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Proper depth occlusion for multi-splats scenes #19

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jo-chemla opened this issue Feb 23, 2024 · 0 comments
Open

Proper depth occlusion for multi-splats scenes #19

jo-chemla opened this issue Feb 23, 2024 · 0 comments

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@jo-chemla
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First of all, thanks for this great library and docs! Two quick questions:

  • Could you implement better z-depth based occlusion for multiple splats in the same scene? Might not be the simplest feature since the whole renderer/rasterizer projects transparent ellipsoids onto the camera plane. But since the color rendering is so good, blending ellipsoids z-depth with the same transparency blending could lead to a pretty correct z-depth for the splat - which would therefore lead to correct depth-fighting for multi-splats scenes, which is atm pretty terrible.
  • Will the LumaSplatsWebGL/LumaSplatsThree libraries themselves be open-sourced at some point?
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