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Advanced Tactics
Spartwo edited this page Oct 25, 2024
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6 revisions
Use zzzzz_000_TU_Restock_000 instead of 000_TU_Restock_000, and zzzzz_999_TU_Restock_Recolour_000 for another one respectively, and add !MODULE[KSPTextureSwitch],* {}
to Default file
@PART[toroidalAerospike]:FOR[zzzzz_000_TU_Restock_000]:NEEDS[TexturesUnlimited&Restock]
{
!MODULE[KSPTextureSwitch],* {}
MODULE
...
Copy the @MATERIAL {}
and remove @
from the start
- Default:
shader = KSP/Emissive/Bumped Specular
- Recolour:
shader = TU/Metallic
keyword = TU_RECOLOR
@MATERIAL
{
... lalala as usual
}
MATERIAL
{
shader = KSP/Emissive/Bumped Specular
... lalala as usual
}
and
@MATERIAL
{
... lalala as usual
}
MATERIAL
{
shader = TU/Metallic
keyword = TU_RECOLOR
... lalala as usual
}