&self) -> IterNames<Self>
fn iter_names(&self) -> IterNames<Self>
sourcefn intersects(&self, other: Self) -> bool
fn intersects(&self, other: Self) -> bool
true
if there are flags common to both self
and other
.sourcefn contains(&self, other: Self) -> bool
fn contains(&self, other: Self) -> bool
true
if all of the flags in other
are contained within self
.sourcefn set(&mut self, other: Self, value: bool)
fn set(&mut self, other: Self, value: bool)
sourcefn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
self
and other
.sourcefn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
self
and other
.sourcefn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
sourcefn complement(self) -> Self
fn complement(self) -> Self
impl FromIterator<Backends> for Backends
impl FromIterator<Backends> for Backends
fn from_iter<T>(iterator: T) -> Backendswhere
T: IntoIterator<Item = Backends>,
fn from_iter<T>(iterator: T) -> Backendswhere
T: IntoIterator<Item = Backends>,
impl IntoIterator for Backends
impl IntoIterator for Backends
impl Not for Backends
impl Not for Backends
fn not(self) -> Backends
fn not(self) -> Backends
Returns the complement of this set of flags.
+ { ::bitflags::Flag::new("SECONDARY", Backends::SECONDARY) }]fn from_bits_retain(bits: u32) -> Backends
fn from_bits_retain(bits: u32) -> Backends
fn empty() -> Self
fn empty() -> Self
fn all() -> Self
fn all() -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_name(name: &str) -> Option<Self>
fn from_name(name: &str) -> Option<Self>
fn iter_names(&self) -> IterNames<Self>
fn iter_names(&self) -> IterNames<Self>
fn intersects(&self, other: Self) -> bool
fn intersects(&self, other: Self) -> bool
fn contains(&self, other: Self) -> bool
fn contains(&self, other: Self) -> bool
fn insert(&mut self, other: Self)
fn insert(&mut self, other: Self)
|
) of the bits in two flags values.fn remove(&mut self, other: Self)
fn remove(&mut self, other: Self)
&!
). Read morefn toggle(&mut self, other: Self)
fn toggle(&mut self, other: Self)
^
) of the bits in two flags values.fn set(&mut self, other: Self, value: bool)
fn set(&mut self, other: Self, value: bool)
Flags::insert
] when value
is true
or [Flags::remove
] when value
is false
.fn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
&
) of the bits in two flags values.fn union(self, other: Self) -> Self
fn union(self, other: Self) -> Self
|
) of the bits in two flags values.fn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
&!
). Read morefn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
^
) of the bits in two flags values.fn complement(self) -> Self
fn complement(self) -> Self
!
) of the bits in a flags value, truncating the result.impl FromIterator<Backends> for Backends
impl FromIterator<Backends> for Backends
fn from_iter<T>(iterator: T) -> Backendswhere
T: IntoIterator<Item = Backends>,
fn from_iter<T>(iterator: T) -> Backendswhere
T: IntoIterator<Item = Backends>,
The bitwise or (|
) of the bits in each flags value.
impl IntoIterator for Backends
impl IntoIterator for Backends
impl SubAssign<Backends> for Backends
impl SubAssign<Backends> for Backends
fn sub_assign(&mut self, other: Backends)
fn sub_assign(&mut self, other: Backends)
Disables all flags enabled in the set.
-impl Copy for Backends
impl Eq for Backends
impl StructuralEq for Backends
impl StructuralPartialEq for Backends
Auto Trait Implementations
impl RefUnwindSafe for Backends
impl Send for Backends
impl Sync for Backends
impl Unpin for Backends
impl UnwindSafe for Backends
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
impl Sub<Backends> for Backends
impl Sub<Backends> for Backends
impl SubAssign<Backends> for Backends
impl SubAssign<Backends> for Backends
fn sub_assign(&mut self, other: Backends)
fn sub_assign(&mut self, other: Backends)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
+difference
won’t truncate other
, but the !
operator will.
impl Copy for Backends
impl Eq for Backends
impl StructuralEq for Backends
impl StructuralPartialEq for Backends
Auto Trait Implementations
impl RefUnwindSafe for Backends
impl Send for Backends
impl Sync for Backends
impl Unpin for Backends
impl UnwindSafe for Backends
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
diff --git a/docs/api/maplibre/render/settings/struct.Features.html b/docs/api/maplibre/render/settings/struct.Features.html
index 69d2c009a..2a7b8a61d 100644
--- a/docs/api/maplibre/render/settings/struct.Features.html
+++ b/docs/api/maplibre/render/settings/struct.Features.html
@@ -1,11 +1,11 @@
-#[repr(transparent)]pub struct Features(pub(crate) <Features as PublicFlags>::Internal);
Expand description
Features that are not guaranteed to be supported.
+#[repr(transparent)]pub struct Features(pub(crate) <Features as PublicFlags>::Internal);
Expand description
Features that are not guaranteed to be supported.
These are either part of the webgpu standard, or are extension features supported by wgpu when targeting native.
If you want to use a feature, you need to first verify that the adapter supports the feature. If the adapter does not support the feature, requesting a device with it enabled will panic.
Corresponds to WebGPU GPUFeatureName
.
Tuple Fields
0: <Features as PublicFlags>::Internal
Implementations
impl Features
impl Features
pub const DEPTH_CLIP_CONTROL: Features = Self::from_bits_retain(1 << 0)
pub const DEPTH_CLIP_CONTROL: Features = Self::from_bits_retain(1 << 0)
By default, polygon depth is clipped to 0-1 range before/during rasterization. +
Tuple Fields
0: <Features as PublicFlags>::Internal
Implementations
impl Features
impl Features
pub const DEPTH_CLIP_CONTROL: Features = Self::from_bits_retain(1 << 0)
pub const DEPTH_CLIP_CONTROL: Features = Self::from_bits_retain(1 << 0)
By default, polygon depth is clipped to 0-1 range before/during rasterization. Anything outside of that range is rejected, and respective fragments are not touched.
With this extension, we can disabling clipping. That allows shadow map occluders to be rendered into a tighter depth range.
@@ -390,63 +390,52 @@This is a native only feature.
-impl Features
impl Features
pub const fn from_bits(bits: u64) -> Option<Features>
pub const fn from_bits(bits: u64) -> Option<Features>
Convert from underlying bit representation, unless that -representation contains bits that do not correspond to a flag.
-pub const fn from_bits_truncate(bits: u64) -> Features
pub const fn from_bits_truncate(bits: u64) -> Features
Convert from underlying bit representation, dropping any bits -that do not correspond to flags.
-pub const fn from_bits_retain(bits: u64) -> Features
pub const fn from_bits_retain(bits: u64) -> Features
Convert from underlying bit representation, preserving all -bits (even those not corresponding to a defined flag).
-pub fn from_name(name: &str) -> Option<Features>
pub fn from_name(name: &str) -> Option<Features>
Get the value for a flag from its stringified name.
-Names are case-sensitive, so must correspond exactly to -the identifier given to the flag.
-pub const fn intersects(&self, other: Features) -> bool
pub const fn intersects(&self, other: Features) -> bool
Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: Features) -> bool
pub const fn contains(&self, other: Features) -> bool
Returns true
if all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: Features)
pub fn insert(&mut self, other: Features)
Inserts the specified flags in-place.
-This method is equivalent to union
.
pub fn remove(&mut self, other: Features)
pub fn remove(&mut self, other: Features)
Removes the specified flags in-place.
-This method is equivalent to difference
.
pub fn toggle(&mut self, other: Features)
pub fn toggle(&mut self, other: Features)
Toggles the specified flags in-place.
-This method is equivalent to symmetric_difference
.
pub fn set(&mut self, other: Features, value: bool)
pub fn set(&mut self, other: Features, value: bool)
Inserts or removes the specified flags depending on the passed value.
-pub const fn intersection(self, other: Features) -> Features
pub const fn intersection(self, other: Features) -> Features
Returns the intersection between the flags in self
and
-other
.
Calculating self
bitwise and (&
) other, including
-any bits that don’t correspond to a defined flag.
pub const fn union(self, other: Features) -> Features
pub const fn union(self, other: Features) -> Features
Returns the union of between the flags in self
and other
.
Calculates self
bitwise or (|
) other
, including
-any bits that don’t correspond to a defined flag.
pub const fn difference(self, other: Features) -> Features
pub const fn difference(self, other: Features) -> Features
Returns the difference between the flags in self
and other
.
Calculates self
bitwise and (&!
) the bitwise negation of other
,
-including any bits that don’t correspond to a defined flag.
This method is not equivalent to a & !b
when there are bits set that
-don’t correspond to a defined flag. The !
operator will unset any
-bits that don’t correspond to a flag, so they’ll always be unset by a &! b
,
-but respected by a.difference(b)
.
pub const fn symmetric_difference(self, other: Features) -> Features
pub const fn symmetric_difference(self, other: Features) -> Features
Returns the symmetric difference between the flags
-in self
and other
.
Calculates self
bitwise exclusive or (^
) other
,
-including any bits that don’t correspond to a defined flag.
pub const fn complement(self) -> Features
pub const fn complement(self) -> Features
Returns the complement of this set of flags.
-Calculates the bitwise negation (!
) of self
,
-unsetting any bits that don’t correspond to a defined flag.
impl Features
impl Features
impl Features
impl Features
pub const fn bits(&self) -> u64
pub const fn bits(&self) -> u64
Get the underlying bits value.
+The returned value is exactly the bits set in this flags value.
+pub const fn from_bits(bits: u64) -> Option<Features>
pub const fn from_bits(bits: u64) -> Option<Features>
Convert from a bits value.
+This method will return None
if any unknown bits are set.
pub const fn from_bits_truncate(bits: u64) -> Features
pub const fn from_bits_truncate(bits: u64) -> Features
Convert from a bits value, unsetting any unknown bits.
+pub const fn from_bits_retain(bits: u64) -> Features
pub const fn from_bits_retain(bits: u64) -> Features
Convert from a bits value exactly.
+pub fn from_name(name: &str) -> Option<Features>
pub fn from_name(name: &str) -> Option<Features>
Get a flags value with the bits of a flag with the given name set.
+This method will return None
if name
is empty or doesn’t
+correspond to any named flag.
pub const fn intersects(&self, other: Features) -> bool
pub const fn intersects(&self, other: Features) -> bool
Whether any set bits in a source flags value are also set in a target flags value.
+pub const fn contains(&self, other: Features) -> bool
pub const fn contains(&self, other: Features) -> bool
Whether all set bits in a source flags value are also set in a target flags value.
+pub fn remove(&mut self, other: Features)
pub fn remove(&mut self, other: Features)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
+remove
won’t truncate other
, but the !
operator will.
pub fn toggle(&mut self, other: Features)
pub fn toggle(&mut self, other: Features)
The bitwise exclusive-or (^
) of the bits in two flags values.
pub fn set(&mut self, other: Features, value: bool)
pub fn set(&mut self, other: Features, value: bool)
Call insert
when value
is true
or remove
when value
is false
.
pub const fn intersection(self, other: Features) -> Features
pub const fn intersection(self, other: Features) -> Features
The bitwise and (&
) of the bits in two flags values.
pub const fn union(self, other: Features) -> Features
pub const fn union(self, other: Features) -> Features
The bitwise or (|
) of the bits in two flags values.
pub const fn difference(self, other: Features) -> Features
pub const fn difference(self, other: Features) -> Features
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
+difference
won’t truncate other
, but the !
operator will.
pub const fn symmetric_difference(self, other: Features) -> Features
pub const fn symmetric_difference(self, other: Features) -> Features
The bitwise exclusive-or (^
) of the bits in two flags values.
pub const fn complement(self) -> Features
pub const fn complement(self) -> Features
The bitwise negation (!
) of the bits in a flags value, truncating the result.
impl Features
impl Features
pub const fn iter(&self) -> Iter<Features>
pub const fn iter(&self) -> Iter<Features>
Yield a set of contained flags values.
+Each yielded flags value will correspond to a defined named flag. Any unknown bits +will be yielded together as a final flags value.
+pub const fn iter_names(&self) -> IterNames<Features>
pub const fn iter_names(&self) -> IterNames<Features>
Yield a set of contained named flags values.
+This method is like iter
, except only yields bits in contained named flags.
+Any unknown bits, or bits not corresponding to a contained flag will not be yielded.
impl Features
impl Features
pub fn contains_invalid_bits(&self) -> bool
pub fn contains_invalid_bits(&self) -> bool
Returns true if the bitflags contains bits that are not part of the bitflags definition.
impl Features
impl Features
pub const fn all_webgpu_mask() -> Features
pub const fn all_webgpu_mask() -> Features
Mask of all features which are part of the upstream WebGPU standard.
pub const fn all_native_mask() -> Features
pub const fn all_native_mask() -> Features
Mask of all features that are only available when targeting native (not web).
-Trait Implementations
impl BitAndAssign<Features> for Features
impl BitAndAssign<Features> for Features
fn bitand_assign(&mut self, other: Features)
fn bitand_assign(&mut self, other: Features)
Disables all flags disabled in the set.
-impl BitOrAssign<Features> for Features
impl BitOrAssign<Features> for Features
fn bitor_assign(&mut self, other: Features)
fn bitor_assign(&mut self, other: Features)
Adds the set of flags.
-impl BitXorAssign<Features> for Features
impl BitXorAssign<Features> for Features
fn bitxor_assign(&mut self, other: Features)
fn bitxor_assign(&mut self, other: Features)
Toggles the set of flags.
-impl Extend<Features> for Features
impl Extend<Features> for Features
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = Features>,
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = Features>,
sourcefn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)sourcefn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)Trait Implementations
impl BitAndAssign<Features> for Features
impl BitAndAssign<Features> for Features
fn bitand_assign(&mut self, other: Features)
fn bitand_assign(&mut self, other: Features)
The bitwise and (&
) of the bits in two flags values.
impl BitOrAssign<Features> for Features
impl BitOrAssign<Features> for Features
fn bitor_assign(&mut self, other: Features)
fn bitor_assign(&mut self, other: Features)
The bitwise or (|
) of the bits in two flags values.
impl BitXorAssign<Features> for Features
impl BitXorAssign<Features> for Features
fn bitxor_assign(&mut self, other: Features)
fn bitxor_assign(&mut self, other: Features)
The bitwise exclusive-or (^
) of the bits in two flags values.
impl Extend<Features> for Features
impl Extend<Features> for Features
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = Features>,
fn extend<T>(&mut self, iterator: T)where
T: IntoIterator<Item = Features>,
The bitwise or (|
) of the bits in each flags value.
sourcefn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)sourcefn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)impl Flags for Features
impl Flags for Features
const FLAGS: &'static [Flag<Features>] = &[{
::bitflags::Flag::new("DEPTH_CLIP_CONTROL",
Features::DEPTH_CLIP_CONTROL)
},
@@ -585,18 +574,17 @@
{
::bitflags::Flag::new("SHADER_EARLY_DEPTH_TEST",
Features::SHADER_EARLY_DEPTH_TEST)
- }]
const FLAGS: &'static [Flag<Features>] = &[{ ::bitflags::Flag::new("DEPTH_CLIP_CONTROL", Features::DEPTH_CLIP_CONTROL) }, @@ -585,18 +574,17 @@ { ::bitflags::Flag::new("SHADER_EARLY_DEPTH_TEST", Features::SHADER_EARLY_DEPTH_TEST) - }]
fn from_bits_retain(bits: u64) -> Features
fn from_bits_retain(bits: u64) -> Features
sourcefn from_bits(bits: Self::Bits) -> Option<Self>
fn from_bits(bits: Self::Bits) -> Option<Self>
sourcefn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
sourcefn iter_names(&self) -> IterNames<Self>
fn iter_names(&self) -> IterNames<Self>
sourcefn intersects(&self, other: Self) -> bool
fn intersects(&self, other: Self) -> bool
true
if there are flags common to both self
and other
.sourcefn contains(&self, other: Self) -> bool
fn contains(&self, other: Self) -> bool
true
if all of the flags in other
are contained within self
.sourcefn set(&mut self, other: Self, value: bool)
fn set(&mut self, other: Self, value: bool)
sourcefn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
self
and other
.sourcefn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
self
and other
.sourcefn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
sourcefn complement(self) -> Self
fn complement(self) -> Self
impl FromIterator<Features> for Features
impl FromIterator<Features> for Features
fn from_iter<T>(iterator: T) -> Featureswhere
T: IntoIterator<Item = Features>,
fn from_iter<T>(iterator: T) -> Featureswhere
T: IntoIterator<Item = Features>,
impl IntoIterator for Features
impl IntoIterator for Features
impl Not for Features
impl Not for Features
fn not(self) -> Features
fn not(self) -> Features
Returns the complement of this set of flags.
+ }]fn from_bits_retain(bits: u64) -> Features
fn from_bits_retain(bits: u64) -> Features
fn empty() -> Self
fn empty() -> Self
fn all() -> Self
fn all() -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_bits_truncate(bits: Self::Bits) -> Self
fn from_name(name: &str) -> Option<Self>
fn from_name(name: &str) -> Option<Self>
fn iter_names(&self) -> IterNames<Self>
fn iter_names(&self) -> IterNames<Self>
fn intersects(&self, other: Self) -> bool
fn intersects(&self, other: Self) -> bool
fn contains(&self, other: Self) -> bool
fn contains(&self, other: Self) -> bool
fn insert(&mut self, other: Self)
fn insert(&mut self, other: Self)
|
) of the bits in two flags values.fn remove(&mut self, other: Self)
fn remove(&mut self, other: Self)
&!
). Read morefn toggle(&mut self, other: Self)
fn toggle(&mut self, other: Self)
^
) of the bits in two flags values.fn set(&mut self, other: Self, value: bool)
fn set(&mut self, other: Self, value: bool)
Flags::insert
] when value
is true
or [Flags::remove
] when value
is false
.fn intersection(self, other: Self) -> Self
fn intersection(self, other: Self) -> Self
&
) of the bits in two flags values.fn union(self, other: Self) -> Self
fn union(self, other: Self) -> Self
|
) of the bits in two flags values.fn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
&!
). Read morefn symmetric_difference(self, other: Self) -> Self
fn symmetric_difference(self, other: Self) -> Self
^
) of the bits in two flags values.fn complement(self) -> Self
fn complement(self) -> Self
!
) of the bits in a flags value, truncating the result.impl FromIterator<Features> for Features
impl FromIterator<Features> for Features
fn from_iter<T>(iterator: T) -> Featureswhere
T: IntoIterator<Item = Features>,
fn from_iter<T>(iterator: T) -> Featureswhere
T: IntoIterator<Item = Features>,
The bitwise or (|
) of the bits in each flags value.
impl IntoIterator for Features
impl IntoIterator for Features
impl SubAssign<Features> for Features
impl SubAssign<Features> for Features
fn sub_assign(&mut self, other: Features)
fn sub_assign(&mut self, other: Features)
Disables all flags enabled in the set.
-impl Copy for Features
impl Eq for Features
impl StructuralEq for Features
impl StructuralPartialEq for Features
Auto Trait Implementations
impl RefUnwindSafe for Features
impl Send for Features
impl Sync for Features
impl Unpin for Features
impl UnwindSafe for Features
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
impl Sub<Features> for Features
impl Sub<Features> for Features
impl SubAssign<Features> for Features
impl SubAssign<Features> for Features
fn sub_assign(&mut self, other: Features)
fn sub_assign(&mut self, other: Features)
The intersection of a source flags value with the complement of a target flags value (&!
).
This method is not equivalent to self & !other
when other
has unknown bits set.
+difference
won’t truncate other
, but the !
operator will.
impl Copy for Features
impl Eq for Features
impl StructuralEq for Features
impl StructuralPartialEq for Features
Auto Trait Implementations
impl RefUnwindSafe for Features
impl Send for Features
impl Sync for Features
impl Unpin for Features
impl UnwindSafe for Features
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
diff --git a/docs/api/maplibre/style/struct.Alpha.html b/docs/api/maplibre/style/struct.Alpha.html
index d629c5f2d..14ae74aa1 100644
--- a/docs/api/maplibre/style/struct.Alpha.html
+++ b/docs/api/maplibre/style/struct.Alpha.html
@@ -5,7 +5,7 @@
The color components and alpha component are completely separate.
Fields
color: ColorTy
The contained color, which is completely separate from the alpha
value.
alpha: <ColorTy as ColorType>::ComponentTy
The alpha component.
-Trait Implementations
impl<ComponentTy> AsMut<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ColorTy> Clone for Alpha<ColorTy>where
ColorTy: Clone + ColorType,
<ColorTy as ColorType>::ComponentTy: Clone,
impl<ColorTy> Clone for Alpha<ColorTy>where
ColorTy: Clone + ColorType,
<ColorTy as ColorType>::ComponentTy: Clone,
impl<BaseColorTy> ColorType for Alpha<BaseColorTy>where
BaseColorTy: ColorType,
impl<BaseColorTy> ColorType for Alpha<BaseColorTy>where
BaseColorTy: ColorType,
type ComponentTy = <BaseColorTy as ColorType>::ComponentTy
const SPACE: Spaces = BaseColorTy::SPACE
const NUM_COMPONENTS: usize = BaseColorTy::NUM_COMPONENTS + 1
impl<ColorTy> Debug for Alpha<ColorTy>where
ColorTy: Debug + ColorType,
<ColorTy as ColorType>::ComponentTy: Debug,
impl<ColorTy> Debug for Alpha<ColorTy>where
ColorTy: Debug + ColorType,
<ColorTy as ColorType>::ComponentTy: Debug,
impl<ComponentTy> From<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 2]) -> Alpha<GenericColor1<ComponentTy>>
fn from([ComponentTy; 2]) -> Alpha<GenericColor1<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<DciXYZPrime<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<DciXYZPrime<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2020<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2020<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2100HLG<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2100HLG<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2100PQ<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2100PQ<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedDisplayP3<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedDisplayP3<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedRec709<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedRec709<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedSrgb<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedSrgb<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<GenericColor3<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<GenericColor3<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<LinearSrgb<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<LinearSrgb<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<YPrimeCbCr<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<YPrimeCbCr<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<YPrimePbPr<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<YPrimePbPr<ComponentTy>>
impl<ComponentTy> From<Alpha<Aces2065<ComponentTy>>> for Aces2065<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<Aces2065<ComponentTy>>> for Aces2065<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<AcesCct<ComponentTy>>> for AcesCct<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<AcesCct<ComponentTy>>> for AcesCct<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<DciXYZPrime<ComponentTy>>> for DciXYZPrime<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<DciXYZPrime<ComponentTy>>> for DciXYZPrime<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<DciXYZPrime<ComponentTy>>) -> DciXYZPrime<ComponentTy>
fn from(col_alpha: Alpha<DciXYZPrime<ComponentTy>>) -> DciXYZPrime<ComponentTy>
impl<ComponentTy> From<Alpha<DisplayP3<ComponentTy>>> for DisplayP3<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<DisplayP3<ComponentTy>>> for DisplayP3<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedBt2020<ComponentTy>>> for EncodedBt2020<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedBt2020<ComponentTy>>> for EncodedBt2020<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedBt2020<ComponentTy>>
) -> EncodedBt2020<ComponentTy>
fn from(
col_alpha: Alpha<EncodedBt2020<ComponentTy>>
) -> EncodedBt2020<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedBt2100HLG<ComponentTy>>> for EncodedBt2100HLG<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedBt2100HLG<ComponentTy>>> for EncodedBt2100HLG<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedBt2100HLG<ComponentTy>>
) -> EncodedBt2100HLG<ComponentTy>
fn from(
col_alpha: Alpha<EncodedBt2100HLG<ComponentTy>>
) -> EncodedBt2100HLG<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedBt2100PQ<ComponentTy>>> for EncodedBt2100PQ<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedBt2100PQ<ComponentTy>>> for EncodedBt2100PQ<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedBt2100PQ<ComponentTy>>
) -> EncodedBt2100PQ<ComponentTy>
fn from(
col_alpha: Alpha<EncodedBt2100PQ<ComponentTy>>
) -> EncodedBt2100PQ<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedDisplayP3<ComponentTy>>> for EncodedDisplayP3<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedDisplayP3<ComponentTy>>> for EncodedDisplayP3<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedDisplayP3<ComponentTy>>
) -> EncodedDisplayP3<ComponentTy>
fn from(
col_alpha: Alpha<EncodedDisplayP3<ComponentTy>>
) -> EncodedDisplayP3<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedRec709<ComponentTy>>> for EncodedRec709<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedRec709<ComponentTy>>> for EncodedRec709<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedRec709<ComponentTy>>
) -> EncodedRec709<ComponentTy>
fn from(
col_alpha: Alpha<EncodedRec709<ComponentTy>>
) -> EncodedRec709<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedSrgb<ComponentTy>>> for EncodedSrgb<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedSrgb<ComponentTy>>> for EncodedSrgb<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<EncodedSrgb<ComponentTy>>) -> EncodedSrgb<ComponentTy>
fn from(col_alpha: Alpha<EncodedSrgb<ComponentTy>>) -> EncodedSrgb<ComponentTy>
impl<ComponentTy> From<Alpha<GenericColor1<ComponentTy>>> for GenericColor1<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<GenericColor1<ComponentTy>>> for GenericColor1<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<GenericColor1<ComponentTy>>
) -> GenericColor1<ComponentTy>
fn from(
col_alpha: Alpha<GenericColor1<ComponentTy>>
) -> GenericColor1<ComponentTy>
impl<ComponentTy> From<Alpha<GenericColor3<ComponentTy>>> for GenericColor3<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<GenericColor3<ComponentTy>>> for GenericColor3<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<GenericColor3<ComponentTy>>
) -> GenericColor3<ComponentTy>
fn from(
col_alpha: Alpha<GenericColor3<ComponentTy>>
) -> GenericColor3<ComponentTy>
impl<ComponentTy> From<Alpha<ICtCpHLG<ComponentTy>>> for ICtCpHLG<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<ICtCpHLG<ComponentTy>>> for ICtCpHLG<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<ICtCpPQ<ComponentTy>>> for ICtCpPQ<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<ICtCpPQ<ComponentTy>>> for ICtCpPQ<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<LinearSrgb<ComponentTy>>> for LinearSrgb<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<LinearSrgb<ComponentTy>>> for LinearSrgb<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<LinearSrgb<ComponentTy>>) -> LinearSrgb<ComponentTy>
fn from(col_alpha: Alpha<LinearSrgb<ComponentTy>>) -> LinearSrgb<ComponentTy>
impl<ComponentTy> From<Alpha<Luminance<ComponentTy>>> for Luminance<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<Luminance<ComponentTy>>> for Luminance<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<YPrimeCbCr<ComponentTy>>> for YPrimeCbCr<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<YPrimeCbCr<ComponentTy>>> for YPrimeCbCr<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<YPrimeCbCr<ComponentTy>>) -> YPrimeCbCr<ComponentTy>
fn from(col_alpha: Alpha<YPrimeCbCr<ComponentTy>>) -> YPrimeCbCr<ComponentTy>
impl<ComponentTy> From<Alpha<YPrimePbPr<ComponentTy>>> for YPrimePbPr<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<YPrimePbPr<ComponentTy>>> for YPrimePbPr<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<YPrimePbPr<ComponentTy>>) -> YPrimePbPr<ComponentTy>
fn from(col_alpha: Alpha<YPrimePbPr<ComponentTy>>) -> YPrimePbPr<ComponentTy>
impl From<Color> for Alpha<EncodedSrgb<f32>>
impl From<Color> for Alpha<EncodedSrgb<f32>>
fn from(c: Color) -> Alpha<EncodedSrgb<f32>>
fn from(c: Color) -> Alpha<EncodedSrgb<f32>>
impl From<Color> for Alpha<EncodedSrgb<f64>>
impl From<Color> for Alpha<EncodedSrgb<f64>>
fn from(c: Color) -> Alpha<EncodedSrgb<f64>>
fn from(c: Color) -> Alpha<EncodedSrgb<f64>>
impl From<Color> for Alpha<EncodedSrgb<u8>>
impl From<Color> for Alpha<EncodedSrgb<u8>>
fn from(c: Color) -> Alpha<EncodedSrgb<u8>>
fn from(c: Color) -> Alpha<EncodedSrgb<u8>>
impl<ColorTy> Hash for Alpha<ColorTy>where
ColorTy: Hash + ColorType,
<ColorTy as ColorType>::ComponentTy: Hash,
impl<ColorTy> Hash for Alpha<ColorTy>where
ColorTy: Hash + ColorType,
<ColorTy as ColorType>::ComponentTy: Hash,
impl<ComponentTy> Into<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ColorTy> PartialEq<Alpha<ColorTy>> for Alpha<ColorTy>where
ColorTy: PartialEq<ColorTy> + ColorType,
<ColorTy as ColorType>::ComponentTy: PartialEq<<ColorTy as ColorType>::ComponentTy>,
impl<ColorTy> PartialEq<Alpha<ColorTy>> for Alpha<ColorTy>where
ColorTy: PartialEq<ColorTy> + ColorType,
<ColorTy as ColorType>::ComponentTy: PartialEq<<ColorTy as ColorType>::ComponentTy>,
fn eq(&self, other: &Alpha<ColorTy>) -> bool
fn eq(&self, other: &Alpha<ColorTy>) -> bool
self
and other
values to be equal, and is used
+Trait Implementations
impl<ComponentTy> AsMut<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsMut<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> AsRef<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ColorTy> Clone for Alpha<ColorTy>where
ColorTy: Clone + ColorType,
<ColorTy as ColorType>::ComponentTy: Clone,
impl<ColorTy> Clone for Alpha<ColorTy>where
ColorTy: Clone + ColorType,
<ColorTy as ColorType>::ComponentTy: Clone,
impl<BaseColorTy> ColorType for Alpha<BaseColorTy>where
BaseColorTy: ColorType,
impl<BaseColorTy> ColorType for Alpha<BaseColorTy>where
BaseColorTy: ColorType,
type ComponentTy = <BaseColorTy as ColorType>::ComponentTy
const SPACE: Spaces = BaseColorTy::SPACE
const NUM_COMPONENTS: usize = BaseColorTy::NUM_COMPONENTS + 1
impl<ColorTy> Debug for Alpha<ColorTy>where
ColorTy: Debug + ColorType,
<ColorTy as ColorType>::ComponentTy: Debug,
impl<ColorTy> Debug for Alpha<ColorTy>where
ColorTy: Debug + ColorType,
<ColorTy as ColorType>::ComponentTy: Debug,
impl<ComponentTy> From<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 2]) -> Alpha<GenericColor1<ComponentTy>>
fn from([ComponentTy; 2]) -> Alpha<GenericColor1<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<DciXYZPrime<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<DciXYZPrime<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2020<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2020<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2100HLG<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2100HLG<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2100PQ<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedBt2100PQ<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedDisplayP3<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedDisplayP3<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedRec709<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedRec709<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<EncodedSrgb<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<EncodedSrgb<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<GenericColor3<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<GenericColor3<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<LinearSrgb<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<LinearSrgb<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<LinearSrgb<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<YPrimeCbCr<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<YPrimeCbCr<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<YPrimeCbCr<ComponentTy>>
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> From<[ComponentTy; 4]> for Alpha<YPrimePbPr<ComponentTy>>where
ComponentTy: Copy,
fn from([ComponentTy; 4]) -> Alpha<YPrimePbPr<ComponentTy>>
fn from([ComponentTy; 4]) -> Alpha<YPrimePbPr<ComponentTy>>
impl<ComponentTy> From<Alpha<Aces2065<ComponentTy>>> for Aces2065<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<Aces2065<ComponentTy>>> for Aces2065<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<AcesCct<ComponentTy>>> for AcesCct<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<AcesCct<ComponentTy>>> for AcesCct<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<DciXYZPrime<ComponentTy>>> for DciXYZPrime<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<DciXYZPrime<ComponentTy>>> for DciXYZPrime<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<DciXYZPrime<ComponentTy>>) -> DciXYZPrime<ComponentTy>
fn from(col_alpha: Alpha<DciXYZPrime<ComponentTy>>) -> DciXYZPrime<ComponentTy>
impl<ComponentTy> From<Alpha<DisplayP3<ComponentTy>>> for DisplayP3<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<DisplayP3<ComponentTy>>> for DisplayP3<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedBt2020<ComponentTy>>> for EncodedBt2020<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedBt2020<ComponentTy>>> for EncodedBt2020<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedBt2020<ComponentTy>>
) -> EncodedBt2020<ComponentTy>
fn from(
col_alpha: Alpha<EncodedBt2020<ComponentTy>>
) -> EncodedBt2020<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedBt2100HLG<ComponentTy>>> for EncodedBt2100HLG<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedBt2100HLG<ComponentTy>>> for EncodedBt2100HLG<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedBt2100HLG<ComponentTy>>
) -> EncodedBt2100HLG<ComponentTy>
fn from(
col_alpha: Alpha<EncodedBt2100HLG<ComponentTy>>
) -> EncodedBt2100HLG<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedBt2100PQ<ComponentTy>>> for EncodedBt2100PQ<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedBt2100PQ<ComponentTy>>> for EncodedBt2100PQ<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedBt2100PQ<ComponentTy>>
) -> EncodedBt2100PQ<ComponentTy>
fn from(
col_alpha: Alpha<EncodedBt2100PQ<ComponentTy>>
) -> EncodedBt2100PQ<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedDisplayP3<ComponentTy>>> for EncodedDisplayP3<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedDisplayP3<ComponentTy>>> for EncodedDisplayP3<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedDisplayP3<ComponentTy>>
) -> EncodedDisplayP3<ComponentTy>
fn from(
col_alpha: Alpha<EncodedDisplayP3<ComponentTy>>
) -> EncodedDisplayP3<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedRec709<ComponentTy>>> for EncodedRec709<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedRec709<ComponentTy>>> for EncodedRec709<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<EncodedRec709<ComponentTy>>
) -> EncodedRec709<ComponentTy>
fn from(
col_alpha: Alpha<EncodedRec709<ComponentTy>>
) -> EncodedRec709<ComponentTy>
impl<ComponentTy> From<Alpha<EncodedSrgb<ComponentTy>>> for EncodedSrgb<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<EncodedSrgb<ComponentTy>>> for EncodedSrgb<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<EncodedSrgb<ComponentTy>>) -> EncodedSrgb<ComponentTy>
fn from(col_alpha: Alpha<EncodedSrgb<ComponentTy>>) -> EncodedSrgb<ComponentTy>
impl<ComponentTy> From<Alpha<GenericColor1<ComponentTy>>> for GenericColor1<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<GenericColor1<ComponentTy>>> for GenericColor1<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<GenericColor1<ComponentTy>>
) -> GenericColor1<ComponentTy>
fn from(
col_alpha: Alpha<GenericColor1<ComponentTy>>
) -> GenericColor1<ComponentTy>
impl<ComponentTy> From<Alpha<GenericColor3<ComponentTy>>> for GenericColor3<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<GenericColor3<ComponentTy>>> for GenericColor3<ComponentTy>where
ComponentTy: Copy,
fn from(
col_alpha: Alpha<GenericColor3<ComponentTy>>
) -> GenericColor3<ComponentTy>
fn from(
col_alpha: Alpha<GenericColor3<ComponentTy>>
) -> GenericColor3<ComponentTy>
impl<ComponentTy> From<Alpha<ICtCpHLG<ComponentTy>>> for ICtCpHLG<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<ICtCpHLG<ComponentTy>>> for ICtCpHLG<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<ICtCpPQ<ComponentTy>>> for ICtCpPQ<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<ICtCpPQ<ComponentTy>>> for ICtCpPQ<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<LinearSrgb<ComponentTy>>> for LinearSrgb<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<LinearSrgb<ComponentTy>>> for LinearSrgb<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<LinearSrgb<ComponentTy>>) -> LinearSrgb<ComponentTy>
fn from(col_alpha: Alpha<LinearSrgb<ComponentTy>>) -> LinearSrgb<ComponentTy>
impl<ComponentTy> From<Alpha<Luminance<ComponentTy>>> for Luminance<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<Luminance<ComponentTy>>> for Luminance<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<YPrimeCbCr<ComponentTy>>> for YPrimeCbCr<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<YPrimeCbCr<ComponentTy>>> for YPrimeCbCr<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<YPrimeCbCr<ComponentTy>>) -> YPrimeCbCr<ComponentTy>
fn from(col_alpha: Alpha<YPrimeCbCr<ComponentTy>>) -> YPrimeCbCr<ComponentTy>
impl<ComponentTy> From<Alpha<YPrimePbPr<ComponentTy>>> for YPrimePbPr<ComponentTy>where
ComponentTy: Copy,
impl<ComponentTy> From<Alpha<YPrimePbPr<ComponentTy>>> for YPrimePbPr<ComponentTy>where
ComponentTy: Copy,
fn from(col_alpha: Alpha<YPrimePbPr<ComponentTy>>) -> YPrimePbPr<ComponentTy>
fn from(col_alpha: Alpha<YPrimePbPr<ComponentTy>>) -> YPrimePbPr<ComponentTy>
impl From<Color> for Alpha<EncodedSrgb<f32>>
impl From<Color> for Alpha<EncodedSrgb<f32>>
fn from(c: Color) -> Alpha<EncodedSrgb<f32>>
fn from(c: Color) -> Alpha<EncodedSrgb<f32>>
impl From<Color> for Alpha<EncodedSrgb<f64>>
impl From<Color> for Alpha<EncodedSrgb<f64>>
fn from(c: Color) -> Alpha<EncodedSrgb<f64>>
fn from(c: Color) -> Alpha<EncodedSrgb<f64>>
impl From<Color> for Alpha<EncodedSrgb<u8>>
impl From<Color> for Alpha<EncodedSrgb<u8>>
fn from(c: Color) -> Alpha<EncodedSrgb<u8>>
fn from(c: Color) -> Alpha<EncodedSrgb<u8>>
impl<ColorTy> Hash for Alpha<ColorTy>where
ColorTy: Hash + ColorType,
<ColorTy as ColorType>::ComponentTy: Hash,
impl<ColorTy> Hash for Alpha<ColorTy>where
ColorTy: Hash + ColorType,
<ColorTy as ColorType>::ComponentTy: Hash,
impl<ComponentTy> Into<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 2]> for Alpha<GenericColor1<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<DciXYZPrime<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2020<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2100HLG<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedBt2100PQ<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedDisplayP3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedRec709<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<EncodedSrgb<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ComponentTy> Into<[ComponentTy; 4]> for Alpha<GenericColor3<ComponentTy>>where
ComponentTy: Copy,
impl<ColorTy> PartialEq<Alpha<ColorTy>> for Alpha<ColorTy>where
ColorTy: PartialEq<ColorTy> + ColorType,
<ColorTy as ColorType>::ComponentTy: PartialEq<<ColorTy as ColorType>::ComponentTy>,
impl<ColorTy> PartialEq<Alpha<ColorTy>> for Alpha<ColorTy>where
ColorTy: PartialEq<ColorTy> + ColorType,
<ColorTy as ColorType>::ComponentTy: PartialEq<<ColorTy as ColorType>::ComponentTy>,
impl<ColorTy> Copy for Alpha<ColorTy>where
ColorTy: Copy + ColorType,
<ColorTy as ColorType>::ComponentTy: Copy,
impl<ColorTy> Eq for Alpha<ColorTy>where
ColorTy: Eq + ColorType,
<ColorTy as ColorType>::ComponentTy: Eq,
impl<ColorTy> StructuralEq for Alpha<ColorTy>where
ColorTy: ColorType,
impl<ColorTy> StructuralPartialEq for Alpha<ColorTy>where
ColorTy: ColorType,
Auto Trait Implementations
impl<ColorTy> RefUnwindSafe for Alpha<ColorTy>where
ColorTy: RefUnwindSafe,
<ColorTy as ColorType>::ComponentTy: RefUnwindSafe,
impl<ColorTy> Send for Alpha<ColorTy>where
ColorTy: Send,
<ColorTy as ColorType>::ComponentTy: Send,
impl<ColorTy> Sync for Alpha<ColorTy>where
ColorTy: Sync,
<ColorTy as ColorType>::ComponentTy: Sync,
impl<ColorTy> Unpin for Alpha<ColorTy>where
ColorTy: Unpin,
<ColorTy as ColorType>::ComponentTy: Unpin,
impl<ColorTy> UnwindSafe for Alpha<ColorTy>where
ColorTy: UnwindSafe,
<ColorTy as ColorType>::ComponentTy: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
diff --git a/docs/api/search-index.js b/docs/api/search-index.js
index b7e276243..5827a7152 100644
--- a/docs/api/search-index.js
+++ b/docs/api/search-index.js
@@ -1,5 +1,5 @@
var searchIndex = JSON.parse('{\
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.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Begin of feature property processing.","End of feature property processing.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Async/await scheduler. Can schedule a task from a future …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","A closure that returns a HTTP client.","On the web platform futures are not thread-safe (i.e. not …","Gives access to the HTTP client which can be of multiple …","Defines the different types of HTTP clients such as basic …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents a source from which the raster tile are fetched.","Represents the tiles’ different types of source.","","Represents a source from which the vector tile are fetched.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds references to core constructs of maplibre. Based on …","A convenient builder for Kernels.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","No need to set renderer again","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Minimum WebGPU buffer size","","Http client for non-web targets.","Module which is used target platform is not web related.","","Scheduler for non-web targets.","","","","","","","","","","","Returns the argument unchanged.","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","cache_path: Under which path should we cache requests.","","","","","","Multi-threading with Tokio.","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","Multi-threading with Tokio.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","Queues PhaseItems for rendering.","","Requests tiles which are currently in view","","Prepares GPU-owned resources by initializing them if they …","","","","","","","","","","","","","","","","","","","","","","","","","","Uploads data to the GPU which is needed for rendering.","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","Error during processing of the pipeline","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","Holds the resources necessary for the raster tiles such as …","","","Creates a bind group for each fetched raster tile and …","","","","","","Returns the argument unchanged.","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cleanup render resources here.","Extract data from the world.","","","Sort the RenderPhases
here.","Prepare render resources from the extracted data for the …","Queues PhaseItems that depend on Prepare
data and queue up …","Actual rendering happens here. In most cases, only the …","","","The labels of the default App rendering stages.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Main camera","","","","","","","","","","","","","Labels for the “draw” graph","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Executes a RenderGraph
","","Initializes the renderer by retrieving and preparing the …","","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","The main render pass for this application.","","","","","","Specifies the instructions which are going to be sent to …","","Describes the concept of a RenderPhase
and PhaseItem
","","Requests a device","","Utilities which holds references to GPU-owned. Usually a …","","Settings for the renderer","","","","","","","Rendering specific systems","Utility for generating a tile pattern which can be used …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Initializes the whole rendering pipeline for the given …","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Transforms coordinates in clip space to window coordinates.","A transform which can be used to transform between clip …","Alternative implementation to clip_to_window
. Transforms …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calculates an Aabb2
bounding box which contains at least …","An alternative implementation for view_bounding_box
.","","Order of transformations reversed: …","Gets the world coordinates for the specified window
…","Alternative implementation to window_to_world
","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Wrapper around a resource which can be initialized or …","","","","","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self)
.","","","","","","","","","","","","","A GPU-accessible [Buffer
].","A GPU-accessible [Buffer
].","","An edge, which connects two Nodes
in a RenderGraph
.","","","","A collection of input and output Edges
for a Node
.","A Node
without any inputs, outputs and subgraphs, which …","","A Node
which acts as an entry point for a RenderGraph
with …","","","","","","","","","","","","","","","","","","A render node that can be added to a RenderGraph
.","An edge describing to ordering of both nodes (output_node
…","A Node
identifier. It automatically generates its own …","","A NodeLabel
is used to reference a NodeState
by either its …","","The internal representation of a Node
, with all data …","","","The context with all information required to interact with …","The render graph configures the modular, parallel and …","The context with all graph information required to run a …","","A command that signals the graph runner to run the sub …","","","A texture [Sampler
] defines how a pipeline will sample …","A texture [Sampler
] defines how a pipeline will sample …","An edge describing to ordering of both nodes (output_node
…","The internal representation of a slot, which specifies its …","A collection of input or output SlotInfos
for a NodeState
.","A SlotLabel
is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render Nodes
. Corresponds to the …","","A TextureView
describes a texture used in a pipeline.","A TextureView
describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","The name of the type that implements Node
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The context with all graph information required to run a …","A command that signals the graph runner to run the sub …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Finishes the context for this Node
by returning the sub …","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the input slot value referenced by the label
.","Retrieves the input slot value referenced by the label
as …","Retrieves the input slot value referenced by the label
as …","Retrieves the input slot value referenced by the label
as …","","Returns the SlotInfos
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.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","Creates a new render graph context for the node
.","","Returns the SlotInfos
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.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An edge, which connects two Nodes
in a RenderGraph
.","","","An edge describing to ordering of both nodes (output_node
…","An edge describing to ordering of both nodes (output_node
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.","Returns the id of the output_node
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","A Node
which acts as an entry point for a RenderGraph
with …","The name of the GraphInputNode
of this graph. Used to …","The render graph configures the modular, parallel and …","Adds the node
with the name
to the graph. If the name is …","Adds the Edge::NodeEdge
to the graph. This guarantees that …","Adds the Edge::SlotEdge
to the graph. This guarantees that …","Adds the sub_graph
with the name
to the graph. If the name …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the Node
referenced by the label
.","Retrieves the NodeId
referenced by the label
.","Retrieves the Node
referenced by the label
mutably.","Retrieves the NodeState
referenced by the label
.","Retrieves the NodeState
referenced by the label
mutably.","Retrieves the sub graph corresponding to the name
.","Retrieves the sub graph corresponding to the name
mutably.","Checks whether the edge
already exists in the graph.","","Returns the NodeState
of the input node of this graph..","","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","Returns an iterator over a tuple of the input edges and …","Returns an iterator over a tuple of the output edges and …","Returns an iterator over the NodeStates
.","Returns an iterator over the NodeStates
, that allows …","Returns an iterator over the sub graphs.","Returns an iterator over the sub graphs, that allows …","","","","Removes the node
with the name
from the graph. If the name …","Removes the Edge::NodeEdge
from the graph. If either node …","Removes the Edge::SlotEdge
from the graph. If any nodes or …","Removes the sub_graph
with the name
from the graph. If the …","","Creates an GraphInputNode
with the specified slots if not …","","","","","","","","","","Updates all nodes and sub graphs of the render graph. …","Verifies that the edge existence is as expected and checks …","","A collection of input and output Edges
for a Node
.","A Node
without any inputs, outputs and subgraphs, which …","","","","A render node that can be added to a RenderGraph
.","A Node
identifier. It automatically generates its own …","A NodeLabel
is used to reference a NodeState
by either its …","","The internal representation of a Node
, with all data …","","The context with all information required to interact with …","","Adds an edge to the input_edges
if it does not already …","Adds an edge to the output_edges
if it does not already …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","","","Returns a mutable reference to the object within the trait …","Returns an Rc
-ed object from an Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","Searches the input_edges
for a Edge::SlotEdge
, which …","Searches the output_edges
for a Edge::SlotEdge
, which …","Checks whether the input edge already exists.","Checks whether the output edge already exists.","","Returns this node’s id.","","","Specifies the required input slots for this node. They …","Specifies the required input slots for this node. They …","Returns all “input edges” (edges going “in”) for …","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","Creates an NodeState
without edges, but the input_slots
…","","Retrieves the Node
.","","Retrieves the Node
mutably.","Specifies the produced output slots for this node. They …","Specifies the produced output slots for this node. They …","Returns all “output edges” (edges going “out”) for …","","","","","Removes an edge from the input_edges
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if it exists.","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","","","","","","","","","","","","","","","","","","","The name of the type that implements Node
.","","","","","","","","Updates internal node state using the current …","Updates internal node state using the current …","Validates that each input slot corresponds to an input …","Validates that each output slot corresponds to an output …","","","","","","A GPU-accessible [Buffer
].","A GPU-accessible [Buffer
].","","","A texture [Sampler
] defines how a pipeline will sample …","A texture [Sampler
] defines how a pipeline will sample …","The internal representation of a slot, which specifies its …","A collection of input or output SlotInfos
for a NodeState
.","A SlotLabel
is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render Nodes
. Corresponds to the …","A TextureView
describes a texture used in a pipeline.","A TextureView
describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","Retrieves the SlotInfo
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for the provided label mutably.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","Returns true if there are no slots.","","","","","","Returns an iterator over the slot infos.","Returns the count of slots.","","","Returns the SlotType
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.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","A draw function which is used to draw a specific PhaseItem
.","","","","An item which will be drawn to the screen. A phase item …","RenderCommand
is a trait that runs an ECS query and …","","A resource to collect and sort draw requests for specific …","The type used for ordering the items. The smallest values …","","","Adds a PhaseItem
to this render phase.","","","","","","","","","","","","","","","","","","","Draws the PhaseItem
by issuing draw calls via the …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","Renders the PhaseItem
by issuing draw calls via the …","","Sorts all of its PhaseItems
.","Determines the order in which the items are drawn during …","","","","","","","","","","","","","","","","","","","A draw function which is used to draw a specific PhaseItem
.","","","An item which will be drawn to the screen. A phase item …","RenderCommand
is a trait that runs an ECS query and …","","The type used for ordering the items. The smallest values …","","","","","","","","","","","","Draws the PhaseItem
by issuing draw calls via the …","Prepares data for the wrapped RenderCommand
and then …","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","Renders the PhaseItem
by issuing draw calls via the …","","Determines the order in which the items are drawn during …","","","","","","","","","","","","Describes the fragment process in a render pipeline.","","","","","","","","The value is a wgpu SurfaceTexture
, but dereferences to a …","","Describes a TextureView
.","The value is an actual wgpu TextureView
.","","A [RenderPass
], which tracks the current pipeline state to …","Describes how the vertex buffer is interpreted.","","","The stride, in bytes, between elements of this buffer.","The list of attributes which comprise a single vertex.","","The buffer which is used","","The format of any vertex buffers used with this pipeline.","Force a write and ignore stencil","The effect of draw calls on the depth and stencil aspects …","Is the depth stencil used?","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","The compiled fragment stage, its entry point, and the …","","","","The size of buffer","Debug label of the pipeline. This will show up in graphics …","The layout of bind groups for this pipeline.","","The multi-sampling properties of the pipeline.","","","","","Utility for creating RenderPipelines","","The properties of the pipeline at the primitive assembly …","","","Utilities for creating shader states.","","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","Utilities for handling surfaces which can be either …","","The color state of the render targets.","Utility for a texture view which can either be created by …","","","","","","Utility for declaring pipelines.","A render pass which allows tracking, for example using a …","","This pipeline updates the stenctil","The compiled vertex stage, its entry point, and the input …","","","","","","","","","","","","","","","","The buffer which is used","","Returns the argument unchanged.","The size of buffer","Calls U::from(self)
.","","","","","","","","","","","","","","","","The effect of draw calls on the depth and stencil aspects …","","","The compiled fragment stage, its entry point, and the …","Returns the argument unchanged.","","Calls U::from(self)
.","","","","","Debug label of the pipeline. This will show up in graphics …","The layout of bind groups for this pipeline.","The multi-sampling properties of the pipeline.","The properties of the pipeline at the primitive assembly …","","","","","The compiled vertex stage, its entry point, and the input …","Describes the fragment process in a render pipeline.","Describes how the vertex buffer is interpreted.","","The stride, in bytes, between elements of this buffer.","","","","","","","","The list of attributes which comprise a single vertex.","","","","","","","The format of any vertex buffers used with this pipeline.","","","","","","","","","","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","The color state of the render targets.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The value is a wgpu SurfaceTexture
, but dereferences to a …","","Describes a TextureView
.","The value is an actual wgpu TextureView
.","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","Returns the SurfaceTexture
of the texture view if it is of …","","","","","","","","","","","","","","","","","","","Force a write and ignore stencil","Is the depth stencil used?","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","This pipeline updates the stenctil","","","A [RenderPass
], which tracks the current pipeline state to …","","","","","","Draws primitives from the active vertex buffer(s).","Draws indexed primitives using the active index buffer and …","Draws indexed primitives using the active index buffer and …","Draws primitives from the active vertex buffer(s) based on …","Returns the argument unchanged.","Insert a single debug marker.","Calls U::from(self)
.","","","","","Tracks the supplied render pass.","","End the current debug group.","Start a new debug group.","Sets the active [BindGroup
] for a given bind group index. …","","Sets the active index buffer.","Set push constant data.","Sets the active [RenderPipeline
].","Sets the scissor region.","Sets the stencil reference.","Assign a vertex buffer to a slot.","Set the rendering viewport.","","","","","","","Allows the use of AddressMode::ClampToBorder
with a border …","Allows the use of AddressMode::ClampToBorder
with a border …","block compressed texture. 16 bytes per block.","Supported when targeting the web through webassembly","Allows the user to create arrays of buffers in shaders:","Represents the backends that wgpu will use.","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Blue, green, red, and alpha channels. 8 bit integer per …","Blue, green, red, and alpha channels. 8 bit integer per …","Enables clear to zero for textures.","Allows the user to set a …","Allows for explicit creation of textures of format …","By default, polygon depth is clipped to 0-1 range …","Supported on Windows 7+","Supported on Windows 10","Special depth format with 16 bit integer depth.","Special depth format with at least 24 bit integer depth.","Special depth/stencil format with at least 24 bit integer …","Special depth format with 32 bit floating point depth.","Special depth/stencil format with 32 bit floating point …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Features that are not guaranteed to be supported.","Supported on Linux/Android, the web through webassembly …","","","Adapter that has the highest performance. This is often a …","Allows non-zero value for the “first instance” in …","Represents the sets of limits an adapter/device supports.","Adapter that uses the least possible power. This is often …","Webgpu only allows the MAP_READ and MAP_WRITE buffer usage …","Supported on macOS/iOS","Enables multiview render passes and builtin(view_index)
in …","Allows the user to call RenderPass::multi_draw_indirect
…","Allows the user to call …","Configuration resource for Multi-Sample Anti-Aliasing.","Allows the user to create bind groups continaing arrays …","Enables use of Pipeline Statistics Queries. These queries …","Allows the user to set PolygonMode::Line
in …","Allows the user to set PolygonMode::Point
in …","All the apis that wgpu offers first tier of support for.","Allows the use of push constants: small, fast bits of …","Power Preference when choosing a physical adapter.","Red channel only. 16 bit float per channel. Float in …","Red channel only. 16 bit integer per channel. Signed in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 16 bit integer per channel. Unsigned in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 32 bit float per channel. Float in …","Red channel only. 32 bit integer per channel. Signed in …","Red channel only. 32 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. Signed in …","Red channel only. 8 bit integer per channel. [-127, 127] …","Red channel only. 8 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. [0, 255] …","Allows for usage of textures of format …","","Red, green, and blue channels. 11 bit float with no sign …","Red and green channels. 16 bit float per channel. Float in …","Red and green channels. 16 bit integer per channel. Signed …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 16 bit integer per channel. …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 32 bit float per channel. Float in …","Red and green channels. 32 bit integer per channel. Signed …","Red and green channels. 32 bit integer per channel. …","Red and green channels. 8 bit integer per channel. Signed …","Red and green channels. 8 bit integer per channel. [-127, …","Red and green channels. 8 bit integer per channel. …","Red and green channels. 8 bit integer per channel. [0, 255]…","Red, green, blue, and alpha channels. 10 bit integer for …","Packed unsigned float with 9 bits mantisa for each RGB …","Red, green, blue, and alpha channels. 16 bit float per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha. 16 bit integer per channel. […","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 32 bit float per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Allows shaders to index sampled texture and storage buffer …","All the apis that wgpu offers second tier of support for. …","Allows shaders to use the early_depth_test
attribute.","Allows shaders to acquire the FP16 ability","Enables 64-bit floating point types in SPIR-V shaders.","Allows shaders to use i16. Not currently supported in …","Enables builtin(primitive_index)
in fragment shaders.","Enables creating shader modules from SPIR-V binary data …","Allows the user to create uniform arrays of storage …","Stencil format with 8 bit integer stencil.","","Enables device specific texture format features.","Allows the user to create uniform arrays of textures in …","Enables ASTC family of compressed textures. ASTC textures …","Enables ASTC HDR family of compressed textures.","Enables BCn family of compressed textures. All BCn …","Enables ETC family of compressed textures. All ETC …","Enables normalized 16-bit
texture formats.","Enables use of Timestamp Queries. These queries tell the …","Allows for timestamp queries inside render passes.","Underlying texture data format.","Allows shaders to index uniform buffer and storage texture …","Enables using 64-bit types for vertex attributes.","Enables bindings of writable storage buffers and textures …","Supported on Windows, Linux/Android, and macOS/iOS via …","Provides configuration for renderer initialization. Use …","Adds an Srgb
suffix to the given texture format, if the …","Returns the set containing all flags.","Returns the set containing all flags.","Mask of all features that are only available when …","Mask of all features which are part of the upstream WebGPU …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the aspect-specific format of the original format","","Returns the intersection between the two sets of flags.","Returns the intersection between the two sets of flags.","Disables all flags disabled in the set.","Disables all flags disabled in the set.","Returns the union of the two sets of flags.","Returns the union of the two sets of flags.","Adds the set of flags.","Adds the set of flags.","","Returns the raw value of the flags currently stored.","Returns the raw value of the flags currently stored.","","Returns the left flags, but with all the right flags …","Returns the left flags, but with all the right flags …","Toggles the set of flags.","Toggles the set of flags.","Returns the dimension of a block of texels.","Returns the texel block size of this format.","","","","","","","","","","","","","","","","","","","Compares every limits within self is within the limits …","Compares every limits within self is within the limits …","","","","","","","","","","","","","","","","","","","Returns the complement of this set of flags.","Returns the complement of this set of flags.","The constraints on limits allowed regardless of what the …","Returns true
if all of the flags in other
are contained …","Returns true
if all of the flags in other
are contained …","Returns true if the bitflags contains bits that are not …","Returns true if the bitflags contains bits that are not …","","","","","","","","","Returns the difference between the flags in self
and other
.","Returns the difference between the flags in self
and other
.","The features to ensure are disabled regardless of what the …","","","","","","","","","","These default limits are guaranteed to be compatible with …","These default limits are guaranteed to be compatible with …","","","","","","","","","","","Returns an empty set of flags.","Returns an empty set of flags.","","","","","","","","","","","","","The features to ensure are enabled regardless of what the …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Convert from underlying bit representation, unless that …","Convert from underlying bit representation, unless that …","","Convert from underlying bit representation, preserving all …","","Convert from underlying bit representation, preserving all …","Convert from underlying bit representation, dropping any …","Convert from underlying bit representation, dropping any …","","","Get the value for a flag from its stringified name.","Get the value for a flag from its stringified name.","","","","","","Returns the format features guaranteed by the WebGPU spec.","Returns true
if the format has a color aspect","Returns true
if the format has a depth aspect","Returns true
if the format has a stencil aspect","","","","","","Inserts the specified flags in-place.","Inserts the specified flags in-place.","Returns the intersection between the flags in self
and …","Returns the intersection between the flags in self
and …","Returns true
if there are flags common to both self
and …","Returns true
if there are flags common to both self
and …","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns true
if all flags are currently set.","Returns true
if all flags are currently set.","Returns true
if the format is a combined depth-stencil …","Returns true
for compressed formats.","Returns true
if self
is a depth or stencil component of …","Returns true
if the format is a depth and/or stencil format","Returns true
if no flags are currently stored.","Returns true
if no flags are currently stored.","","Returns true
for srgb formats.","","","","","","","","","","Iterate over enabled flag values.","Iterate over enabled flag values.","Iterate over enabled flag values with their stringified …","Iterate over enabled flag values with their stringified …","The imposed limits.","Amount of bind groups that can be attached to a pipeline …","Maximum binding index allowed in create_bind_group_layout
. …","A limit above which buffer allocations are guaranteed to …","Maximum value of the product of the workgroup_size
…","The maximum value of the workgroup_size X dimension for a …","The maximum value of the workgroup_size Y dimension for a …","The maximum value of the workgroup_size Z dimension for a …","Maximum number of bytes used for workgroup memory in a …","The maximum value for each dimension of a …","Amount of storage buffer bindings that can be dynamic in a …","Amount of uniform buffer bindings that can be dynamic in a …","Maximum allowed number of components (scalars) of input or …","Amount of storage available for push constants in bytes. …","Amount of sampled textures visible in a single shader …","Amount of samplers visible in a single shader stage. …","Maximum size in bytes of a binding to a storage buffer. …","Amount of storage buffers visible in a single shader …","Amount of storage textures visible in a single shader …","Maximum allowed value for the size.depth_or_array_layers
…","Maximum allowed value for the size.width
of a texture …","Maximum allowed value for the size.width
and size.height
…","Maximum allowed value for the size.width
, size.height
, and …","Maximum size in bytes of a binding to a uniform buffer. …","Amount of uniform buffers visible in a single shader …","Maximum length of VertexBufferLayout::attributes
, summed …","Maximum value for VertexBufferLayout::array_stride
when …","Maximum length of VertexState::buffers
when creating a …","Required BufferBindingType::Storage
alignment for …","Required BufferBindingType::Uniform
alignment for …","","Returns the complement of this set of flags.","Returns the complement of this set of flags.","","Present mode for surfaces if a surface is used.","Whether a trace is recorded an stored in the current …","Removes the specified flags in-place.","Removes the specified flags in-place.","Strips the Srgb
suffix from the given texture format.","Returns the required features (if any) in order to use the …","Returns the sample type compatible with this format and …","The number of samples to run for Multi-Sample …","Inserts or removes the specified flags depending on the …","Inserts or removes the specified flags depending on the …","Returns the set difference of the two sets of flags.","Returns the set difference of the two sets of flags.","Disables all flags enabled in the set.","Disables all flags enabled in the set.","Returns the symmetric difference between the flags in self
…","Returns the symmetric difference between the flags in self
…","Explicitly set a texture format or let the renderer …","","","","","","","","","","Toggles the specified flags in-place.","Toggles the specified flags in-place.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the union of between the flags in self
and other
.","Returns the union of between the flags in self
and other
.","","","","","","","","","","Modify the current limits to use the buffer alignment …","Modify the current limits to use the resolution limits of …","compressed block dimensions","ASTC RGBA channel","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Executes the [RenderGraph
] current render graph.","Prepares GPU-owned resources by initializing them if they …","","Extracts data from the current state.","Uploads data to the GPU which is needed for rendering.","","Updates the [RenderGraph
] with all of its nodes and then …","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","This system sorts all RenderPhases
for the [PhaseItem
] …","","","Children are the source. We construct the target
from …","","","No data available so nothing to render","Parent tile is the source. We construct the target
from …","","Source and target are equal, so no need to differentiate. …","This defines the source tile shaped from which the content …","Defines the exact location where a specific tile on the …","The tile mask pattern assigns each tile a value which can …","Defines the target
tile and its source
from which data …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The tile mask pattern assigns each tile a value which can …","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","The internal structure which is used for storage","The size of the inner
buffer","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","A container of Stage
s set to be run in a linear order.","","Defines a set of strongly-typed labels for a class of …","Adds the given stage
at the last position of the schedule.","Adds the given stage
immediately after the target
stage.","Adds the given stage
immediately before the target
stage.","Adds a system to the Stage
identified by stage_label
.","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","Returns a mutable reference to the object within the trait …","Returns an Rc
-ed object from an Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns a shared reference to the stage identified by label
…","Returns a unique, mutable reference to the stage …","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","Iterates over all of schedule’s stages and their labels, …","","","Runs the stage; this happens once per update. Implementors …","","","","Executes each Stage
contained in the schedule, one at a …","Fetches the Stage
of type T
marked with label
, then …","","","","","","","","","","","","","","","","A color in the ACES 2065-1 color space.","A color in the ACES 2065-1 color space.","A color in the ACEScc color space.","A color in the ACEScc color space.","A color in the ACEScct color space.","A color in the ACEScct color space.","A color in the ACEScg color space.","A color in the ACEScg color space.","A color with an alpha component.","A color in the BT.2020 color space.","A color in the BT.2020 color space.","A color in the BT.2100 color space.","A color in the BT.2100 color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*a*b* color space.","A color in the CIE L*a*b* color space.","A color in the CIE XYZ color space.","A color in the CIE XYZ color space.","","A trait that should be implemented by provider crates on …","A trait used to simpify the interface of the Alpha
and …","","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the X’Y’Z’ color space, a DCI …","A color in the X’Y’Z’ color space, a DCI …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with PQ …","A color in the encoded BT.2100 color space with PQ …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded sRGB color space.","A color in the encoded sRGB color space.","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in the HSL color space.","A color in the HSL color space.","A color in the HSV color space.","A color in the HSV color space.","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with PQ (Perceptual …","A color in the ICtCp color space with PQ (Perceptual …","A color in the linear (decoded) sRGB color space.","A color in the linear (decoded) sRGB color space.","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luminance.","A single-channel CIE luminance.","","A color in the Oklab color space.","A color in the Oklab color space.","A color in the Oklch color space (a transformation from …","A color in the Oklch color space (a transformation from …","A premultiplied color with an alpha component.","A color in the Rec.709/BT.709 color space.","A color in the Rec.709/BT.709 color space.","","An enum with a variant for each of the color spaces …","Stores the style for a multi-layered map.","A color in the YCbCr color space. See discussion of the …","A color in the YCbCr color space. See discussion of the …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YPbPr color space. See discussion of the …","A color in the YPbPr color space. See discussion of the …","A color in the Y’CbCr color space. See discussion of the …","A color in the Y’CbCr color space. See discussion of the …","A color in the Y’PbPr color space. See discussion of the …","A color in the Y’PbPr color space. See discussion of the …","A color in the YUV color space. See discussion of the …","A color in the YUV color space. See discussion of the …","The a component, representing green-red chroma difference.","The a component, representing green-red chroma difference.","The alpha component.","The alpha component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The b component, representing blue-yellow chroma …","The b component, representing blue-yellow chroma …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The C (chroma) component. Varies from 0 to a hue dependent …","The C (chroma) component. Varies from 0 to a hue dependent …","The Cb (chroma-blue/yellow) component.","The Cb (chroma-blue/yellow) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The contained color, which is completely separate from the …","The contained color, which has been premultiplied with …","The Cp (chroma-protan) component.","The Cp (chroma-protan) component.","The Cr (chroma-red/green) component.","The Cr (chroma-red/green) component.","The Ct (chroma-tritan) component.","The Ct (chroma-tritan) component.","The Cx (chroma difference blue/yellow) component","The Cz (chroma difference red/green) component","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","","Returns the argument unchanged.","Convert self
into its canonical cint
type.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The h (hue) component. Varies from -PI to PI.","The h (hue) component. Varies from -PI to PI.","The H (hue) component. Varies from 0 to 1.","The H (hue) component. Varies from 0 to 1.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The I (intensity) component.","The I (intensity) component.","","","","","","","","","","","","","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Create a Self
from its canonical cint
type.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","CIE luminance.","CIE luminance.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 1","The L (lightness) component. Varies from 0 to 1.","The L (lightness) component. Varies from 0 to 1.","Vector tile layer drawing utilities.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The Pb (chroma-blue/yellow) component.","The Pb (chroma-blue/yellow) component.","","The Pr (chroma-red/green) component.","The Pr (chroma-red/green) component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","Raster tile layer description","The S (saturation) component. Varies from 0 to 1.","The S (saturation) component. Varies from 0 to 1.","Vector tile data utilities.","","Default vector tile styles configuration.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The U (chroma-blue/yellow) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The V (value) component. Varies from 0 to 1.","The V (chroma-red/green) component.","","The first component.","The first component.","The X’ component.","The X component.","The second component.","The Y’ component.","The Y component.","The Y (luminance) component.","The Y’ (luma) component.","The Y (luminance) component.","The Y’ (luma) component.","The Y (luminance) component.","The Yy (luminance) component.","The third component.","The Z’ component.","The Z component.","","","","","","The different types of paints.","","","","Stores all the styles for a specific layer.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Tiles can be positioned using either the xyz coordinates …","String url to a JSON tile.","String url to a tile.","","Source properties for tiles or rasters.","","","","","","","","String which contains attribution information for the used …","","","","","","","The bounds in which tiles are available.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","Max zoom level at which tiles are available.","Min zoom level at which tiles are available.","","","","","Array of URLs which can contain place holders like {x}, …","","","","","","","","","","","","","","","","","","Stores the style for a multi-layered map.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","Returns a mutable reference to the object within the trait …","Returns an Rc
-ed object from an Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","Returns the argument unchanged.","","","","","","","","Calls U::from(self)
.","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","A convenience type alias for a boxed System
trait object.","","An system that can be added to a Schedule
","","","","","","","Returns the argument unchanged.","","Calls U::from(self)
.","","","","","","Returns the system’s name.","","","","","","","","","","Conversion trait to turn something into a System
.","","","","","","","Returns the argument unchanged.","","Calls U::from(self)
.","","","","Turns this value into its corresponding System
.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","A component is data associated with an Entity
. Each entity …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","","Returns a mutable reference to the object within the trait …","Returns an Rc
-ed object from an Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","Vertex buffers index data type.","Vertex buffer which includes additional padding to fulfill …","Constructor for Fill and Stroke vertices.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","Tessellator implementation.","","Build tessellations with vectors.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","Features are described in section 4.2 of the specification","GeomType is described in section 4.3.4 of the specification","Layers are described in section 4.1 of the specification","","","","","Variant type encoding The use of values is described in …","","","","","","","","","","","String value of the enum field names used in the ProtoBuf …","Returns the value of bool_value
, or the default value if …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the value of double_value
, or the default value if …","","","","","","","","","","","","","","","","Returns the value of extent
, or the default value if extent
…","Although this is an “optional” field it is required by …","The actual features in this tile.","Returns the value of float_value
, or the default value if …","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Converts an i32
to a GeomType
, or None
if value
is not a …","Creates an enum from field names used in the ProtoBuf …","Contains a stream of commands and parameters (vertices). A …","","","Returns the value of id
, or the default value if id
is …","","Returns the value of int_value
, or the default value if …","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","Returns true
if value
is a variant of GeomType
.","","","","","Dictionary encoding for keys","","","","","Sets type
to the provided enum value.","Returns the value of sint_value
, or the default value if …","","Returns the value of string_value
, or the default value if …","Exactly one of these values must be present in a valid …","Tags of this feature are encoded as repeated pairs of …","","","","","","","","","","","","","","","Returns the enum value of type
, or the default if the …","The type of geometry stored in this feature.","","","","","Returns the value of uint_value
, or the default value if …","","","","","","Dictionary encoding for values","Any compliant implementation must first read the version …","","","Measures the frames per second.","","","","","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self)
.","","","","","Traits used by label implementations","","This method tests for self
and other
values to be …","","","","","","","","","Measures the frames per second.","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","Returns coordinates for tiles within bavaria according to …","","","","","","","","A two-dimensional AABB, aka a rectangle.","A three-dimensional AABB, aka a rectangular prism.","A wrapper type that enables ordering floats. This is a …","A 3-dimensional plane formed from the equation: …","","","","","","","","","","","","","","","","","","","","","","Plane distance value","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Construct a plane from a point and a normal vector. The …","Constructs a plane that passes through the the three …","","Returns unsorted intersection points with an Aabb3 Adopted …","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Maximum point of the AABB","Maximum point of the AABB","","Minimum point of the AABB","Minimum point of the AABB","Plane normal","Construct a plane from a normal vector and a scalar …","Construct a new axis-aligned bounding box from two points.","Construct a new axis-aligned bounding box from two points.","","Compute corners.","Compute corners.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Error during processing of the pipeline","Sending of results failed","","","","","","","","A request for a tile at the given coordinates and in the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds for each feature the count of indices.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Queues PhaseItems for rendering.","Specifies the instructions which are going to be sent to …","Requests tiles which are currently in view","","Prepares GPU-owned resources by initializing them if they …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Uploads data to the GPU which is needed for rendering.","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","Error during processing of the pipeline","Sending of results failed","A request for a tile at the given coordinates and in the …","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","A ring-buffer like pool of buffers.","","","This is inspired by the memory pool in Vulkan documented …","","","","","","","","","","","","The VertexBuffers can contain padding elements. Not …","Allocates","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","The internal structure which is used for storage","The size of the inner
buffer","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds for each feature the count of indices.","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Stores the camera configuration.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Window which references a physical RawWindow
. This is only …","Window of a certain WindowSize
. This can either be a …","","A configuration for a window which determines the …","","Window size with a width and an height in pixels.","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self)
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.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Begin of feature property processing.","End of feature property processing.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Async/await scheduler. Can schedule a task from a future …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","A closure that returns a HTTP client.","On the web platform futures are not thread-safe (i.e. not …","Gives access to the HTTP client which can be of multiple …","Defines the different types of HTTP clients such as basic …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents a source from which the raster tile are fetched.","Represents the tiles’ different types of source.","","Represents a source from which the vector tile are fetched.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds references to core constructs of maplibre. Based on …","A convenient builder for Kernels.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","No need to set renderer again","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Minimum WebGPU buffer size","","Http client for non-web targets.","Module which is used target platform is not web related.","","Scheduler for non-web targets.","","","","","","","","","","","Returns the argument unchanged.","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","cache_path: Under which path should we cache requests.","","","","","","Multi-threading with Tokio.","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","Multi-threading with Tokio.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","Queues PhaseItems for rendering.","","Requests tiles which are currently in view","","Prepares GPU-owned resources by initializing them if they …","","","","","","","","","","","","","","","","","","","","","","","","","","Uploads data to the GPU which is needed for rendering.","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","Error during processing of the pipeline","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","Holds the resources necessary for the raster tiles such as …","","","Creates a bind group for each fetched raster tile and …","","","","","","Returns the argument unchanged.","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cleanup render resources here.","Extract data from the world.","","","Sort the RenderPhases
here.","Prepare render resources from the extracted data for the …","Queues PhaseItems that depend on Prepare
data and queue up …","Actual rendering happens here. In most cases, only the …","","","The labels of the default App rendering stages.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Main camera","","","","","","","","","","","","","Labels for the “draw” graph","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Executes a RenderGraph
","","Initializes the renderer by retrieving and preparing the …","","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","The main render pass for this application.","","","","","","Specifies the instructions which are going to be sent to …","","Describes the concept of a RenderPhase
and PhaseItem
","","Requests a device","","Utilities which holds references to GPU-owned. Usually a …","","Settings for the renderer","","","","","","","Rendering specific systems","Utility for generating a tile pattern which can be used …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Initializes the whole rendering pipeline for the given …","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Transforms coordinates in clip space to window coordinates.","A transform which can be used to transform between clip …","Alternative implementation to clip_to_window
. Transforms …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calculates an Aabb2
bounding box which contains at least …","An alternative implementation for view_bounding_box
.","","Order of transformations reversed: …","Gets the world coordinates for the specified window
…","Alternative implementation to window_to_world
","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Wrapper around a resource which can be initialized or …","","","","","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self)
.","","","","","","","","","","","","","A GPU-accessible [Buffer
].","A GPU-accessible [Buffer
].","","An edge, which connects two Nodes
in a RenderGraph
.","","","","A collection of input and output Edges
for a Node
.","A Node
without any inputs, outputs and subgraphs, which …","","A Node
which acts as an entry point for a RenderGraph
with …","","","","","","","","","","","","","","","","","","A render node that can be added to a RenderGraph
.","An edge describing to ordering of both nodes (output_node
…","A Node
identifier. It automatically generates its own …","","A NodeLabel
is used to reference a NodeState
by either its …","","The internal representation of a Node
, with all data …","","","The context with all information required to interact with …","The render graph configures the modular, parallel and …","The context with all graph information required to run a …","","A command that signals the graph runner to run the sub …","","","A texture [Sampler
] defines how a pipeline will sample …","A texture [Sampler
] defines how a pipeline will sample …","An edge describing to ordering of both nodes (output_node
…","The internal representation of a slot, which specifies its …","A collection of input or output SlotInfos
for a NodeState
.","A SlotLabel
is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render Nodes
. Corresponds to the …","","A TextureView
describes a texture used in a pipeline.","A TextureView
describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","The name of the type that implements Node
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The context with all graph information required to run a …","A command that signals the graph runner to run the sub …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Finishes the context for this Node
by returning the sub …","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the input slot value referenced by the label
.","Retrieves the input slot value referenced by the label
as …","Retrieves the input slot value referenced by the label
as …","Retrieves the input slot value referenced by the label
as …","","Returns the SlotInfos
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.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","Creates a new render graph context for the node
.","","Returns the SlotInfos
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.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An edge, which connects two Nodes
in a RenderGraph
.","","","An edge describing to ordering of both nodes (output_node
…","An edge describing to ordering of both nodes (output_node
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.","Returns the id of the output_node
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","A Node
which acts as an entry point for a RenderGraph
with …","The name of the GraphInputNode
of this graph. Used to …","The render graph configures the modular, parallel and …","Adds the node
with the name
to the graph. If the name is …","Adds the Edge::NodeEdge
to the graph. This guarantees that …","Adds the Edge::SlotEdge
to the graph. This guarantees that …","Adds the sub_graph
with the name
to the graph. If the name …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the Node
referenced by the label
.","Retrieves the NodeId
referenced by the label
.","Retrieves the Node
referenced by the label
mutably.","Retrieves the NodeState
referenced by the label
.","Retrieves the NodeState
referenced by the label
mutably.","Retrieves the sub graph corresponding to the name
.","Retrieves the sub graph corresponding to the name
mutably.","Checks whether the edge
already exists in the graph.","","Returns the NodeState
of the input node of this graph..","","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","Returns an iterator over a tuple of the input edges and …","Returns an iterator over a tuple of the output edges and …","Returns an iterator over the NodeStates
.","Returns an iterator over the NodeStates
, that allows …","Returns an iterator over the sub graphs.","Returns an iterator over the sub graphs, that allows …","","","","Removes the node
with the name
from the graph. If the name …","Removes the Edge::NodeEdge
from the graph. If either node …","Removes the Edge::SlotEdge
from the graph. If any nodes or …","Removes the sub_graph
with the name
from the graph. If the …","","Creates an GraphInputNode
with the specified slots if not …","","","","","","","","","","Updates all nodes and sub graphs of the render graph. …","Verifies that the edge existence is as expected and checks …","","A collection of input and output Edges
for a Node
.","A Node
without any inputs, outputs and subgraphs, which …","","","","A render node that can be added to a RenderGraph
.","A Node
identifier. It automatically generates its own …","A NodeLabel
is used to reference a NodeState
by either its …","","The internal representation of a Node
, with all data …","","The context with all information required to interact with …","","Adds an edge to the input_edges
if it does not already …","Adds an edge to the output_edges
if it does not already …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","","","Returns a mutable reference to the object within the trait …","Returns an Rc
-ed object from an Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","Searches the input_edges
for a Edge::SlotEdge
, which …","Searches the output_edges
for a Edge::SlotEdge
, which …","Checks whether the input edge already exists.","Checks whether the output edge already exists.","","Returns this node’s id.","","","Specifies the required input slots for this node. They …","Specifies the required input slots for this node. They …","Returns all “input edges” (edges going “in”) for …","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","Creates an NodeState
without edges, but the input_slots
…","","Retrieves the Node
.","","Retrieves the Node
mutably.","Specifies the produced output slots for this node. They …","Specifies the produced output slots for this node. They …","Returns all “output edges” (edges going “out”) for …","","","","","Removes an edge from the input_edges
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if it exists.","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","","","","","","","","","","","","","","","","","","","The name of the type that implements Node
.","","","","","","","","Updates internal node state using the current …","Updates internal node state using the current …","Validates that each input slot corresponds to an input …","Validates that each output slot corresponds to an output …","","","","","","A GPU-accessible [Buffer
].","A GPU-accessible [Buffer
].","","","A texture [Sampler
] defines how a pipeline will sample …","A texture [Sampler
] defines how a pipeline will sample …","The internal representation of a slot, which specifies its …","A collection of input or output SlotInfos
for a NodeState
.","A SlotLabel
is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render Nodes
. Corresponds to the …","A TextureView
describes a texture used in a pipeline.","A TextureView
describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","Retrieves the SlotInfo
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for the provided label mutably.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","Returns true if there are no slots.","","","","","","Returns an iterator over the slot infos.","Returns the count of slots.","","","Returns the SlotType
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.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","A draw function which is used to draw a specific PhaseItem
.","","","","An item which will be drawn to the screen. A phase item …","RenderCommand
is a trait that runs an ECS query and …","","A resource to collect and sort draw requests for specific …","The type used for ordering the items. The smallest values …","","","Adds a PhaseItem
to this render phase.","","","","","","","","","","","","","","","","","","","Draws the PhaseItem
by issuing draw calls via the …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","Renders the PhaseItem
by issuing draw calls via the …","","Sorts all of its PhaseItems
.","Determines the order in which the items are drawn during …","","","","","","","","","","","","","","","","","","","A draw function which is used to draw a specific PhaseItem
.","","","An item which will be drawn to the screen. A phase item …","RenderCommand
is a trait that runs an ECS query and …","","The type used for ordering the items. The smallest values …","","","","","","","","","","","","Draws the PhaseItem
by issuing draw calls via the …","Prepares data for the wrapped RenderCommand
and then …","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","Renders the PhaseItem
by issuing draw calls via the …","","Determines the order in which the items are drawn during …","","","","","","","","","","","","Describes the fragment process in a render pipeline.","","","","","","","","The value is a wgpu SurfaceTexture
, but dereferences to a …","","Describes a TextureView
.","The value is an actual wgpu TextureView
.","","A [RenderPass
], which tracks the current pipeline state to …","Describes how the vertex buffer is interpreted.","","","The stride, in bytes, between elements of this buffer.","The list of attributes which comprise a single vertex.","","The buffer which is used","","The format of any vertex buffers used with this pipeline.","Force a write and ignore stencil","The effect of draw calls on the depth and stencil aspects …","Is the depth stencil used?","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","The compiled fragment stage, its entry point, and the …","","","","The size of buffer","Debug label of the pipeline. This will show up in graphics …","The layout of bind groups for this pipeline.","","The multi-sampling properties of the pipeline.","","","","","Utility for creating RenderPipelines","","The properties of the pipeline at the primitive assembly …","","","Utilities for creating shader states.","","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","Utilities for handling surfaces which can be either …","","The color state of the render targets.","Utility for a texture view which can either be created by …","","","","","","Utility for declaring pipelines.","A render pass which allows tracking, for example using a …","","This pipeline updates the stenctil","The compiled vertex stage, its entry point, and the input …","","","","","","","","","","","","","","","","The buffer which is used","","Returns the argument unchanged.","The size of buffer","Calls U::from(self)
.","","","","","","","","","","","","","","","","The effect of draw calls on the depth and stencil aspects …","","","The compiled fragment stage, its entry point, and the …","Returns the argument unchanged.","","Calls U::from(self)
.","","","","","Debug label of the pipeline. This will show up in graphics …","The layout of bind groups for this pipeline.","The multi-sampling properties of the pipeline.","The properties of the pipeline at the primitive assembly …","","","","","The compiled vertex stage, its entry point, and the input …","Describes the fragment process in a render pipeline.","Describes how the vertex buffer is interpreted.","","The stride, in bytes, between elements of this buffer.","","","","","","","","The list of attributes which comprise a single vertex.","","","","","","","The format of any vertex buffers used with this pipeline.","","","","","","","","","","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","The color state of the render targets.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The value is a wgpu SurfaceTexture
, but dereferences to a …","","Describes a TextureView
.","The value is an actual wgpu TextureView
.","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","Returns the SurfaceTexture
of the texture view if it is of …","","","","","","","","","","","","","","","","","","","Force a write and ignore stencil","Is the depth stencil used?","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","This pipeline updates the stenctil","","","A [RenderPass
], which tracks the current pipeline state to …","","","","","","Draws primitives from the active vertex buffer(s).","Draws indexed primitives using the active index buffer and …","Draws indexed primitives using the active index buffer and …","Draws primitives from the active vertex buffer(s) based on …","Returns the argument unchanged.","Insert a single debug marker.","Calls U::from(self)
.","","","","","Tracks the supplied render pass.","","End the current debug group.","Start a new debug group.","Sets the active [BindGroup
] for a given bind group index. …","","Sets the active index buffer.","Set push constant data.","Sets the active [RenderPipeline
].","Sets the scissor region.","Sets the stencil reference.","Assign a vertex buffer to a slot.","Set the rendering viewport.","","","","","","","Allows the use of AddressMode::ClampToBorder
with a border …","Allows the use of AddressMode::ClampToBorder
with a border …","block compressed texture. 16 bytes per block.","Supported when targeting the web through webassembly","Allows the user to create arrays of buffers in shaders:","Represents the backends that wgpu will use.","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Blue, green, red, and alpha channels. 8 bit integer per …","Blue, green, red, and alpha channels. 8 bit integer per …","Enables clear to zero for textures.","Allows the user to set a …","Allows for explicit creation of textures of format …","By default, polygon depth is clipped to 0-1 range …","Supported on Windows 7+","Supported on Windows 10","Special depth format with 16 bit integer depth.","Special depth format with at least 24 bit integer depth.","Special depth/stencil format with at least 24 bit integer …","Special depth format with 32 bit floating point depth.","Special depth/stencil format with 32 bit floating point …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Features that are not guaranteed to be supported.","Supported on Linux/Android, the web through webassembly …","","","Adapter that has the highest performance. This is often a …","Allows non-zero value for the “first instance” in …","Represents the sets of limits an adapter/device supports.","Adapter that uses the least possible power. This is often …","Webgpu only allows the MAP_READ and MAP_WRITE buffer usage …","Supported on macOS/iOS","Enables multiview render passes and builtin(view_index)
in …","Allows the user to call RenderPass::multi_draw_indirect
…","Allows the user to call …","Configuration resource for Multi-Sample Anti-Aliasing.","Allows the user to create bind groups continaing arrays …","Enables use of Pipeline Statistics Queries. These queries …","Allows the user to set PolygonMode::Line
in …","Allows the user to set PolygonMode::Point
in …","All the apis that wgpu offers first tier of support for.","Allows the use of push constants: small, fast bits of …","Power Preference when choosing a physical adapter.","Red channel only. 16 bit float per channel. Float in …","Red channel only. 16 bit integer per channel. Signed in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 16 bit integer per channel. Unsigned in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 32 bit float per channel. Float in …","Red channel only. 32 bit integer per channel. Signed in …","Red channel only. 32 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. Signed in …","Red channel only. 8 bit integer per channel. [-127, 127] …","Red channel only. 8 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. [0, 255] …","Allows for usage of textures of format …","","Red, green, and blue channels. 11 bit float with no sign …","Red and green channels. 16 bit float per channel. Float in …","Red and green channels. 16 bit integer per channel. Signed …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 16 bit integer per channel. …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 32 bit float per channel. Float in …","Red and green channels. 32 bit integer per channel. Signed …","Red and green channels. 32 bit integer per channel. …","Red and green channels. 8 bit integer per channel. Signed …","Red and green channels. 8 bit integer per channel. [-127, …","Red and green channels. 8 bit integer per channel. …","Red and green channels. 8 bit integer per channel. [0, 255]…","Red, green, blue, and alpha channels. 10 bit integer for …","Packed unsigned float with 9 bits mantisa for each RGB …","Red, green, blue, and alpha channels. 16 bit float per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha. 16 bit integer per channel. […","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 32 bit float per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Allows shaders to index sampled texture and storage buffer …","All the apis that wgpu offers second tier of support for. …","Allows shaders to use the early_depth_test
attribute.","Allows shaders to acquire the FP16 ability","Enables 64-bit floating point types in SPIR-V shaders.","Allows shaders to use i16. Not currently supported in …","Enables builtin(primitive_index)
in fragment shaders.","Enables creating shader modules from SPIR-V binary data …","Allows the user to create uniform arrays of storage …","Stencil format with 8 bit integer stencil.","","Enables device specific texture format features.","Allows the user to create uniform arrays of textures in …","Enables ASTC family of compressed textures. ASTC textures …","Enables ASTC HDR family of compressed textures.","Enables BCn family of compressed textures. All BCn …","Enables ETC family of compressed textures. All ETC …","Enables normalized 16-bit
texture formats.","Enables use of Timestamp Queries. These queries tell the …","Allows for timestamp queries inside render passes.","Underlying texture data format.","Allows shaders to index uniform buffer and storage texture …","Enables using 64-bit types for vertex attributes.","Enables bindings of writable storage buffers and textures …","Supported on Windows, Linux/Android, and macOS/iOS via …","Provides configuration for renderer initialization. Use …","Adds an Srgb
suffix to the given texture format, if the …","Get a flags value with all known bits set.","Get a flags value with all known bits set.","Mask of all features that are only available when …","Mask of all features which are part of the upstream WebGPU …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the aspect-specific format of the original format","","The bitwise and (&
) of the bits in two flags values.","The bitwise and (&
) of the bits in two flags values.","The bitwise and (&
) of the bits in two flags values.","The bitwise and (&
) of the bits in two flags values.","The bitwise or (|
) of the bits in two flags values.","The bitwise or (|
) of the bits in two flags values.","The bitwise or (|
) of the bits in two flags values.","The bitwise or (|
) of the bits in two flags values.","Get the underlying bits value.","","Get the underlying bits value.","","The bitwise exclusive-or (^
) of the bits in two flags …","The bitwise exclusive-or (^
) of the bits in two flags …","The bitwise exclusive-or (^
) of the bits in two flags …","The bitwise exclusive-or (^
) of the bits in two flags …","Returns the dimension of a block of texels.","Returns the texel block size of this format.","","","","","","","","","","","","","","","","","","","Compares every limits within self is within the limits …","Compares every limits within self is within the limits …","","","","","","","","","","","","","","","","","","","The bitwise negation (!
) of the bits in a flags value, …","The bitwise negation (!
) of the bits in a flags value, …","The constraints on limits allowed regardless of what the …","Whether all set bits in a source flags value are also set …","Whether all set bits in a source flags value are also set …","Returns true if the bitflags contains bits that are not …","Returns true if the bitflags contains bits that are not …","","","","","","","","","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The features to ensure are disabled regardless of what the …","","","","","","","","","","These default limits are guaranteed to be compatible with …","These default limits are guaranteed to be compatible with …","","","","","","","","","","","Get a flags value with all bits unset.","Get a flags value with all bits unset.","","","","","","","","","","","The bitwise or (|
) of the bits in each flags value.","The bitwise or (|
) of the bits in each flags value.","The features to ensure are enabled regardless of what the …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Convert from a bits value.","Convert from a bits value.","","Convert from a bits value exactly.","","Convert from a bits value exactly.","Convert from a bits value, unsetting any unknown bits.","Convert from a bits value, unsetting any unknown bits.","The bitwise or (|
) of the bits in each flags value.","The bitwise or (|
) of the bits in each flags value.","Get a flags value with the bits of a flag with the given …","Get a flags value with the bits of a flag with the given …","","","","","","Returns the format features guaranteed by the WebGPU spec.","Returns true
if the format has a color aspect","Returns true
if the format has a depth aspect","Returns true
if the format has a stencil aspect","","","","","","The bitwise or (|
) of the bits in two flags values.","The bitwise or (|
) of the bits in two flags values.","The bitwise and (&
) of the bits in two flags values.","The bitwise and (&
) of the bits in two flags values.","Whether any set bits in a source flags value are also set …","Whether any set bits in a source flags value are also set …","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Whether all known bits in this flags value are set.","Whether all known bits in this flags value are set.","Returns true
if the format is a combined depth-stencil …","Returns true
for compressed formats.","Returns true
if self
is a depth or stencil component of …","Returns true
if the format is a depth and/or stencil format","Whether all bits in this flags value are unset.","Whether all bits in this flags value are unset.","","Returns true
for srgb formats.","","","","","","","","","","Yield a set of contained flags values.","Yield a set of contained flags values.","Yield a set of contained named flags values.","Yield a set of contained named flags values.","The imposed limits.","Amount of bind groups that can be attached to a pipeline …","Maximum binding index allowed in create_bind_group_layout
. …","A limit above which buffer allocations are guaranteed to …","Maximum value of the product of the workgroup_size
…","The maximum value of the workgroup_size X dimension for a …","The maximum value of the workgroup_size Y dimension for a …","The maximum value of the workgroup_size Z dimension for a …","Maximum number of bytes used for workgroup memory in a …","The maximum value for each dimension of a …","Amount of storage buffer bindings that can be dynamic in a …","Amount of uniform buffer bindings that can be dynamic in a …","Maximum allowed number of components (scalars) of input or …","Amount of storage available for push constants in bytes. …","Amount of sampled textures visible in a single shader …","Amount of samplers visible in a single shader stage. …","Maximum size in bytes of a binding to a storage buffer. …","Amount of storage buffers visible in a single shader …","Amount of storage textures visible in a single shader …","Maximum allowed value for the size.depth_or_array_layers
…","Maximum allowed value for the size.width
of a texture …","Maximum allowed value for the size.width
and size.height
…","Maximum allowed value for the size.width
, size.height
, and …","Maximum size in bytes of a binding to a uniform buffer. …","Amount of uniform buffers visible in a single shader …","Maximum length of VertexBufferLayout::attributes
, summed …","Maximum value for VertexBufferLayout::array_stride
when …","Maximum length of VertexState::buffers
when creating a …","Required BufferBindingType::Storage
alignment for …","Required BufferBindingType::Uniform
alignment for …","","The bitwise negation (!
) of the bits in a flags value, …","The bitwise negation (!
) of the bits in a flags value, …","","Present mode for surfaces if a surface is used.","Whether a trace is recorded an stored in the current …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","Strips the Srgb
suffix from the given texture format.","Returns the required features (if any) in order to use the …","Returns the sample type compatible with this format and …","The number of samples to run for Multi-Sample …","Call insert
when value
is true
or remove
when value
is …","Call insert
when value
is true
or remove
when value
is …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The bitwise exclusive-or (^
) of the bits in two flags …","The bitwise exclusive-or (^
) of the bits in two flags …","Explicitly set a texture format or let the renderer …","","","","","","","","","","The bitwise exclusive-or (^
) of the bits in two flags …","The bitwise exclusive-or (^
) of the bits in two flags …","","","","","","","","","","","","","","","","","","","","","","","","","","","","The bitwise or (|
) of the bits in two flags values.","The bitwise or (|
) of the bits in two flags values.","","","","","","","","","","Modify the current limits to use the buffer alignment …","Modify the current limits to use the resolution limits of …","compressed block dimensions","ASTC RGBA channel","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Executes the [RenderGraph
] current render graph.","Prepares GPU-owned resources by initializing them if they …","","Extracts data from the current state.","Uploads data to the GPU which is needed for rendering.","","Updates the [RenderGraph
] with all of its nodes and then …","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","This system sorts all RenderPhases
for the [PhaseItem
] …","","","Children are the source. We construct the target
from …","","","No data available so nothing to render","Parent tile is the source. We construct the target
from …","","Source and target are equal, so no need to differentiate. …","This defines the source tile shaped from which the content …","Defines the exact location where a specific tile on the …","The tile mask pattern assigns each tile a value which can …","Defines the target
tile and its source
from which data …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The tile mask pattern assigns each tile a value which can …","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","The internal structure which is used for storage","The size of the inner
buffer","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","A container of Stage
s set to be run in a linear order.","","Defines a set of strongly-typed labels for a class of …","Adds the given stage
at the last position of the schedule.","Adds the given stage
immediately after the target
stage.","Adds the given stage
immediately before the target
stage.","Adds a system to the Stage
identified by stage_label
.","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","Returns a mutable reference to the object within the trait …","Returns an Rc
-ed object from an Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns a shared reference to the stage identified by label
…","Returns a unique, mutable reference to the stage …","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","Iterates over all of schedule’s stages and their labels, …","","","Runs the stage; this happens once per update. Implementors …","","","","Executes each Stage
contained in the schedule, one at a …","Fetches the Stage
of type T
marked with label
, then …","","","","","","","","","","","","","","","","A color in the ACES 2065-1 color space.","A color in the ACES 2065-1 color space.","A color in the ACEScc color space.","A color in the ACEScc color space.","A color in the ACEScct color space.","A color in the ACEScct color space.","A color in the ACEScg color space.","A color in the ACEScg color space.","A color with an alpha component.","A color in the BT.2020 color space.","A color in the BT.2020 color space.","A color in the BT.2100 color space.","A color in the BT.2100 color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*a*b* color space.","A color in the CIE L*a*b* color space.","A color in the CIE XYZ color space.","A color in the CIE XYZ color space.","","A trait that should be implemented by provider crates on …","A trait used to simpify the interface of the Alpha
and …","","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the X’Y’Z’ color space, a DCI …","A color in the X’Y’Z’ color space, a DCI …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with PQ …","A color in the encoded BT.2100 color space with PQ …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded sRGB color space.","A color in the encoded sRGB color space.","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in the HSL color space.","A color in the HSL color space.","A color in the HSV color space.","A color in the HSV color space.","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with PQ (Perceptual …","A color in the ICtCp color space with PQ (Perceptual …","A color in the linear (decoded) sRGB color space.","A color in the linear (decoded) sRGB color space.","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luminance.","A single-channel CIE luminance.","","A color in the Oklab color space.","A color in the Oklab color space.","A color in the Oklch color space (a transformation from …","A color in the Oklch color space (a transformation from …","A premultiplied color with an alpha component.","A color in the Rec.709/BT.709 color space.","A color in the Rec.709/BT.709 color space.","","An enum with a variant for each of the color spaces …","Stores the style for a multi-layered map.","A color in the YCbCr color space. See discussion of the …","A color in the YCbCr color space. See discussion of the …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YPbPr color space. See discussion of the …","A color in the YPbPr color space. See discussion of the …","A color in the Y’CbCr color space. See discussion of the …","A color in the Y’CbCr color space. See discussion of the …","A color in the Y’PbPr color space. See discussion of the …","A color in the Y’PbPr color space. See discussion of the …","A color in the YUV color space. See discussion of the …","A color in the YUV color space. See discussion of the …","The a component, representing green-red chroma difference.","The a component, representing green-red chroma difference.","The alpha component.","The alpha component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The b component, representing blue-yellow chroma …","The b component, representing blue-yellow chroma …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The C (chroma) component. Varies from 0 to a hue dependent …","The C (chroma) component. Varies from 0 to a hue dependent …","The Cb (chroma-blue/yellow) component.","The Cb (chroma-blue/yellow) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The contained color, which is completely separate from the …","The contained color, which has been premultiplied with …","The Cp (chroma-protan) component.","The Cp (chroma-protan) component.","The Cr (chroma-red/green) component.","The Cr (chroma-red/green) component.","The Ct (chroma-tritan) component.","The Ct (chroma-tritan) component.","The Cx (chroma difference blue/yellow) component","The Cz (chroma difference red/green) component","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","","Returns the argument unchanged.","Convert self
into its canonical cint
type.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The h (hue) component. Varies from -PI to PI.","The h (hue) component. Varies from -PI to PI.","The H (hue) component. Varies from 0 to 1.","The H (hue) component. Varies from 0 to 1.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The I (intensity) component.","The I (intensity) component.","","","","","","","","","","","","","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Create a Self
from its canonical cint
type.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","CIE luminance.","CIE luminance.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 1","The L (lightness) component. Varies from 0 to 1.","The L (lightness) component. Varies from 0 to 1.","Vector tile layer drawing utilities.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The Pb (chroma-blue/yellow) component.","The Pb (chroma-blue/yellow) component.","","The Pr (chroma-red/green) component.","The Pr (chroma-red/green) component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","Raster tile layer description","The S (saturation) component. Varies from 0 to 1.","The S (saturation) component. Varies from 0 to 1.","Vector tile data utilities.","","Default vector tile styles configuration.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The U (chroma-blue/yellow) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The V (value) component. Varies from 0 to 1.","The V (chroma-red/green) component.","","The first component.","The first component.","The X’ component.","The X component.","The second component.","The Y’ component.","The Y component.","The Y (luminance) component.","The Y’ (luma) component.","The Y (luminance) component.","The Y’ (luma) component.","The Y (luminance) component.","The Yy (luminance) component.","The third component.","The Z’ component.","The Z component.","","","","","","The different types of paints.","","","","Stores all the styles for a specific layer.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Tiles can be positioned using either the xyz coordinates …","String url to a JSON tile.","String url to a tile.","","Source properties for tiles or rasters.","","","","","","","","String which contains attribution information for the used …","","","","","","","The bounds in which tiles are available.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","Max zoom level at which tiles are available.","Min zoom level at which tiles are available.","","","","","Array of URLs which can contain place holders like {x}, …","","","","","","","","","","","","","","","","","","Stores the style for a multi-layered map.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","Returns a mutable reference to the object within the trait …","Returns an Rc
-ed object from an Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","Returns the argument unchanged.","","","","","","","","Calls U::from(self)
.","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","A convenience type alias for a boxed System
trait object.","","An system that can be added to a Schedule
","","","","","","","Returns the argument unchanged.","","Calls U::from(self)
.","","","","","","Returns the system’s name.","","","","","","","","","","Conversion trait to turn something into a System
.","","","","","","","Returns the argument unchanged.","","Calls U::from(self)
.","","","","Turns this value into its corresponding System
.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","A component is data associated with an Entity
. Each entity …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","","Returns a mutable reference to the object within the trait …","Returns an Rc
-ed object from an Rc
-ed trait object if the …","Returns a reference to the object within the trait object …","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","Vertex buffers index data type.","Vertex buffer which includes additional padding to fulfill …","Constructor for Fill and Stroke vertices.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","Tessellator implementation.","","Build tessellations with vectors.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","Features are described in section 4.2 of the specification","GeomType is described in section 4.3.4 of the specification","Layers are described in section 4.1 of the specification","","","","","Variant type encoding The use of values is described in …","","","","","","","","","","","String value of the enum field names used in the ProtoBuf …","Returns the value of bool_value
, or the default value if …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the value of double_value
, or the default value if …","","","","","","","","","","","","","","","","Returns the value of extent
, or the default value if extent
…","Although this is an “optional” field it is required by …","The actual features in this tile.","Returns the value of float_value
, or the default value if …","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Converts an i32
to a GeomType
, or None
if value
is not a …","Creates an enum from field names used in the ProtoBuf …","Contains a stream of commands and parameters (vertices). A …","","","Returns the value of id
, or the default value if id
is …","","Returns the value of int_value
, or the default value if …","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","Returns true
if value
is a variant of GeomType
.","","","","","Dictionary encoding for keys","","","","","Sets type
to the provided enum value.","Returns the value of sint_value
, or the default value if …","","Returns the value of string_value
, or the default value if …","Exactly one of these values must be present in a valid …","Tags of this feature are encoded as repeated pairs of …","","","","","","","","","","","","","","","Returns the enum value of type
, or the default if the …","The type of geometry stored in this feature.","","","","","Returns the value of uint_value
, or the default value if …","","","","","","Dictionary encoding for values","Any compliant implementation must first read the version …","","","Measures the frames per second.","","","","","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self)
.","","","","","Traits used by label implementations","","This method tests for self
and other
values to be …","","","","","","","","","Measures the frames per second.","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","Returns coordinates for tiles within bavaria according to …","","","","","","","","A two-dimensional AABB, aka a rectangle.","A three-dimensional AABB, aka a rectangular prism.","A wrapper type that enables ordering floats. This is a …","A 3-dimensional plane formed from the equation: …","","","","","","","","","","","","","","","","","","","","","","Plane distance value","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Construct a plane from a point and a normal vector. The …","Constructs a plane that passes through the the three …","","Returns unsorted intersection points with an Aabb3 Adopted …","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Maximum point of the AABB","Maximum point of the AABB","","Minimum point of the AABB","Minimum point of the AABB","Plane normal","Construct a plane from a normal vector and a scalar …","Construct a new axis-aligned bounding box from two points.","Construct a new axis-aligned bounding box from two points.","","Compute corners.","Compute corners.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Error during processing of the pipeline","Sending of results failed","","","","","","","","A request for a tile at the given coordinates and in the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds for each feature the count of indices.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Queues PhaseItems for rendering.","Specifies the instructions which are going to be sent to …","Requests tiles which are currently in view","","Prepares GPU-owned resources by initializing them if they …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Uploads data to the GPU which is needed for rendering.","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","Error during processing of the pipeline","Sending of results failed","A request for a tile at the given coordinates and in the …","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","A ring-buffer like pool of buffers.","","","This is inspired by the memory pool in Vulkan documented …","","","","","","","","","","","","The VertexBuffers can contain padding elements. Not …","Allocates","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","The internal structure which is used for storage","The size of the inner
buffer","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds for each feature the count of indices.","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Calls U::from(self)
.","","Calls U::from(self)
.","","Calls U::from(self)
.","Calls U::from(self)
.","Calls U::from(self)
.","","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Stores the camera configuration.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self)
.","","","","","","","","","","","","","","","","","","Window which references a physical RawWindow
. This is only …","Window of a certain WindowSize
. This can either be a …","","A configuration for a window which determines the …","","Window size with a width and an height in pixels.","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Calls U::from(self)
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