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I did run some captures in WebXR with my Quest3 and I was surprised it runs! It's smooth but get slow when looking at detailed objects in the scene (main subject).
Is there a way to optimize the splat or add some options in the viewer to make the rendering faster for Mixed reality devices?
Subsample the number of splats?
Reduce the volume of the scene? (remove parts)
Other optimization?
Thanks!
The text was updated successfully, but these errors were encountered:
Congrats for the great work!
I did run some captures in WebXR with my Quest3 and I was surprised it runs! It's smooth but get slow when looking at detailed objects in the scene (main subject).
Is there a way to optimize the splat or add some options in the viewer to make the rendering faster for Mixed reality devices?
Thanks!
The text was updated successfully, but these errors were encountered: