To fly manually, you need remote control or RC. If you don't have one then you can use APIs to fly programmatically or use so-called Computer Vision mode to move around using keyboard.
By default AirSim uses simple_flight as its flight controller which connects to RC via USB port to your computer.
You can either use XBox controller or FrSky Taranis X9D Plus. Note that XBox 360 controller is not precise enough and is not recommended if you wanted more real world experience. See FAQ below if things are not working.
AirSim can detect large variety of devices however devices other than above might need extra configuration. In future we will add ability to set this config through settings.json. For now, if things are not working then you might want to try workarounds such as x360ce or change code in SimJoystick.cpp file.
FrSky Taranis X9D Plus is real UAV remote control with an advantage that it has USB port so it can be directly connected to PC. You can download AirSim config file and follow this tutorial to import it in your RC. You should then see "sim" model in RC with all channels configured properly.
Currently default config on Linux is for using Xbox controller. This means other devices might not work properly. In future we will add ability to configure RC in settings.json but for now you might have to change code in SimJoystick.cpp file to use other devices.
AirSim supports PX4 flight controller however it requires different setup. There are many remote control options that you can use with quadrotors. We have successfully used FrSky Taranis X9D Plus, FlySky FS-TH9X and Futaba 14SG with AirSim. Following are the high level steps to configure your RC:
- If you are going to use Hardware-in-Loop mode, you need transmitter for your specific brand of RC and bind it. You can find this information in RC's user guide.
- For Hardware-in-Loop mode, you connect transmitter to Pixhawk. Usually you can find online doc or YouTube video tutorial on how to do that.
- Calibrate your RC in QGroundControl.
See PX4 RC configuration and Please see this guide for more information.
You can also use an xbox controller in SITL mode, it just won't be as precise as a real RC controller. See xbox controller for details on how to set that up.
A Playstation 3 controller is confirmed to work as an AirSim controller. On Windows, an emulator to make it look like an Xbox 360 controller, is required however. Many different solutions are available online, for example x360ce Xbox 360 Controller Emulator.
Nils Tijtgat wrote an excellent blog on how to get the DJI controller working with AirSim.
This typically happens if you have multiple RCs and or XBox/Playstation gamepads etc connected. In Windows, hit Windows+S key and search for "Set up USB Game controllers" (in older versions of Windows try "joystick"). This will show you all game controllers connected to your PC. If you don't see yours than Windows haven't detected it and so you need to first solve that issue. If you do see yours but not at the top of the list (i.e. index 0) than you need to tell AirSim because AirSim by default tries to use RC at index 0. To do this, navigate to your ~/Documents/AirSim
folder, open up settings.json
and add/modify following setting. Below tells AirSim to use RC at index = 2.
{
"SettingsVersion": 1.2,
"SimMode": "Multirotor",
"Vehicles": {
"SimpleFlight": {
"VehicleType": "SimpleFlight",
"RC": {
"RemoteControlID": 2
}
}
}
}
Regular gamepads are not very precise and have lot of random noise. Most of the times you may see significant offsets as well (i.e. output is not zero when sticks are at zero). So this behavior is expected.
We haven't implemented it yet. This means your RC firmware will need to have a capability to do calibration for now.
First you want to make sure your RC is working in QGroundControl. If it doesn't then it will sure not work in AirSim. The PX4 mode is suitable for folks who have at least intermediate level of experience to deal with various issues related to PX4 and we would generally refer you to get help from PX4 forums.