WebGPU Library #264
Replies: 2 comments 3 replies
-
Hey! I do recall seeing your message in Slack and I did check it out before. A pure WebGPU bindings module & library would be great! It does make sense to combine efforts to prevent duplicate work. I am all for it. Currently, I have all the WebGPU bindings baked into the core module inside a single package for LittleKt. It already seems your bindings have almost everything needed in LittleKt which is great. Would love to see getting WebGPU bindings for mobile, somehow, in the future 😃. |
Beta Was this translation helpful? Give feedback.
-
I hate JNI, that's now a fact, but Android will be supported on the next release : |
Beta Was this translation helpful? Give feedback.
-
Hello,
I've been working on WebGPU bindings for a while now, with the ultimate goal of creating a Korge backend using it. You can check out the project here: https://github.com/wgpu4k/wgpu4k
I'm reaching out to see if you'd be interested in collaborating on a shared library dedicated to WebGPU that could be used across various projects. I recently spoke with a contributor from https://github.com/openrndr who also seemed interested.
The idea is to combine our efforts to build a reliable and robust binding. By working together, we can leverage each other's experience and avoid duplicating efforts.
Beta Was this translation helpful? Give feedback.
All reactions