-
Notifications
You must be signed in to change notification settings - Fork 16
136 lines (126 loc) · 5.88 KB
/
main.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
name: Build
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
container: ${{ matrix.platform.container }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (MSVC), os: windows-2019, build-spirv-cross: true, vendored: false, shell: sh, msvc: true, artifact: 'SDL3_gpu_shadercross-VC-x64' }
- { name: Windows (mingw64), os: windows-latest, build-spirv-cross: false, vendored: false, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL3_gpu_shadercross-mingw64' }
- { name: Ubuntu 22.04, os: ubuntu-22.04, build-spirv-cross: true, vendored: false, shell: sh, artifact: 'SDL3_gpu_shadercross-linux-x64' }
- { name: Steam Linux Runtime (Sniper), os: ubuntu-latest, build-spirv-cross: false, vendored: true, shell: sh, artifact: 'SDL3_gpu_shadercross-slrsniper', container: 'registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta' }
- { name: macOS, os: macos-latest, build-spirv-cross: true, vendored: true, shell: sh, artifact: 'SDL3_gpu_shadercross-macos-arm64' }
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Ninja
uses: ./.github/actions/setup-ninja
if: ${{ !contains(matrix.platform.shell, 'msys2') && !contains(matrix.platform.container, 'steamrt') }}
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.platform.msvc }}
with:
arch: x64
- name: Set up MSYS2
if: ${{ matrix.platform.shell == 'msys2 {0}' }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-gcc
${{ matrix.platform.msys-env }}-ninja
${{ (!matrix.platform.vendored && format('{0}-spirv-cross', matrix.platform.msys-env)) || '' }}
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
cmake-generator: Ninja
version: 3-head
sdl-test: true
shell: ${{ matrix.platform.shell }}
discriminator: ${{ matrix.platform.artifact }}
- name: Install Linux requirements
if: ${{ contains(matrix.platform.os, 'ubuntu') }}
run: |
# patchelf is needed to fix the runpath of libSDL3.so.0
wget https://github.com/NixOS/patchelf/releases/download/0.18.0/patchelf-0.18.0-x86_64.tar.gz
tar xf patchelf-0.18.0-x86_64.tar.gz ./bin/patchelf
echo "${PWD}/bin" >>$GITHUB_PATH
# libxrandr-dev is needed by vulkan-loader
sudo apt-get update -y
sudo apt-get install -y patchelf libxrandr-dev
- name: Install macOS requirements
if: ${{ runner.os == 'macOS' }}
run: |
# bison is needed by vkd3d
brew install bison
echo "/opt/homebrew/opt/bison/bin" >>$GITHUB_PATH
- name: Download DirectXShaderCompiler binaries
if: ${{ !matrix.platform.vendored && runner.os != 'macOS' }}
run: |
cmake -P build-scripts/download-prebuilt-DirectXShaderCompiler.cmake
echo "DirectXShaderCompiler_ROOT=${PWD}/external/DirectXShaderCompiler-binaries" >>${GITHUB_ENV}
- name: Build SPIRV-Cross
if: ${{ matrix.platform.build-spirv-cross }}
run: |
cmake -S external/SPIRV-Cross -B spirv_cross_build -GNinja \
-DCMAKE_BUILD_TYPE=Release \
-DSPIRV_CROSS_SHARED=ON \
-DSPIRV_CROSS_STATIC=ON \
-DCMAKE_INSTALL_PREFIX=${PWD}/spirv_cross_prefix
cmake --build spirv_cross_build
cmake --install spirv_cross_build
spirv_cross_prefix=${PWD}/spirv_cross_prefix
if test "x${{ (matrix.platform.msvc && 'msvc') || '' }}" = "xmsvc"; then
spirv_cross_prefix=$(cygpath -w "${spirv_cross_prefix}")
fi
joiner="${{ (runner.os == 'Windows' && ';') || ':' }}"
echo "spirv_cross_c_shared_ROOT=${spirv_cross_prefix}${joiner}${spirv_cross_prefix}/share/spirv_cross_c_shared" >>${GITHUB_ENV}
- name: Configure (CMake)
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=Release \
-DSDLGPUSHADERCROSS_SHARED=ON \
-DSDLGPUSHADERCROSS_STATIC=ON \
-DSDLGPUSHADERCROSS_VENDORED=${{ matrix.platform.vendored }} \
-DSDLGPUSHADERCROSS_CLI=ON \
-DSDLGPUSHADERCROSS_WERROR=ON \
-DSDLGPUSHADERCROSS_INSTALL=ON \
-DSDLGPUSHADERCROSS_INSTALL_RUNTIME=ON \
-DSDLGPUSHADERCROSS_INSTALL_CPACK=ON \
-DCMAKE_INSTALL_PREFIX="${PWD}/prefix"
- name: Build (CMake)
id: build
run: |
cmake --build build --config Release --parallel --verbose
- name: Install (CMake)
id: install
if: ${{ always() && steps.build.outcome == 'success' }}
run: |
cmake --install build/ --config Release
echo "SDL3_gpu_shadercross_ROOT=${PWD}/prefix" >>${GITHUB_ENV}
- name: Package (CPack)
id: package
if: ${{ always() && steps.build.outcome == 'success' }}
run: |
cmake --build build/ --target package
- name: Verify CMake configuration files
if: ${{ always() && steps.install.outcome == 'success' }}
run: |
cmake -S cmake/test -B cmake_config_build -GNinja \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- uses: actions/upload-artifact@v4
if: ${{ always() && steps.package.outcome == 'success' }}
with:
if-no-files-found: error
name: ${{ matrix.platform.artifact }}
path: build/dist/SDL*