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update-variations.py
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update-variations.py
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#!/usr/bin/python3
import os
import sys
from constants import Y_HEX_ACCENT1, Y_HEX_ACCENT2
from constants import y_hex_colors1, y_hex_colors2
def change_value (key, value, file):
if value is not None:
command = "sed -i '/%(key)s=/c\%(key)s=%(value)s' %(file)s" % {'key':key, 'value':value, 'file':file}
else:
command = "sed -i '/%(key)s=/d' %(file)s" % {'key':key, 'file':file}
os.system(command)
def usage ():
print ("Usage: update-variations.py color")
print ("color can be 'Aqua', 'Blue', 'Grey', 'Orange', 'Pink', 'Purple', 'Red', 'Sand', 'Teal' or 'All'.")
sys.exit(1)
def update_color (color):
variation = "src/Mint-Y/variations/%s" % color
print("updating %s" % variation)
os.system("rm -rf %s" % variation)
os.system("mkdir -p %s/gtk-2.0" % variation)
os.system("mkdir -p %s/gtk-3.0" % variation)
os.system("mkdir -p %s/gtk-4.0" % variation)
os.system("mkdir -p %s/xfwm4" % variation)
os.system("mkdir -p %s/xfwm4-dark" % variation)
# Copy assets files
assets = []
assets.append("gtk-2.0/assets.svg")
assets.append("gtk-2.0/assets-dark.svg")
assets.append("gtk-3.0/assets.svg")
assets.append("gtk-4.0/assets.svg")
assets.append("xfwm4/assets.svg")
assets.append("xfwm4-dark/assets.svg")
files = []
files.append("gtk-2.0/assets")
files.append("gtk-2.0/assets-dark")
files.append("gtk-2.0/assets.txt")
files.append("gtk-2.0/render-assets.sh")
files.append("gtk-2.0/render-dark-assets.sh")
files.append("gtk-3.0/assets")
files.append("gtk-3.0/assets.txt")
files.append("gtk-3.0/render-assets.sh")
files.append("gtk-4.0/assets")
files.append("gtk-4.0/assets.txt")
files.append("gtk-4.0/render-assets.sh")
files.append("xfwm4/render-assets.sh")
files.append("xfwm4/assets.txt")
files.append("xfwm4-dark/render-assets.sh")
files.append("xfwm4-dark/assets.txt")
for file in files:
os.system("cp -R src/Mint-Y/%s %s/%s" % (file, variation, file))
for asset in assets:
os.system("cp -R src/Mint-Y/%s %s/%s" % (asset, variation, asset))
# Update assets svg
for asset in assets:
asset_path = "%s/%s" % (variation, asset)
for accent in Y_HEX_ACCENT1:
os.system("sed -i s'/%(accent)s/%(color_accent)s/gI' %(file)s" % {'accent': accent, 'color_accent': y_hex_colors1[color], 'file': asset_path})
for accent in Y_HEX_ACCENT2:
os.system("sed -i s'/%(accent)s/%(color_accent)s/gI' %(file)s" % {'accent': accent, 'color_accent': y_hex_colors2[color], 'file': asset_path})
# Render assets
os.chdir(variation)
os.chdir("gtk-2.0")
os.system("rm -rf assets/*")
os.system("rm -rf assets-dark/*")
os.system("./render-assets.sh")
os.system("./render-dark-assets.sh")
os.chdir("../gtk-3.0/")
os.system("rm -rf assets/*")
os.system("./render-assets.sh")
os.chdir("../gtk-4.0/")
os.system("rm -rf assets/*")
os.system("./render-assets.sh")
os.chdir("../xfwm4/")
os.system("rm -rf *.png")
os.system("./render-assets.sh")
os.chdir("../xfwm4-dark/")
os.system("rm -rf *.png")
os.system("./render-assets.sh")
os.chdir(curdir)
if len(sys.argv) < 2:
usage()
else:
color_variation = sys.argv[1]
if not color_variation in ["Aqua", "Blue", "Grey", "Orange", "Pink", "Purple", "Red", "Sand", "Teal", "All"]:
usage()
# Mint-Y variations
curdir = os.getcwd()
if color_variation == "All":
for color in y_hex_colors1.keys():
update_color(color)
else:
update_color(color_variation)