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cluster.go
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cluster.go
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// Copyright 2017 Pilosa Corp.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pilosa
import (
"context"
"encoding/binary"
"fmt"
"hash/fnv"
"io/ioutil"
"math/rand"
"os"
"path/filepath"
"sort"
"sync"
"time"
"github.com/gogo/protobuf/proto"
"github.com/m3dbx/pilosa/internal"
"github.com/m3dbx/pilosa/logger"
"github.com/m3dbx/pilosa/roaring"
"github.com/m3dbx/pilosa/tracing"
"github.com/pkg/errors"
uuid "github.com/satori/go.uuid"
"golang.org/x/sync/errgroup"
)
const (
// defaultPartitionN is the default number of partitions in a cluster.
defaultPartitionN = 256
// ClusterState represents the state returned in the /status endpoint.
ClusterStateStarting = "STARTING"
ClusterStateDegraded = "DEGRADED" // cluster is running but we've lost some # of hosts >0 but < replicaN
ClusterStateNormal = "NORMAL"
ClusterStateResizing = "RESIZING"
// NodeState represents the state of a node during startup.
nodeStateReady = "READY"
nodeStateDown = "DOWN"
// resizeJob states.
resizeJobStateRunning = "RUNNING"
// Final states.
resizeJobStateDone = "DONE"
resizeJobStateAborted = "ABORTED"
resizeJobActionAdd = "ADD"
resizeJobActionRemove = "REMOVE"
)
// Node represents a node in the cluster.
type Node struct {
ID string `json:"id"`
URI URI `json:"uri"`
IsCoordinator bool `json:"isCoordinator"`
State string `json:"state"`
}
func (n Node) String() string {
return fmt.Sprintf("Node:%s:%s:%s", n.URI, n.State, n.ID)
}
// Nodes represents a list of nodes.
type Nodes []*Node
// Contains returns true if a node exists in the list.
func (a Nodes) Contains(n *Node) bool {
for i := range a {
if a[i] == n {
return true
}
}
return false
}
// ContainsID returns true if host matches one of the node's id.
func (a Nodes) ContainsID(id string) bool {
for _, n := range a {
if n.ID == id {
return true
}
}
return false
}
// Filter returns a new list of nodes with node removed.
func (a Nodes) Filter(n *Node) []*Node {
other := make([]*Node, 0, len(a))
for i := range a {
if a[i] != n {
other = append(other, a[i])
}
}
return other
}
// FilterID returns a new list of nodes with ID removed.
func (a Nodes) FilterID(id string) []*Node {
other := make([]*Node, 0, len(a))
for _, node := range a {
if node.ID != id {
other = append(other, node)
}
}
return other
}
// FilterURI returns a new list of nodes with URI removed.
func (a Nodes) FilterURI(uri URI) []*Node {
other := make([]*Node, 0, len(a))
for _, node := range a {
if node.URI != uri {
other = append(other, node)
}
}
return other
}
// IDs returns a list of all node IDs.
func (a Nodes) IDs() []string {
ids := make([]string, len(a))
for i, n := range a {
ids[i] = n.ID
}
return ids
}
// URIs returns a list of all uris.
func (a Nodes) URIs() []URI {
uris := make([]URI, len(a))
for i, n := range a {
uris[i] = n.URI
}
return uris
}
// Clone returns a shallow copy of nodes.
func (a Nodes) Clone() []*Node {
other := make([]*Node, len(a))
copy(other, a)
return other
}
// byID implements sort.Interface for []Node based on
// the ID field.
type byID []*Node
func (h byID) Len() int { return len(h) }
func (h byID) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
func (h byID) Less(i, j int) bool { return h[i].ID < h[j].ID }
// nodeAction represents a node that is joining or leaving the cluster.
type nodeAction struct {
node *Node
action string
}
// cluster represents a collection of nodes.
type cluster struct { // nolint: maligned
id string
Node *Node
nodes []*Node
// Hashing algorithm used to assign partitions to nodes.
Hasher Hasher
// The number of partitions in the cluster.
partitionN int
// The number of replicas a partition has.
ReplicaN int
// Threshold for logging long-running queries
longQueryTime time.Duration
// Maximum number of Set() or Clear() commands per request.
maxWritesPerRequest int
// Data directory path.
Path string
Topology *Topology
// Required for cluster Resize.
Static bool // Static is primarily used for testing in a non-gossip environment.
state string
Coordinator string
holder *Holder
broadcaster broadcaster
joiningLeavingNodes chan nodeAction
// joining is held open until this node
// receives ClusterStatus from the coordinator.
joining chan struct{}
joined bool
abortAntiEntropyCh chan struct{}
mu sync.RWMutex
jobs map[int64]*resizeJob
currentJob *resizeJob
// Close management
wg sync.WaitGroup
closing chan struct{}
logger logger.Logger
InternalClient InternalClient
}
// newCluster returns a new instance of Cluster with defaults.
func newCluster() *cluster {
return &cluster{
Hasher: &jmphasher{},
partitionN: defaultPartitionN,
ReplicaN: 1,
joiningLeavingNodes: make(chan nodeAction, 10), // buffered channel
jobs: make(map[int64]*resizeJob),
closing: make(chan struct{}),
joining: make(chan struct{}),
InternalClient: newNopInternalClient(),
logger: logger.NopLogger,
}
}
// initializeAntiEntropy is called by the anti entropy routine when it starts.
// If the AE channel is created without a routine reading from it, cluster will
// block indefinitely when calling abortAntiEntropy().
func (c *cluster) initializeAntiEntropy() {
c.mu.Lock()
c.abortAntiEntropyCh = make(chan struct{})
c.mu.Unlock()
}
// abortAntiEntropyQ checks whether the cluster wants to abort the anti entropy
// process (so that it can resize). It does not block.
func (c *cluster) abortAntiEntropyQ() bool {
select {
case <-c.abortAntiEntropyCh:
return true
default:
return false
}
}
// abortAntiEntropy blocks until the anti-entropy routine calls abortAntiEntropyQ
func (c *cluster) abortAntiEntropy() {
if c.abortAntiEntropyCh != nil {
c.abortAntiEntropyCh <- struct{}{}
}
}
func (c *cluster) coordinatorNode() *Node {
c.mu.RLock()
defer c.mu.RUnlock()
return c.unprotectedCoordinatorNode()
}
// unprotectedCoordinatorNode returns the coordinator node.
func (c *cluster) unprotectedCoordinatorNode() *Node {
return c.unprotectedNodeByID(c.Coordinator)
}
// isCoordinator is true if this node is the coordinator.
func (c *cluster) isCoordinator() bool {
c.mu.RLock()
defer c.mu.RUnlock()
return c.unprotectedIsCoordinator()
}
func (c *cluster) unprotectedIsCoordinator() bool {
return c.Coordinator == c.Node.ID
}
// setCoordinator tells the current node to become the
// Coordinator. In response to this, the current node
// will consider itself coordinator and update the other
// nodes with its version of Cluster.Status.
func (c *cluster) setCoordinator(n *Node) error {
c.mu.Lock()
// Verify that the new Coordinator value matches
// this node.
if c.Node.ID != n.ID {
c.mu.Unlock()
return fmt.Errorf("coordinator node does not match this node")
}
// Update IsCoordinator on all nodes (locally).
_ = c.unprotectedUpdateCoordinator(n)
c.mu.Unlock()
// Send the update coordinator message to all nodes.
err := c.broadcaster.SendSync(
&UpdateCoordinatorMessage{
New: n,
})
if err != nil {
return fmt.Errorf("problem sending UpdateCoordinator message: %v", err)
}
// Broadcast cluster status.
return c.broadcaster.SendSync(c.status())
}
// updateCoordinator updates this nodes Coordinator value as well as
// changing the corresponding node's IsCoordinator value
// to true, and sets all other nodes to false. Returns true if the value
// changed.
func (c *cluster) updateCoordinator(n *Node) bool { // nolint: unparam
c.mu.Lock()
defer c.mu.Unlock()
return c.unprotectedUpdateCoordinator(n)
}
func (c *cluster) unprotectedUpdateCoordinator(n *Node) bool {
var changed bool
if c.Coordinator != n.ID {
c.Coordinator = n.ID
changed = true
}
for _, node := range c.nodes {
if node.ID == n.ID {
node.IsCoordinator = true
} else {
node.IsCoordinator = false
}
}
return changed
}
// addNode adds a node to the Cluster and updates and saves the
// new topology. unprotected.
func (c *cluster) addNode(node *Node) error {
// If the node being added is the coordinator, set it for this node.
if node.IsCoordinator {
c.Coordinator = node.ID
}
// add to cluster
if !c.addNodeBasicSorted(node) {
return nil
}
// add to topology
if c.Topology == nil {
return fmt.Errorf("Cluster.Topology is nil")
}
if !c.Topology.addID(node.ID) {
return nil
}
c.Topology.nodeStates[node.ID] = node.State
// save topology
return c.saveTopology()
}
// removeNode removes a node from the Cluster and updates and saves the
// new topology. unprotected.
func (c *cluster) removeNode(nodeID string) error {
// remove from cluster
c.removeNodeBasicSorted(nodeID)
// remove from topology
if c.Topology == nil {
return fmt.Errorf("Cluster.Topology is nil")
}
if !c.Topology.removeID(nodeID) {
return nil
}
// save topology
return c.saveTopology()
}
// nodeIDs returns the list of IDs in the cluster.
func (c *cluster) nodeIDs() []string {
return Nodes(c.nodes).IDs()
}
func (c *cluster) unprotectedSetID(id string) {
// Don't overwrite ClusterID.
if c.id != "" {
return
}
c.id = id
// Make sure the Topology is updated.
c.Topology.clusterID = c.id
}
func (c *cluster) State() string {
c.mu.RLock()
defer c.mu.RUnlock()
return c.state
}
func (c *cluster) SetState(state string) {
c.mu.Lock()
c.unprotectedSetState(state)
c.mu.Unlock()
}
func (c *cluster) unprotectedSetState(state string) {
// Ignore cases where the state hasn't changed.
if state == c.state {
return
}
c.logger.Printf("change cluster state from %s to %s on %s", c.state, state, c.Node.ID)
var doCleanup bool
switch state {
case ClusterStateNormal, ClusterStateDegraded:
// If state is RESIZING -> NORMAL then run cleanup.
if c.state == ClusterStateResizing {
doCleanup = true
}
}
c.state = state
if state == ClusterStateResizing {
c.abortAntiEntropy()
}
// TODO: consider NOT running cleanup on an active node that has
// been removed.
// It's safe to do a cleanup after state changes back to normal.
if doCleanup {
var cleaner holderCleaner
cleaner.Node = c.Node
cleaner.Holder = c.holder
cleaner.Cluster = c
cleaner.Closing = c.closing
// Clean holder.
if err := cleaner.CleanHolder(); err != nil {
c.logger.Printf("holder clean error: err=%s", err)
}
}
}
func (c *cluster) setMyNodeState(state string) {
c.mu.Lock()
defer c.mu.Unlock()
c.Node.State = state
for i, n := range c.nodes {
if n.ID == c.Node.ID {
c.nodes[i].State = state
}
}
}
func (c *cluster) setNodeState(state string) error { // nolint: unparam
c.setMyNodeState(state)
if c.isCoordinator() {
return c.receiveNodeState(c.Node.ID, state)
}
// Send node state to coordinator.
ns := &NodeStateMessage{
NodeID: c.Node.ID,
State: state,
}
c.logger.Printf("sending state %s (%s)", state, c.Coordinator)
if err := c.sendTo(c.coordinatorNode(), ns); err != nil {
return fmt.Errorf("sending node state error: err=%s", err)
}
return nil
}
// receiveNodeState sets node state in Topology in order for the
// Coordinator to keep track of, during startup, which nodes have
// finished opening their Holder.
func (c *cluster) receiveNodeState(nodeID string, state string) error {
c.mu.Lock()
defer c.mu.Unlock()
if !c.unprotectedIsCoordinator() {
return nil
}
c.Topology.mu.Lock()
changed := false
if c.Topology.nodeStates[nodeID] != state {
changed = true
c.Topology.nodeStates[nodeID] = state
for i, n := range c.nodes {
if n.ID == nodeID {
c.nodes[i].State = state
}
}
}
c.Topology.mu.Unlock()
c.logger.Printf("received state %s (%s)", state, nodeID)
if changed {
return c.unprotectedSetStateAndBroadcast(c.determineClusterState())
}
return nil
}
// determineClusterState is unprotected.
func (c *cluster) determineClusterState() (clusterState string) {
if c.state == ClusterStateResizing {
return ClusterStateResizing
}
if c.haveTopologyAgreement() && c.allNodesReady() {
return ClusterStateNormal
}
if len(c.Topology.nodeIDs)-len(c.nodeIDs()) < c.ReplicaN && c.allNodesReady() {
return ClusterStateDegraded
}
return ClusterStateStarting
}
func (c *cluster) status() *ClusterStatus {
c.mu.RLock()
defer c.mu.RUnlock()
return c.unprotectedStatus()
}
// unprotectedStatus returns the the cluster's status including what nodes it contains, its ID, and current state.
func (c *cluster) unprotectedStatus() *ClusterStatus {
return &ClusterStatus{
ClusterID: c.id,
State: c.state,
Nodes: c.nodes,
}
}
func (c *cluster) nodeByID(id string) *Node {
c.mu.RLock()
defer c.mu.RUnlock()
return c.unprotectedNodeByID(id)
}
// unprotectedNodeByID returns a node reference by ID.
func (c *cluster) unprotectedNodeByID(id string) *Node {
for _, n := range c.nodes {
if n.ID == id {
return n
}
}
return nil
}
func (c *cluster) topologyContainsNode(id string) bool {
c.Topology.mu.RLock()
defer c.Topology.mu.RUnlock()
for _, nid := range c.Topology.nodeIDs {
if id == nid {
return true
}
}
return false
}
// nodePositionByID returns the position of the node in slice c.Nodes.
func (c *cluster) nodePositionByID(nodeID string) int {
for i, n := range c.nodes {
if n.ID == nodeID {
return i
}
}
return -1
}
// addNodeBasicSorted adds a node to the cluster, sorted by id. Returns a
// pointer to the node and true if the node was added. unprotected.
func (c *cluster) addNodeBasicSorted(node *Node) bool {
n := c.unprotectedNodeByID(node.ID)
if n != nil {
if n.State != node.State || n.IsCoordinator != node.IsCoordinator || n.URI != node.URI {
n.State = node.State
n.IsCoordinator = node.IsCoordinator
n.URI = node.URI
return true
}
return false
}
c.nodes = append(c.nodes, node)
// All hosts must be merged in the same order on all nodes in the cluster.
sort.Sort(byID(c.nodes))
return true
}
// Nodes returns a copy of the slice of nodes in the cluster. Safe for
// concurrent use, result may be modified.
func (c *cluster) Nodes() []*Node {
c.mu.Lock()
defer c.mu.Unlock()
ret := make([]*Node, len(c.nodes))
copy(ret, c.nodes)
return ret
}
// removeNodeBasicSorted removes a node from the cluster, maintaining the sort
// order. Returns true if the node was removed. unprotected.
func (c *cluster) removeNodeBasicSorted(nodeID string) bool {
i := c.nodePositionByID(nodeID)
if i < 0 {
return false
}
copy(c.nodes[i:], c.nodes[i+1:])
c.nodes[len(c.nodes)-1] = nil
c.nodes = c.nodes[:len(c.nodes)-1]
return true
}
// frag is a struct of basic fragment information.
type frag struct {
field string
view string
shard uint64
}
func fragsDiff(a, b []frag) []frag {
m := make(map[frag]uint64)
for _, y := range b {
m[y]++
}
var ret []frag
for _, x := range a {
if m[x] > 0 {
m[x]--
continue
}
ret = append(ret, x)
}
return ret
}
type fragsByHost map[string][]frag
type viewsByField map[string][]string
func (a viewsByField) addView(field, view string) {
a[field] = append(a[field], view)
}
func (c *cluster) fragsByHost(idx *Index) fragsByHost {
// fieldViews is a map of field to slice of views.
fieldViews := make(viewsByField)
for _, field := range idx.Fields() {
for _, view := range field.views() {
fieldViews.addView(field.Name(), view.name)
}
}
return c.fragCombos(idx.Name(), idx.AvailableShards(), fieldViews)
}
// fragCombos returns a map (by uri) of lists of fragments for a given index
// by creating every combination of field/view specified in `fieldViews` up
// for the given set of shards with data.
func (c *cluster) fragCombos(idx string, availableShards *roaring.Bitmap, fieldViews viewsByField) fragsByHost {
t := make(fragsByHost)
availableShards.ForEach(func(i uint64) {
nodes := c.shardNodes(idx, i)
for _, n := range nodes {
// for each field/view combination:
for field, views := range fieldViews {
for _, view := range views {
t[n.ID] = append(t[n.ID], frag{field, view, i})
}
}
}
})
return t
}
// diff compares c with another cluster and determines if a node is being
// added or removed. An error is returned for any case other than where
// exactly one node is added or removed. unprotected.
func (c *cluster) diff(other *cluster) (action string, nodeID string, err error) {
lenFrom := len(c.nodes)
lenTo := len(other.nodes)
// Determine if a node is being added or removed.
if lenFrom == lenTo {
return "", "", errors.New("clusters are the same size")
}
if lenFrom < lenTo {
// Adding a node.
if lenTo-lenFrom > 1 {
return "", "", errors.New("adding more than one node at a time is not supported")
}
action = resizeJobActionAdd
// Determine the node ID that is being added.
for _, n := range other.nodes {
if c.unprotectedNodeByID(n.ID) == nil {
nodeID = n.ID
break
}
}
} else if lenFrom > lenTo {
// Removing a node.
if lenFrom-lenTo > 1 {
return "", "", errors.New("removing more than one node at a time is not supported")
}
action = resizeJobActionRemove
// Determine the node ID that is being removed.
for _, n := range c.nodes {
if other.unprotectedNodeByID(n.ID) == nil {
nodeID = n.ID
break
}
}
}
return action, nodeID, nil
}
// fragSources returns a list of ResizeSources - for each node in the `to` cluster -
// required to move from cluster `c` to cluster `to`. unprotected.
func (c *cluster) fragSources(to *cluster, idx *Index) (map[string][]*ResizeSource, error) {
m := make(map[string][]*ResizeSource)
// Determine if a node is being added or removed.
action, diffNodeID, err := c.diff(to)
if err != nil {
return nil, errors.Wrap(err, "diffing")
}
// Initialize the map with all the nodes in `to`.
for _, n := range to.nodes {
m[n.ID] = nil
}
// If a node is being added, the source can be confined to the
// primary fragments (i.e. no need to use replicas as source data).
// In this case, source fragments can be based on a cluster with
// replica = 1.
// If a node is being removed, however, then it will most likely
// require that a replica fragment be the source data.
srcCluster := c
if action == resizeJobActionAdd && c.ReplicaN > 1 {
srcCluster = newCluster()
srcCluster.nodes = Nodes(c.nodes).Clone()
srcCluster.Hasher = c.Hasher
srcCluster.partitionN = c.partitionN
srcCluster.ReplicaN = 1
}
// Represents the fragment location for the from/to clusters.
fFrags := c.fragsByHost(idx)
tFrags := to.fragsByHost(idx)
// srcFrags is the frag map based on a source cluster of replica = 1.
srcFrags := srcCluster.fragsByHost(idx)
// srcNodesByFrag is the inverse representation of srcFrags.
srcNodesByFrag := make(map[frag]string)
for nodeID, frags := range srcFrags {
// If a node is being removed, don't consider it as a source.
if action == resizeJobActionRemove && nodeID == diffNodeID {
continue
}
for _, frag := range frags {
srcNodesByFrag[frag] = nodeID
}
}
// Get the frag diff for each nodeID.
diffs := make(fragsByHost)
for nodeID, frags := range tFrags {
if _, ok := fFrags[nodeID]; ok {
diffs[nodeID] = fragsDiff(frags, fFrags[nodeID])
} else {
diffs[nodeID] = frags
}
}
// Get the ResizeSource for each diff.
for nodeID, diff := range diffs {
m[nodeID] = []*ResizeSource{}
for _, frag := range diff {
// If there is no valid source node ID for a fragment,
// it likely means that the replica factor was not
// high enough for the remaining nodes to contain
// the fragment.
srcNodeID, ok := srcNodesByFrag[frag]
if !ok {
return nil, errors.New("not enough data to perform resize (replica factor may need to be increased)")
}
src := &ResizeSource{
Node: c.unprotectedNodeByID(srcNodeID),
Index: idx.Name(),
Field: frag.field,
View: frag.view,
Shard: frag.shard,
}
m[nodeID] = append(m[nodeID], src)
}
}
return m, nil
}
// partition returns the partition that a shard belongs to.
func (c *cluster) partition(index string, shard uint64) int {
var buf [8]byte
binary.BigEndian.PutUint64(buf[:], shard)
// Hash the bytes and mod by partition count.
h := fnv.New64a()
h.Write([]byte(index))
h.Write(buf[:])
return int(h.Sum64() % uint64(c.partitionN))
}
// ShardNodes returns a list of nodes that own a fragment. Safe for concurrent use.
func (c *cluster) ShardNodes(index string, shard uint64) []*Node {
c.mu.RLock()
defer c.mu.RUnlock()
return c.shardNodes(index, shard)
}
// shardNodes returns a list of nodes that own a fragment. unprotected
func (c *cluster) shardNodes(index string, shard uint64) []*Node {
return c.partitionNodes(c.partition(index, shard))
}
// ownsShard returns true if a host owns a fragment.
func (c *cluster) ownsShard(nodeID string, index string, shard uint64) bool {
return Nodes(c.shardNodes(index, shard)).ContainsID(nodeID)
}
// partitionNodes returns a list of nodes that own a partition. unprotected.
func (c *cluster) partitionNodes(partitionID int) []*Node {
// Default replica count to between one and the number of nodes.
// The replica count can be zero if there are no nodes.
replicaN := c.ReplicaN
if replicaN > len(c.nodes) {
replicaN = len(c.nodes)
} else if replicaN == 0 {
replicaN = 1
}
// Determine primary owner node.
nodeIndex := c.Hasher.Hash(uint64(partitionID), len(c.nodes))
// Collect nodes around the ring.
nodes := make([]*Node, replicaN)
for i := 0; i < replicaN; i++ {
nodes[i] = c.nodes[(nodeIndex+i)%len(c.nodes)]
}
return nodes
}
// containsShards is like OwnsShards, but it includes replicas.
func (c *cluster) containsShards(index string, availableShards *roaring.Bitmap, node *Node) []uint64 {
var shards []uint64
availableShards.ForEach(func(i uint64) {
p := c.partition(index, i)
// Determine the nodes for partition.
nodes := c.partitionNodes(p)
for _, n := range nodes {
if n.ID == node.ID {
shards = append(shards, i)
}
}
})
return shards
}
// Hasher represents an interface to hash integers into buckets.
type Hasher interface {
// Hashes the key into a number between [0,N).
Hash(key uint64, n int) int
}
// jmphasher represents an implementation of jmphash. Implements Hasher.
type jmphasher struct{}
// Hash returns the integer hash for the given key.
func (h *jmphasher) Hash(key uint64, n int) int {
b, j := int64(-1), int64(0)
for j < int64(n) {
b = j
key = key*uint64(2862933555777941757) + 1
j = int64(float64(b+1) * (float64(int64(1)<<31) / float64((key>>33)+1)))
}
return int(b)
}
func (c *cluster) setup() error {
// Cluster always comes up in state STARTING until cluster membership is determined.
c.state = ClusterStateStarting
// Load topology file if it exists.
if err := c.loadTopology(); err != nil {
return errors.Wrap(err, "loading topology")
}
c.id = c.Topology.clusterID
// Only the coordinator needs to consider the .topology file.
if c.isCoordinator() {
err := c.considerTopology()
if err != nil {
return errors.Wrap(err, "considerTopology")
}
}
// Add the local node to the cluster.
err := c.addNode(c.Node)
if err != nil {
return errors.Wrap(err, "adding local node")
}
return nil
}
func (c *cluster) open() error {
err := c.setup()
if err != nil {
return errors.Wrap(err, "setting up cluster")
}
return c.waitForStarted()
}
func (c *cluster) waitForStarted() error {
// If not coordinator then wait for ClusterStatus from coordinator.
if !c.isCoordinator() {
// In the case where a node has been restarted and memberlist has
// not had enough time to determine the node went down/up, then
// the coorninator needs to be alerted that this node is back up
// (and now in a state of STARTING) so that it can be put to the correct
// cluster state.
// TODO: Because the normal code path already sends a NodeJoin event (via
// memberlist), this it a bit redundant in most cases. Perhaps determine
// that the node has been restarted and don't do this step.
msg := &NodeEvent{
Event: NodeJoin,
Node: c.Node,
}
if err := c.broadcaster.SendSync(msg); err != nil {
return fmt.Errorf("sending restart NodeJoin: %v", err)
}
c.logger.Printf("%v wait for joining to complete", c.Node.ID)
<-c.joining
c.logger.Printf("joining has completed")
}
return nil
}
func (c *cluster) close() error {
// Notify goroutines of closing and wait for completion.
close(c.closing)
c.wg.Wait()
return nil
}
func (c *cluster) markAsJoined() {
if !c.joined {
c.joined = true
close(c.joining)
}
}
// needTopologyAgreement is unprotected.
func (c *cluster) needTopologyAgreement() bool {
return (c.state == ClusterStateStarting || c.state == ClusterStateDegraded) && !stringSlicesAreEqual(c.Topology.nodeIDs, c.nodeIDs())
}
// haveTopologyAgreement is unprotected.
func (c *cluster) haveTopologyAgreement() bool {
if c.Static {
return true
}