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ALLEGRO_FULLSCREEN_WINDOWED
does not work properly on Windows (OpenGL)
#1582
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What version are you using? |
Allegro 5.2.9.1 I can't reproduce the issue on my own machine. |
Is it possible to get them to try a build from master? There have been some fixes on that part of the code recently. |
Yes. I built it from master. The user just reported that the issue persists. I'm attaching allegro.log. |
Yeah, I can't seem to reproduce this. I had a different issue with those flags set, which I fixed in fd9b819 |
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ALLEGRO_FULLSCREEN_WINDOWED
does not work properly when using the OpenGL backend on Windows.Changing the display mode from windowed to fullscreen_windowed works as expected, but changing it back to windowed doesn't. Graphics are displayed at the bottom left corner of the screen.
Here is a video of one of my users experiencing the issue in ex_fs_window. Not all users experience this problem. The user who does has an Intel HD Graphics 2500 card and uses Windows 10.
test2.mp4
ex_fs_window was changed slightly, so that:
was replaced by
The example works fine with the Direct3D backend. The issue is possibly related to the OpenGL backend interacting with Intel drivers.
Related to #415
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