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DMA2D causes hard fault in lv_draw_stm32_dma2d_blend_fill() function #3
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Thank you for pointing it out! Could you send a pull request? |
I see that being done here and a few other places in |
Oh I see, it's correct in LVGL |
Oh, nice! I think we should do this:
I'll do it when testing this DMA2D of v9. |
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I found the problem with the lv_draw_stm32_dma2d_blend_fill() function. You need to add the following to the DMA2D configuration in the function to prevent the hard fault:
DMA2D->OPFCCR = LV_DMA2D_COLOR_FORMAT;
Dan
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