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Lack.cpp
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Lack.cpp
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//---------------------------------------------------------------------------//
// コメント : 2pixel以上の欠けているような状態の角の処理
//---------------------------------------------------------------------------//
#include "util.h"
#include "define.h"
#include "Lack.h"
//---------------------------------------------------------------------------//
// モード 1
// |
// __| 1
//---------------------------------------------------------------------------//
template<typename PixelType>
void LackMode01Execute( BlendingInfo<PixelType> *info )
{
long h, v, width;
long range;
PixelType *in_ptr = info->in_ptr;
PF_LayerDef *input = info->input;
width = GET_WIDTH( input );
h = info->core[0].length; // left
v = info->core[2].length; // top
range = info->range;
// モード01に該当するか調べる
if( ComparePixel( info->in_target, info->in_target - width - 1))
{
return;
}
if( (3 >= h && h >= 2) && (3 >= v && v >= 2))
{
// ブレンド
PixelType ref0, ref1, ref2, ref_temp, src;
src = in_ptr[ info->in_target ];
ref0 = in_ptr[ info->in_target+1 ];
ref1 = in_ptr[ info->in_target+width ];
ref2 = in_ptr[ info->in_target+width+1 ];
ref_temp.red = (ref0.red + ref1.red + ref2.red) / 3;
ref_temp.green = (ref0.green + ref1.green + ref2.green) / 3;
ref_temp.blue = (ref0.blue + ref1.blue + ref2.blue) / 3;
ref_temp.alpha = (ref0.alpha + ref1.alpha + ref2.alpha) / 3;
BlendingPixelf( &src, &ref_temp, &info->out_ptr[ info->out_target ], 0.5f );
// if( info->LineWeight == 1.0f )
// {
// DEBUG_PIXEL( info->output, info->out_target, 2 );
// }
}
}
//---------------------------------------------------------------------------//
// モード 2
// __
// |
// | 2
//---------------------------------------------------------------------------//
template<typename PixelType>
void LackMode02Execute( BlendingInfo<PixelType> *info )
{
// モード02に該当するか調べる
long h, v, width;
long range;
PixelType *in_ptr = info->in_ptr;
PF_LayerDef *input = info->input;
width = GET_WIDTH( input );
h = info->core[0].length; // left
v = info->core[3].length; // bottom
range = info->range;
// モード01に該当するか調べる
if(ComparePixel( info->in_target, info->in_target + width - 1))
{
return;
}
// ブレンド
if( (3 >= h && h >= 2) && (3 >= v && v >= 2))
{
PixelType ref0, ref1, ref2, ref_temp, src;
src = in_ptr[ info->in_target ];
ref0 = in_ptr[ info->in_target+1 ];
ref1 = in_ptr[ info->in_target-width ];
ref2 = in_ptr[ info->in_target-width+1 ];
ref_temp.red = (ref0.red + ref1.red + ref2.red) / 3;
ref_temp.green = (ref0.green + ref1.green + ref2.green) / 3;
ref_temp.blue = (ref0.blue + ref1.blue + ref2.blue) / 3;
ref_temp.alpha = (ref0.alpha + ref1.alpha + ref2.alpha) / 3;
BlendingPixelf( &src, &ref_temp, &info->out_ptr[ info->out_target ], 0.5f );
// if( info->LineWeight == 1.0f )
// {
// DEBUG_PIXEL( info->output, info->out_target, 3 );
// }
}
}
//---------------------------------------------------------------------------//
// モード 3,4
//
// |
// |__ 3
// ___
// |
// | 4
//
//---------------------------------------------------------------------------//
template<typename PixelType>
void LackMode0304Execute( BlendingInfo<PixelType> *info )
{
long i, j, target, h, v, width;
long range;
PixelType *in_ptr = info->in_ptr;
PF_LayerDef *input = info->input;
h = 1;
v = 1;
target = info->in_target;
input = info->input;
width = GET_WIDTH( input );
range = info->range;
// モード3に該当するのかチェック
if( ComparePixelEqual( target, target - width + 1) &&
ComparePixel( target, target + width ))
{
//-------------------------------
// モード03
//-------------------------------
//-------------------------------
// 長さカウント
//-------------------------------
// →
for( i=info->i; i<input->width-1; i++, target++ )
{
if( ComparePixel( target, target+1 ) ||
ComparePixel( target+width, target+width+1 ))
{
break;
}
h++;
}
// ↑
target = info->in_target;
for( j=info->j; j>1; j--, target-=width )
{
if( ComparePixel( target, target-width ) ||
ComparePixel( target-1, target-1 - width ))
{
break;
}
v++;
}
if( (3 >= h && h >= 2) && (3 >= v && v >= 2))
{
PixelType ref0, ref1, ref2, ref_temp, src;
src = in_ptr[ info->in_target ];
ref0 = in_ptr[ info->in_target-1 ];
ref1 = in_ptr[ info->in_target+width ];
ref2 = in_ptr[ info->in_target+width-1 ];
ref_temp.red = (ref0.red + ref1.red + ref2.red) / 3;
ref_temp.green = (ref0.green + ref1.green + ref2.green) / 3;
ref_temp.blue = (ref0.blue + ref1.blue + ref2.blue) / 3;
ref_temp.alpha = (ref0.alpha + ref1.alpha + ref2.alpha) / 3;
BlendingPixelf( &src, &ref_temp, &info->out_ptr[ info->out_target], 0.5f );
// if( info->LineWeight == 1.0f )
// {
// DEBUG_PIXEL( info->output, info->out_target, 0 );
// }
}
}
// モード04に該当するかチェック
else if(ComparePixelEqual( target, target + width + 1) &&
ComparePixel( target, target - width ))
{
//-------------------------------
// モード04
//-------------------------------
//-------------------------------
// 長さカウント
//-------------------------------
// →
for( i=info->i; i<input->width-1; i++, target++ )
{
if( ComparePixel( target, target+1 ) ||
ComparePixel( target-width, target-width+1 ))
{
break;
}
h++;
}
// ↓
target = info->in_target;
for( j=info->j; j<input->height-1; j++, target+=width )
{
if( ComparePixel( target, target+width ) ||
ComparePixel( target-1, target-1 + width ))
{
break;
}
v++;
}
if( (3 >= h && h >= 2) && (3 >= v && v >= 2))
{
PixelType ref0, ref1, ref2, ref_temp, src;
src = in_ptr[ info->in_target ];
ref0 = in_ptr[ info->in_target-1 ];
ref1 = in_ptr[ info->in_target-width ];
ref2 = in_ptr[ info->in_target-width-1 ];
ref_temp.red = (ref0.red + ref1.red + ref2.red) / 3;
ref_temp.green = (ref0.green + ref1.green + ref2.green) / 3;
ref_temp.blue = (ref0.blue + ref1.blue + ref2.blue) / 3;
ref_temp.alpha = (ref0.alpha + ref1.alpha + ref2.alpha) / 3;
BlendingPixelf( &src, &ref_temp, &info->out_ptr[ info->out_target ], 0.5f );
// if( info->LineWeight == 1.0f )
// {
// DEBUG_PIXEL( info->output, info->out_target, 1 );
// }
}
}
}
// 明示的インスタンス化宣言
template void LackMode01Execute<PF_Pixel8>( BlendingInfo<PF_Pixel8> *info );
template void LackMode01Execute<PF_Pixel16>( BlendingInfo<PF_Pixel16> *info );
template void LackMode02Execute<PF_Pixel8>( BlendingInfo<PF_Pixel8> *info );
template void LackMode02Execute<PF_Pixel16>( BlendingInfo<PF_Pixel16> *info );
template void LackMode0304Execute<PF_Pixel8>( BlendingInfo<PF_Pixel8> *info );
template void LackMode0304Execute<PF_Pixel16>( BlendingInfo<PF_Pixel16> *info );