diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml index dedba3d..656ae17 100644 --- a/.github/workflows/main.yml +++ b/.github/workflows/main.yml @@ -16,12 +16,11 @@ jobs: fail-fast: false matrix: platform: - - { name: Windows (MSVC), os: windows-2019, shell: sh, msvc: true, artifact: 'SDL3_gpu_shadercross-VC-x64' } - - { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL3_gpu_shadercross-mingw64' } - - { name: Ubuntu 20.04, os: ubuntu-20.04, shell: sh, artifact: 'SDL3_gpu_shadercross-linux-x64' } - - { name: Steam Linux Runtime (Sniper), os: ubuntu-latest, shell: sh, artifact: 'SDL3_gpu_shadercross-slrsniper', container: 'registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta' } - - { name: macOS, os: macos-latest, shell: sh, artifact: 'SDL3_gpu_shadercross-macos-x64' } - + - { name: Windows (MSVC), os: windows-2019, build-spirv-cross: true, vendored: false, shell: sh, msvc: true, artifact: 'SDL3_gpu_shadercross-VC-x64' } + - { name: Windows (mingw64), os: windows-latest, build-spirv-cross: false, vendored: false, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL3_gpu_shadercross-mingw64' } + - { name: Ubuntu 22.04, os: ubuntu-22.04, build-spirv-cross: true, vendored: false, shell: sh, artifact: 'SDL3_gpu_shadercross-linux-x64' } + - { name: Steam Linux Runtime (Sniper), os: ubuntu-latest, build-spirv-cross: false, vendored: true, shell: sh, artifact: 'SDL3_gpu_shadercross-slrsniper', container: 'registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta' } + - { name: macOS, os: macos-latest, build-spirv-cross: true, vendored: true, shell: sh, artifact: 'SDL3_gpu_shadercross-macos-arm64' } steps: - uses: actions/checkout@v4 @@ -43,6 +42,7 @@ jobs: ${{ matrix.platform.msys-env }}-cmake ${{ matrix.platform.msys-env }}-gcc ${{ matrix.platform.msys-env }}-ninja + ${{ (!matrix.platform.vendored && format('{0}-spirv-cross', matrix.platform.msys-env)) || '' }} - name: Set up SDL id: sdl uses: libsdl-org/setup-sdl@main @@ -58,7 +58,7 @@ jobs: # patchelf is needed to fix the runpath of libSDL3.so.0 wget https://github.com/NixOS/patchelf/releases/download/0.18.0/patchelf-0.18.0-x86_64.tar.gz tar xf patchelf-0.18.0-x86_64.tar.gz ./bin/patchelf - echo "$PWD/bin" >>$GITHUB_PATH + echo "${PWD}/bin" >>$GITHUB_PATH # libxrandr-dev is needed by vulkan-loader sudo apt-get update -y @@ -69,18 +69,39 @@ jobs: # bison is needed by vkd3d brew install bison echo "/opt/homebrew/opt/bison/bin" >>$GITHUB_PATH + - name: Download DirectXShaderCompiler binaries + if: ${{ !matrix.platform.vendored && runner.os != 'macOS' }} + run: | + cmake -P build-scripts/download-prebuilt-DirectXShaderCompiler.cmake + echo "DirectXShaderCompiler_ROOT=${PWD}/external/DirectXShaderCompiler-binaries" >>${GITHUB_ENV} + - name: Build SPIRV-Cross + if: ${{ matrix.platform.build-spirv-cross }} + run: | + cmake -S external/SPIRV-Cross -B spirv_cross_build -GNinja \ + -DCMAKE_BUILD_TYPE=Release \ + -DSPIRV_CROSS_SHARED=ON \ + -DSPIRV_CROSS_STATIC=ON \ + -DCMAKE_INSTALL_PREFIX=${PWD}/spirv_cross_prefix + cmake --build spirv_cross_build + cmake --install spirv_cross_build + spirv_cross_prefix=${PWD}/spirv_cross_prefix + if test "x${{ (matrix.platform.msvc && 'msvc') || '' }}" = "xmsvc"; then + spirv_cross_prefix=$(cygpath -w "${spirv_cross_prefix}") + fi + joiner="${{ (runner.os == 'Windows' && ';') || ':' }}" + echo "spirv_cross_c_shared_ROOT=${spirv_cross_prefix}${joiner}${spirv_cross_prefix}/share/spirv_cross_c_shared" >>${GITHUB_ENV} - name: Configure (CMake) run: | cmake -S . -B build -GNinja \ -DCMAKE_BUILD_TYPE=Release \ -DSDLGPUSHADERCROSS_SHARED=ON \ -DSDLGPUSHADERCROSS_STATIC=ON \ - -DSDLGPUSHADERCROSS_VENDORED=ON \ + -DSDLGPUSHADERCROSS_VENDORED=${{ matrix.platform.vendored }} \ -DSDLGPUSHADERCROSS_CLI=ON \ -DSDLGPUSHADERCROSS_WERROR=ON \ -DSDLGPUSHADERCROSS_INSTALL=ON \ - -DSDLGPUSHADERCROSS_INSTALL_DEPS=ON \ + -DSDLGPUSHADERCROSS_INSTALL_RUNTIME=ON \ -DSDLGPUSHADERCROSS_INSTALL_CPACK=ON \ -DCMAKE_INSTALL_PREFIX="${PWD}/prefix" @@ -88,12 +109,12 @@ jobs: id: build run: | cmake --build build --config Release --parallel --verbose - - name: Install (CMake) id: install if: ${{ always() && steps.build.outcome == 'success' }} run: | cmake --install build/ --config Release + echo "SDL3_gpu_shadercross_ROOT=${PWD}/prefix" >>${GITHUB_ENV} - name: Package (CPack) id: package if: ${{ always() && steps.build.outcome == 'success' }} @@ -103,10 +124,8 @@ jobs: - name: Verify CMake configuration files if: ${{ always() && steps.install.outcome == 'success' }} run: | - cmake -S cmake/test -B cmake_config_build \ - -DCMAKE_BUILD_TYPE=Release \ - -DCMAKE_PREFIX_PATH="${PWD}/prefix" \ - -GNinja + cmake -S cmake/test -B cmake_config_build -GNinja \ + -DCMAKE_BUILD_TYPE=Release cmake --build cmake_config_build --verbose - uses: actions/upload-artifact@v4 diff --git a/.gitignore b/.gitignore index 567609b..5dd143f 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,2 @@ build/ +/external/DirectXShaderCompiler-binaries diff --git a/.gitmodules b/.gitmodules index 3dea3c4..cdfea88 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,3 +1,12 @@ [submodule "spirv-cross"] path = external/SPIRV-Cross url = https://github.com/KhronosGroup/SPIRV-Cross.git +[submodule "spirv-headers"] + path = external/SPIRV-Headers + url = https://github.com/KhronosGroup/SPIRV-Headers.git +[submodule "spirv-tools"] + path = external/SPIRV-Tools + url = https://github.com/KhronosGroup/SPIRV-Tools.git +[submodule "DirectXShaderCompiler"] + path = external/DirectXShaderCompiler + url = https://github.com/microsoft/DirectXShaderCompiler.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 4311604..ee61f15 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -13,6 +13,8 @@ set(CMAKE_POLICY_DEFAULT_CMP0077 NEW) project(SDL3_gpu_shadercross LANGUAGES C VERSION "${MAJOR_VERSION}.${MINOR_VERSION}.${MICRO_VERSION}") +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") + include(CMakeDependentOption) include("${CMAKE_CURRENT_LIST_DIR}/cmake/PrivateSdlFunctions.cmake") include("${CMAKE_CURRENT_LIST_DIR}/cmake/sdlcpu.cmake") @@ -33,19 +35,23 @@ endif() # Options option(SDLGPUSHADERCROSS_SHARED "Build shared SDL_gpu_shadercross library" ${SDLGPUSHADERCROSS_SHARED_DEFAULT}) option(SDLGPUSHADERCROSS_STATIC "Build static SDL_gpu_shadercross library" ${SDLGPUSHADERCROSS_STATIC_DEFAULT}) -option(SDLGPUSHADERCROSS_LINK_STATIC "Link to static library variants of dependencies" OFF) +option(SDLGPUSHADERCROSS_SPIRVCROSS_SHARED "Link to shared library variants of dependencies" ON) option(SDLGPUSHADERCROSS_VENDORED "Use vendored dependencies" OFF) option(SDLGPUSHADERCROSS_CLI "Build command line executable" ON) cmake_dependent_option(SDLGPUSHADERCROSS_CLI_STATIC "Link CLI with static libraries" OFF "SDLGPUSHADERCROSS_CLI;SDLGPUSHADERCROSS_STATIC;TARGET SDL3::SDL3-static" OFF) option(SDLGPUSHADERCROSS_WERROR "Enable Werror" OFF) option(SDLGPUSHADERCROSS_INSTALL "Enable installation" OFF) cmake_dependent_option(SDLGPUSHADERCROSS_INSTALL_CPACK "Enable CPack installation" OFF "SDLGPUSHADERCROSS_INSTALL" OFF) -cmake_dependent_option(SDLGPUSHADERCROSS_INSTALL_DEPS "Download, build and install optional dependencies" OFF "SDLGPUSHADERCROSS_INSTALL" OFF) +cmake_dependent_option(SDLGPUSHADERCROSS_INSTALL_RUNTIME "Download, build and install runtime dependencies" OFF "SDLGPUSHADERCROSS_INSTALL" OFF) sdl_calculate_derived_version_variables(${MAJOR_VERSION} ${MINOR_VERSION} ${MICRO_VERSION}) SDL_DetectTargetCPUArchitectures(SDL_CPU_NAMES) SDL_DetectCMakePlatform() +if(SDLGPUSHADERCROSS_INSTALL) + include(GNUInstallDirs) +endif() + if(NOT SDLGPUSHADERCROSS_SHARED AND NOT SDLGPUSHADERCROSS_STATIC) message(FATAL_ERROR "SDLGPUSHADERCROSS_SHARED and SDLGPUSHADERCROSS_STATIC cannot be both disabled") endif() @@ -60,18 +66,20 @@ if(NOT MSVC) add_compile_options(-pedantic) # -Wno-strict-aliasing endif() +set(spirv_static_targets spirv-cross-c spirv-cross-glsl spirv-cross-hlsl spirv-cross-msl spirv-cross-cpp spirv-cross-reflect spirv-cross-core) + set(pc_requires ) set(install_extra_targets ) if(SDLGPUSHADERCROSS_VENDORED) set(SPIRV_CROSS_SKIP_INSTALL ON) set(SPIRV_CROSS_CLI OFF) set(SPIRV_CROSS_ENABLE_TESTS OFF) - if(SDLGPUSHADERCROSS_LINK_STATIC) - set(SPIRV_CROSS_SHARED OFF) - set(SPIRV_CROSS_STATIC ON) - else() + if(SDLGPUSHADERCROSS_SPIRVCROSS_SHARED) set(SPIRV_CROSS_SHARED ON) set(SPIRV_CROSS_STATIC OFF) + else() + set(SPIRV_CROSS_SHARED OFF) + set(SPIRV_CROSS_STATIC ON) endif() sdl_check_project_in_subfolder(external/SPIRV-Cross SPIRV-Cross SDLGPUSHADERCROSS_VENDORED) @@ -79,36 +87,58 @@ if(SDLGPUSHADERCROSS_VENDORED) set(CMAKE_POSITION_INDEPENDENT_CODE ON) add_subdirectory(external/SPIRV-Cross EXCLUDE_FROM_ALL) - if(SDLGPUSHADERCROSS_LINK_STATIC) + if(SDLGPUSHADERCROSS_SPIRVCROSS_SHARED) + list(APPEND install_extra_targets spirv-cross-c-shared) + list(APPEND pc_requires "spirv-cross-c-shared") + else() enable_language(CXX) if(SDLGPUSHADERCROSS_STATIC) - list(APPEND install_extra_targets spirv-cross-c) - list(APPEND pc_requires "spirv-cross-c") - set(spirv_extra_targets spirv-cross-glsl spirv-cross-hlsl spirv-cross-msl spirv-cross-cpp spirv-cross-reflect spirv-cross-core) - foreach(extra IN LISTS spirv_extra_targets) + foreach(extra IN LISTS spirv_static_targets) if(TARGET ${extra}) list(APPEND install_extra_targets ${extra}) list(APPEND pc_requires "${extra}") endif() endforeach() endif() - else() - list(APPEND install_extra_targets spirv-cross-c-shared) - list(APPEND pc_requires "spirv-cross-c-shared") endif() + + sdl_check_project_in_subfolder(external/SPIRV-Headers SPIRV-Headers SDLGPUSHADERCROSS_VENDORED) + add_subdirectory(external/SPIRV-Headers EXCLUDE_FROM_ALL) + sdl_check_project_in_subfolder(external/SPIRV-Tools SPIRV-Tools SDLGPUSHADERCROSS_VENDORED) + add_subdirectory(external/SPIRV-Tools EXCLUDE_FROM_ALL) + + sdl_check_project_in_subfolder(external/DirectXShaderCompiler DirectXShaderCompiler SDLGPUSHADERCROSS_VENDORED) + if(MINGW) + set(CMAKE_C_COMPILER_ARCHITECTURE_ID "${SDL_CPU_NAMES}") + endif() + set(DXC_COVERAGE OFF) + set(HLSL_INCLUDE_TESTS OFF) + set(LLVM_INCLUDE_TESTS OFF) + include(external/DirectXShaderCompiler/cmake/caches/PredefinedParams.cmake) + add_subdirectory(external/DirectXShaderCompiler EXCLUDE_FROM_ALL) + add_library(DirectXShaderCompiler::dxcompiler ALIAS dxcompiler) + add_library(DirectXShaderCompiler::dxil ALIAS dxildll) + list(APPEND install_extra_targets dxcompiler dxildll) + add_dependencies(dxcompiler dxildll) else() - if(SDLGPUSHADERCROSS_LINK_STATIC) - enable_language(CXX) - find_package(spirv_cross_core QUIET) - find_package(spirv_cross_glsl QUIET) - find_package(spirv_cross_hlsl QUIET) - find_package(spirv_cross_msl QUIET) - find_package(spirv_cross_cpp QUIET) - find_package(spirv_cross_reflect QUIET) - find_package(spirv_cross_c REQUIRED) + if(SDLGPUSHADERCROSS_SPIRVCROSS_SHARED) + if(NOT TARGET spirv_cross_c_shared) + find_package(spirv_cross_c_shared REQUIRED) + endif() else() - find_package(spirv_cross_c_shared REQUIRED) + enable_language(CXX) + if(NOT TARGET spirv_cross_c) + find_package(spirv_cross_core QUIET) + find_package(spirv_cross_glsl QUIET) + find_package(spirv_cross_hlsl QUIET) + find_package(spirv_cross_msl QUIET) + find_package(spirv_cross_cpp QUIET) + find_package(spirv_cross_reflect QUIET) + find_package(spirv_cross_c REQUIRED) + endif() endif() + + find_package(DirectXShaderCompiler REQUIRED) endif() # Source lists @@ -178,12 +208,13 @@ foreach(target IN LISTS SDL3_gpu_shadercross_targets) sdl_add_warning_options(${target} WARNING_AS_ERROR ${SDLGPUSHADERCROSS_WERROR}) target_compile_features(${target} PRIVATE c_std_99) - if(SDLGPUSHADERCROSS_LINK_STATIC) - target_link_libraries(${target} PRIVATE spirv-cross-c) - else() + if(SDLGPUSHADERCROSS_SPIRVCROSS_SHARED) target_link_libraries(${target} PRIVATE spirv-cross-c-shared) + else() + target_link_libraries(${target} PRIVATE spirv-cross-c) endif() - if(SDLGPUSHADERCROSS_LINK_STATIC) + target_link_libraries(${target} PRIVATE DirectXShaderCompiler::dxcompiler) + if(NOT SDLGPUSHADERCROSS_SPIRVCROSS_SHARED) # spirv-cross uses C++ set_property(TARGET ${target} PROPERTY LINKER_LANGUAGE CXX) endif() @@ -212,7 +243,6 @@ if(SDLGPUSHADERCROSS_CLI) endif() if(SDLGPUSHADERCROSS_INSTALL) - include(GNUInstallDirs) if(WIN32 AND NOT MINGW) set(INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake") else() @@ -288,18 +318,27 @@ if(SDLGPUSHADERCROSS_INSTALL) DESTINATION "${SDLGPUSHADERCROSS_INSTALL_CMAKEDIR}" COMPONENT devel ) + if(NOT SDLGPUSHADERCROSS_VENDORED) + install( + FILES + "cmake/sdlcpu.cmake" + "cmake/FindDirectXShaderCompiler.cmake" + DESTINATION "${SDLGPUSHADERCROSS_INSTALL_CMAKEDIR}" + COMPONENT devel + ) + endif() file(RELATIVE_PATH SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG "${CMAKE_INSTALL_PREFIX}/${SDLGPUSHADERCROSS_PKGCONFIG_INSTALLDIR}" "${CMAKE_INSTALL_PREFIX}") string(REGEX REPLACE "[/]+$" "" SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG "${SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG}") set(SDL_PKGCONFIG_PREFIX "\${pcfiledir}/${SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG}") if(NOT SDLGPUSHADERCROSS_VENDORED) - if(SDLGPUSHADERCROSS_LINK_STATIC) - set(PC_REQUIRES "spirv-cross-c") - else() + if(SDLGPUSHADERCROSS_SPIRVCROSS_SHARED) set(PC_REQUIRES "spirv-cross-c-shared") + else() + set(PC_REQUIRES "spirv-cross-c") endif() endif() - set(PC_LIBS "") + set(PC_LIBS "-ldxcompiler") configure_file(cmake/sdl3-gpu-shadercross.pc.in sdl3-gpu-shadercross.pc @ONLY) # Always install sdl3-gpu-shadercross.pc file: libraries might be different between config modes @@ -330,7 +369,7 @@ set(DXC_LINUX_X64_HASH "SHA256=b58725ac191df0686994fb9d54d27ee8dd3f180b023d56273 set(DXC_WINDOWS_X86_X64_ARM64_URL "https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2407/dxc_2024_07_31.zip") set(DXC_WINDOWS_X86_X64_ARM64_HASH "SHA256=e2627f004f0f9424d8c71ea1314d04f38c5a5096884ae9217f1f18bd320267b5") -if(SDLGPUSHADERCROSS_INSTALL_DEPS) +if(SDLGPUSHADERCROSS_INSTALL_RUNTIME) set(chmod_0755 OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE) if(APPLE) set(rpath_origin "@executable_path") @@ -338,6 +377,13 @@ if(SDLGPUSHADERCROSS_INSTALL_DEPS) set(rpath_origin "\$ORIGIN") endif() + if(NOT SDLGPUSHADERCROSS_VENDORED) + install(IMPORTED_RUNTIME_ARTIFACTS DirectXShaderCompiler::dxcompiler DirectXShaderCompiler::dxil RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}") + if(SDLGPUSHADERCROSS_SPIRVCROSS_SHARED) + install(IMPORTED_RUNTIME_ARTIFACTS spirv-cross-c-shared RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}") + endif() + endif() + if(TARGET shadercross) file(RELATIVE_PATH bin_to_lib "${CMAKE_INSTALL_FULL_BINDIR}" "${CMAKE_INSTALL_FULL_LIBDIR}") set_property(TARGET shadercross PROPERTY INSTALL_RPATH "${rpath_origin}/${bin_to_lib}") @@ -347,41 +393,7 @@ if(SDLGPUSHADERCROSS_INSTALL_DEPS) if(SDLGPUSHADERCROSS_CLI AND NOT SDLGPUSHADERCROSS_CLI_STATIC) install(IMPORTED_RUNTIME_ARTIFACTS SDL3::SDL3-shared RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}") endif() - - # Download and install prebuilt dxil and dxcompiler shared libraries include(ExternalProject) - if(LINUX AND SDL_CPU_X64) - ExternalProject_Add(dxc - URL "${DXC_LINUX_X64_URL}" - URL_HASH "${DXC_LINUX_X64_HASH}" - DOWNLOAD_EXTRACT_TIMESTAMP "1" - CONFIGURE_COMMAND "" - BUILD_COMMAND "" - INSTALL_COMMAND "" - ) - ExternalProject_Get_property(dxc SOURCE_DIR) - install(FILES "${SOURCE_DIR}/lib/libdxcompiler.so" "${SOURCE_DIR}/lib/libdxil.so" DESTINATION "${CMAKE_INSTALL_LIBDIR}" PERMISSIONS ${chmod_0755}) - install(FILES "${SOURCE_DIR}/LICENSE-LLVM.txt" "${SOURCE_DIR}/LICENSE-MS.txt" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/dxc") - elseif(WINDOWS AND (SDL_CPU_ARM64 OR SDL_CPU_X86 OR SDL_CPU_X64)) - ExternalProject_Add(dxc - URL "${DXC_WINDOWS_X86_X64_ARM64_URL}" - URL_HASH "${DXC_WINDOWS_X86_X64_ARM64_HASH}" - DOWNLOAD_EXTRACT_TIMESTAMP "1" - CONFIGURE_COMMAND "" - BUILD_COMMAND "" - INSTALL_COMMAND "" - ) - if(SDL_CPU_ARM64) - set(arch_dir "arm64") - elseif(SDL_CPU_X86) - set(arch_dir "x86") - elseif(SDL_CPU_X64) - set(arch_dir "x64") - endif() - ExternalProject_Get_property(dxc SOURCE_DIR) - install(FILES "${SOURCE_DIR}/bin/${arch_dir}/dxcompiler.dll" "${SOURCE_DIR}/bin/${arch_dir}/dxil.dll" DESTINATION "${CMAKE_INSTALL_BINDIR}" PERMISSIONS ${chmod_0755}) - install(FILES "${SOURCE_DIR}/LICENSE-LLVM.txt" "${SOURCE_DIR}/LICENSE-MS.txt" "${SOURCE_DIR}/LICENSE-MIT.txt" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/dxc") - endif() if(NOT WIN32) ExternalProject_Add(spirv_headers diff --git a/build-scripts/download-prebuilt-DirectXShaderCompiler.cmake b/build-scripts/download-prebuilt-DirectXShaderCompiler.cmake new file mode 100644 index 0000000..31463ec --- /dev/null +++ b/build-scripts/download-prebuilt-DirectXShaderCompiler.cmake @@ -0,0 +1,47 @@ +set(DXC_LINUX_X64_URL "https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2407/linux_dxc_2024_07_31.x86_64.tar.gz") +set(DXC_LINUX_X64_HASH "SHA256=b58725ac191df0686994fb9d54d27ee8dd3f180b023d562733112a499ea1195c") +set(DXC_WINDOWS_X86_X64_ARM64_URL "https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2407/dxc_2024_07_31.zip") +set(DXC_WINDOWS_X86_X64_ARM64_HASH "SHA256=e2627f004f0f9424d8c71ea1314d04f38c5a5096884ae9217f1f18bd320267b5") + +get_filename_component(EXTERNAL_PATH "${CMAKE_CURRENT_LIST_DIR}/../external" ABSOLUTE) +set(DXC_ROOT "${EXTERNAL_PATH}/DirectXShaderCompiler-binaries") + +set(DOWNLOAD_LINUX ON) +set(DOWNLOAD_WINDOWS ON) +if(DEFINED CMAKE_SYSTEM_NAME) + if(NOT CMAKE_SYSTEM_NAME STREQUAL "Linux") + set(DOWNLOAD_Linux OFF) + endif() + if(NOT CMAKE_SYSTEM_NAME STREQUAL "Windows") + set(DOWNLOAD_WINDOWS OFF) + endif() +endif() + +if(DOWNLOAD_LINUX) + include(FetchContent) + FetchContent_Populate( + dxc_linux + URL "${DXC_LINUX_X64_URL}" + URL_HASH "${DXC_LINUX_X64_HASH}" + SOURCE_DIR "${DXC_ROOT}/linux" + ) +endif() + +if(DOWNLOAD_WINDOWS) + include(FetchContent) + FetchContent_Populate( + dxc_windows + URL "${DXC_WINDOWS_X86_X64_ARM64_URL}" + URL_HASH "${DXC_WINDOWS_X86_X64_ARM64_HASH}" + SOURCE_DIR "${DXC_ROOT}/windows" + ) +endif() + +message("To make use of the prebuilt DirectXShaderCompiler libraries, configure with:") +message("") +message(" -DSDLGPUSHADERCROSS_VENDORED=OFF") +message("") +message("and") +message("") +message(" -DDirectXShaderCompiler_ROOT=\"${DXC_ROOT}\"") +message("") diff --git a/cmake/FindDirectXShaderCompiler.cmake b/cmake/FindDirectXShaderCompiler.cmake new file mode 100644 index 0000000..788805c --- /dev/null +++ b/cmake/FindDirectXShaderCompiler.cmake @@ -0,0 +1,60 @@ +set(required_vars) + +if(WIN32) + find_path(DirectXShaderCompiler_INCLUDE_PATH NAMES "dxcapi.h" PATH_SUFFIXES "inc" "windows/inc" HINTS ${DirectXShaderCompiler_ROOT}) + if(SDL_CPU_ARM64) + set(extra_bin_suffix "bin/arm64" "windows/bin/arm64") + set(extra_lib_suffix "lib/arm64" "windows/lib/arm64") + elseif(SDL_CPU_X86) + set(extra_bin_suffix "bin/x86" "windows/bin/x86") + set(extra_lib_suffix "lib/x86" "windows/lib/x86") + elseif(SDL_CPU_X64) + set(extra_bin_suffix "bin/x64" "windows/bin/x64") + set(extra_lib_suffix "lib/x64" "windows/lib/x64") + endif() + find_file(DirectXShaderCompiler_dxcompiler_BINARY NAMES "dxcompiler.dll" PATH_SUFFIXES "bin" ${extra_bin_suffix} HINTS ${DirectXShaderCompiler_ROOT}) + find_library(DirectXShaderCompiler_dxcompiler_LIBRARY NAMES "dxcompiler" "dxcompiler.lib" PATH_SUFFIXES "lib" ${extra_lib_suffix} HINTS ${DirectXShaderCompiler_ROOT}) + find_file(DirectXShaderCompiler_dxil_BINARY NAMES "dxil.dll" PATH_SUFFIXES "bin" ${extra_bin_suffix} HINTS ${DirectXShaderCompiler_ROOT}) + set(required_vars + DirectXShaderCompiler_INCLUDE_PATH + DirectXShaderCompiler_dxcompiler_BINARY + DirectXShaderCompiler_dxcompiler_LIBRARY + DirectXShaderCompiler_dxil_BINARY + ) +else() + find_path(DirectXShaderCompiler_INCLUDE_PATH NAMES "dxcapi.h" PATH_SUFFIXES "include" "include/dxc" "linux/include" "linux/include/dxc") + find_library(DirectXShaderCompiler_dxcompiler_LIBRARY NAMES "dxcompiler" PATH_SUFFIXES "lib" "linux/lib" HINTS ${DirectXShaderCompiler_ROOT}) + find_library(DirectXShaderCompiler_dxil_LIBRARY NAMES "dxil" PATH_SUFFIXES "lib" "linux/lib" HINTS ${DirectXShaderCompiler_ROOT}) + set(required_vars + DirectXShaderCompiler_INCLUDE_PATH + DirectXShaderCompiler_dxcompiler_LIBRARY + DirectXShaderCompiler_dxil_LIBRARY + ) +endif() + +include(FindPackageHandleStandardArgs) + +find_package_handle_standard_args(DirectXShaderCompiler + REQUIRED_VARS ${required_vars} +) + +if(DirectXShaderCompiler_FOUND) + if(NOT TARGET DirectXShaderCompiler::dxcompiler) + add_library(DirectXShaderCompiler::dxcompiler IMPORTED SHARED) + set_property(TARGET DirectXShaderCompiler::dxcompiler PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${DirectXShaderCompiler_INCLUDE_PATH}") + if(WIN32) + set_property(TARGET DirectXShaderCompiler::dxcompiler PROPERTY IMPORTED_LOCATION "${DirectXShaderCompiler_dxcompiler_BINARY}") + set_property(TARGET DirectXShaderCompiler::dxcompiler PROPERTY IMPORTED_IMPLIB "${DirectXShaderCompiler_dxcompiler_LIBRARY}") + else() + set_property(TARGET DirectXShaderCompiler::dxcompiler PROPERTY IMPORTED_LOCATION "${DirectXShaderCompiler_dxcompiler_LIBRARY}") + endif() + endif() + if(NOT TARGET DirectXShaderCompiler::dxil) + add_library(DirectXShaderCompiler::dxil IMPORTED SHARED) + if(WIN32) + set_property(TARGET DirectXShaderCompiler::dxil PROPERTY IMPORTED_LOCATION "${DirectXShaderCompiler_dxil_BINARY}") + else() + set_property(TARGET DirectXShaderCompiler::dxil PROPERTY IMPORTED_LOCATION "${DirectXShaderCompiler_dxil_LIBRARY}") + endif() + endif() +endif() diff --git a/cmake/SDL3_gpu_shadercrossConfig.cmake.in b/cmake/SDL3_gpu_shadercrossConfig.cmake.in index 9604323..846316c 100644 --- a/cmake/SDL3_gpu_shadercrossConfig.cmake.in +++ b/cmake/SDL3_gpu_shadercrossConfig.cmake.in @@ -6,11 +6,16 @@ set_package_properties(SDL3_gpu_shadercross PROPERTIES DESCRIPTION "Support SPIR-V and HLSL on various backends" ) +@PACKAGE_INIT@ + +set(SDLGPUSHADERCROSS_VENDORED @SDLGPUSHADERCROSS_VENDORED@) +set(SDLGPUSHADERCROSS_SPIRVCROSS_SHARED @SDLGPUSHADERCROSS_SPIRVCROSS_SHARED@) + set(SDL3_gpu_shadercross_FOUND ON) -set(SDL3_gpu_SHADERCROSS_REQUIRED_VERSION @SDL_REQUIRED_VERSION@) +set(SDL3_gpu_SHADERCROSS_REQUIRED_VERSION @SDL_REQUIRED_VERSION@) -if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3_gpu_shadercross-vendored-targets.cmake") +if(SDLGPUSHADERCROSS_VENDORED) include("${CMAKE_CURRENT_LIST_DIR}/SDL3_gpu_shadercross-vendored-targets.cmake") endif() @@ -22,6 +27,29 @@ endif() set(SDL3_gpu_shadercross_SDL3_gpu_shadercross-static FALSE) if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3_gpu_shadercross-static-targets.cmake") + if(NOT SDLGPUSHADERCROSS_VENDORED) + set(original_cmake_module_path "${CMAKE_MODULE_PATH}") + include(CMakeFindDependencyMacro) + + if(SDLGPUSHADERCROSS_SPIRVCROSS_SHARED) + find_dependency(spirv_cross_c_shared REQUIRED) + else() + find_package(spirv_cross_core QUIET) + find_package(spirv_cross_glsl QUIET) + find_package(spirv_cross_hlsl QUIET) + find_package(spirv_cross_msl QUIET) + find_package(spirv_cross_cpp QUIET) + find_package(spirv_cross_reflect QUIET) + find_package(spirv_cross_c) + endif() + + list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}") + include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake") + SDL_DetectTargetCPUArchitectures(SDL_CPU_NAMES) + find_dependency(DirectXShaderCompiler) + + set(CMAKE_MODULE_PATH "${original_cmake_module_path}") + endif() include("${CMAKE_CURRENT_LIST_DIR}/SDL3_gpu_shadercross-static-targets.cmake") set(SDL3_gpu_shadercross_SDL3_gpu_shadercross-static_FOUND TRUE) endif() @@ -45,5 +73,4 @@ if(NOT TARGET SDL3_gpu_shadercross::SDL3_gpu_shadercross) endif() endif() -@PACKAGE_INIT@ check_required_components(SDL3_gpu_shadercross) diff --git a/cmake/sdl3-gpu-shadercross.pc.in b/cmake/sdl3-gpu-shadercross.pc.in index a61fbf0..65944c7 100644 --- a/cmake/sdl3-gpu-shadercross.pc.in +++ b/cmake/sdl3-gpu-shadercross.pc.in @@ -7,7 +7,7 @@ Name: @PROJECT_NAME@ Description: Support SPIR-V and HLSL on various backends Version: @PROJECT_VERSION@ Requires: sdl3 >= @SDL_REQUIRED_VERSION@ -Libs: -L${libdir} -lSDL3_gpu_shadercross +Libs: -L${libdir} -Wl,-rpath,${libdir} -Wl,--enable-new-dtags -lSDL3_gpu_shadercross Requires.private: @PC_REQUIRES@ Libs.private: @PC_LIBS@ Cflags: -I${includedir} diff --git a/external/DirectXShaderCompiler b/external/DirectXShaderCompiler new file mode 160000 index 0000000..ac36a79 --- /dev/null +++ b/external/DirectXShaderCompiler @@ -0,0 +1 @@ +Subproject commit ac36a797d3470e8ee906b98457a59270d01db30d diff --git a/external/SPIRV-Headers b/external/SPIRV-Headers new file mode 160000 index 0000000..cb6b2c3 --- /dev/null +++ b/external/SPIRV-Headers @@ -0,0 +1 @@ +Subproject commit cb6b2c32dbfc3257c1e9142a116fe9ee3d9b80a2 diff --git a/external/SPIRV-Tools b/external/SPIRV-Tools new file mode 160000 index 0000000..0243356 --- /dev/null +++ b/external/SPIRV-Tools @@ -0,0 +1 @@ +Subproject commit 02433568af277324e6d7fe4582b663f14165c563 diff --git a/src/SDL_gpu_shadercross.c b/src/SDL_gpu_shadercross.c index 170356f..2be9df8 100644 --- a/src/SDL_gpu_shadercross.c +++ b/src/SDL_gpu_shadercross.c @@ -50,7 +50,6 @@ typedef void IDxcIncludeHandler; /* hack, unused */ #ifdef DXCOMPILER_DLL #undef DXCOMPILER_DLL #endif -#if defined(_WIN32) #if defined(_GAMING_XBOX_SCARLETT) #define DXCOMPILER_DLL "dxcompiler_xs.dll" #elif defined(_GAMING_XBOX_XBOXONE) @@ -58,22 +57,6 @@ typedef void IDxcIncludeHandler; /* hack, unused */ #else #define DXCOMPILER_DLL "dxcompiler.dll" #endif -#elif defined(__APPLE__) -#define DXCOMPILER_DLL "libdxcompiler.dylib" -#else -#define DXCOMPILER_DLL "libdxcompiler.so" -#endif - -#ifdef DXIL_DLL -#undef DXIL_DLL -#endif -#if defined(_WIN32) -#define DXIL_DLL "dxil.dll" -#elif defined(__APPLE__) -#define DXIL_DLL "libdxil.dylib" -#else -#define DXIL_DLL "libdxil.so" -#endif /* Unlike vkd3d-utils, libdxcompiler.so does not use msabi */ #if !defined(_WIN32) @@ -276,14 +259,16 @@ struct IDxcCompiler3 /* *INDENT-ON* */ // clang-format on /* DXCompiler */ +#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) static SDL_SharedObject *dxcompiler_dll = NULL; - +static DxcCreateInstanceProc SDL_DxcCreateInstance = NULL; typedef HRESULT(__stdcall *DxcCreateInstanceProc)( REFCLSID rclsid, REFIID riid, LPVOID *ppv); - -static DxcCreateInstanceProc SDL_DxcCreateInstance = NULL; +#else +HRESULT DxcCreateInstance(REFCLSID rclsid, REFIID riid, LPVOID *ppv); +#endif static void *SDL_ShaderCross_INTERNAL_CompileUsingDXC( const char *hlslSource, @@ -312,9 +297,22 @@ static void *SDL_ShaderCross_INTERNAL_CompileUsingDXC( /* Non-static DxcInstance, since the functions we call on it are not thread-safe */ IDxcCompiler3 *dxcInstance = NULL; - SDL_DxcCreateInstance(&CLSID_DxcCompiler, - IID_IDxcCompiler3, - (void **)&dxcInstance); + #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) + if (SDL_DxcCreateInstance == NULL) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", "DxcCreateInstance function not loaded. Did you forget to call Init?"); + return NULL; + } + SDL_DxcCreateInstance( + &CLSID_DxcCompiler, + IID_IDxcCompiler3, + (void **)&dxcInstance); + #else + DxcCreateInstance( + &CLSID_DxcCompiler, + IID_IDxcCompiler3, + (void **)&dxcInstance); + #endif + if (dxcInstance == NULL) { return NULL; } @@ -338,7 +336,7 @@ static void *SDL_ShaderCross_INTERNAL_CompileUsingDXC( args[argCount++] = (LPCWSTR)L"-spirv"; } -#ifdef _GAMING_XBOX +#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) args[argCount++] = L"-D__XBOX_DISABLE_PRECOMPILE=1"; #endif @@ -1547,22 +1545,8 @@ SDL_GPUComputePipeline *SDL_ShaderCross_CompileComputePipelineFromSPIRV( bool SDL_ShaderCross_Init(void) { + #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) dxcompiler_dll = SDL_LoadObject(DXCOMPILER_DLL); - if (dxcompiler_dll != NULL) { -#ifndef _GAMING_XBOX - /* Try to load DXIL, we don't need it directly but if it doesn't exist the code will not be loadable */ - SDL_SharedObject *dxil_dll = SDL_LoadObject(DXIL_DLL); - if (dxil_dll == NULL) { - SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to load DXIL library, this will cause pipeline creation failures!"); - - SDL_UnloadObject(dxcompiler_dll); - dxcompiler_dll = NULL; - } else { - SDL_UnloadObject(dxil_dll); /* Unload immediately, we don't actually need it */ - } -#endif - } - if (dxcompiler_dll != NULL) { SDL_DxcCreateInstance = (DxcCreateInstanceProc)SDL_LoadFunction(dxcompiler_dll, "DxcCreateInstance"); @@ -1571,6 +1555,7 @@ bool SDL_ShaderCross_Init(void) dxcompiler_dll = NULL; } } + #endif d3dcompiler_dll = SDL_LoadObject(D3DCOMPILER_DLL); @@ -1596,12 +1581,14 @@ void SDL_ShaderCross_Quit(void) SDL_D3DCompile = NULL; } + #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) if (dxcompiler_dll != NULL) { SDL_UnloadObject(dxcompiler_dll); dxcompiler_dll = NULL; SDL_DxcCreateInstance = NULL; } + #endif #endif /* SDL_GPU_SHADERCROSS_HLSL */ } @@ -1614,9 +1601,7 @@ SDL_GPUShaderFormat SDL_ShaderCross_GetSPIRVShaderFormats(void) #if SDL_GPU_SHADERCROSS_HLSL /* SPIRV-Cross + DXC allows us to cross-compile to HLSL, then compile to DXIL */ - if (dxcompiler_dll != NULL) { - supportedFormats |= SDL_GPU_SHADERFORMAT_DXIL; - } + supportedFormats |= SDL_GPU_SHADERFORMAT_DXIL; /* SPIRV-Cross + FXC allows us to cross-compile to HLSL, then compile to DXBC */ if (d3dcompiler_dll != NULL) { @@ -1633,13 +1618,8 @@ SDL_GPUShaderFormat SDL_ShaderCross_GetSPIRVShaderFormats(void) SDL_GPUShaderFormat SDL_ShaderCross_GetHLSLShaderFormats(void) { - SDL_GPUShaderFormat supportedFormats = 0; - /* DXC allows compilation from HLSL to DXIL and SPIRV */ - if (dxcompiler_dll != NULL) { - supportedFormats |= SDL_GPU_SHADERFORMAT_DXIL; - supportedFormats |= SDL_GPU_SHADERFORMAT_SPIRV; - } + SDL_GPUShaderFormat supportedFormats = SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_SPIRV; /* FXC allows compilation of HLSL to DXBC */ if (d3dcompiler_dll != NULL) {