This is an unofficial NodeJS library for interacting with the VALORANT APIs used in game. It also serves as a wrapper around third party APIs that provide game content such as maps, player cards and weapons.
To use this library in your own NodeJS app, you can install it via npm
.
npm install @liamcottle/valorant.js
First, Create a new Valorant.API
instance with the region associated with your player data.
const Valorant = require('@liamcottle/valorant.js');
const valorantApi = new Valorant.API(Valorant.Regions.AsiaPacific);
If your region is not available in the
Valorant.Regions
class, but you know your region code, you can pass it in directly:const valorantApi = new Valorant.API('NA');
Once you have a Valorant.API
instance, you need to obtain an access_token
and entitlements_token
which are used for authorization when making requests to the Valorant APIs.
valorantApi.authorize('username', 'password').then(() => {
// auth was successful, go make some requests!
}).catch((error) => {
console.log(error);
});
Note that the
access_token
andentitlements_token
do expire after some time. So you will need to authorize again once they expire.
Alternatively, if you already have your access_token
and entitlements_token
you can set them like so:
// use saved authorization details
valorantApi.username = 'username';
valorantApi.user_id = 'uuid',
valorantApi.access_token = 'eyJ...';
valorantApi.entitlements_token = 'eyJ...';
const Valorant = require('@liamcottle/valorant.js');
const valorantApi = new Valorant.API(Valorant.Regions.AsiaPacific);
// auth with valorant apis
valorantApi.authorize('username', 'password').then(() => {
// log auth data
console.log({
username: valorantApi.username,
user_id: valorantApi.user_id,
access_token: valorantApi.access_token,
entitlements_token: valorantApi.entitlements_token,
});
// log wallet balances
valorantApi.getPlayerWallet(valorantApi.user_id).then((response) => {
console.log(response.data);
});
// log competitive history
valorantApi.getPlayerCompetitiveHistory(valorantApi.user_id).then((response) => {
console.log(response.data);
});
}).catch((error) => {
console.log(error);
});
If you're interested in getting information about your current rank and how long until you rank up, you could do something like this:
const Valorant = require('@liamcottle/valorant.js');
const valorantApi = new Valorant.API(Valorant.Regions.AsiaPacific);
function calculateElo(tier, progress) {
if(tier >= 24) {
return 2100 + progress
} else {
return ((tier * 100) - 300) + progress;
}
}
// auth with valorant apis
valorantApi.authorize('username', 'password').then(() => {
// get player mmr
valorantApi.getPlayerMMR(valorantApi.user_id).then((response) => {
if(response.data.LatestCompetitiveUpdate){
const update = response.data.LatestCompetitiveUpdate;
var elo = calculateElo(update.TierAfterUpdate, update.RankedRatingAfterUpdate);
console.log(`Movement: ${update.CompetitiveMovement}`);
console.log(`Current Tier: ${update.TierAfterUpdate} (${Valorant.Tiers[update.TierAfterUpdate]})`);
console.log(`Current Tier Progress: ${update.RankedRatingAfterUpdate}/100`);
console.log(`Total Elo: ${elo}`);
} else {
console.log("No competitive update available. Have you played a competitive match yet?");
}
});
}).catch((error) => {
console.log(error);
});
Which will output something like these:
Movement: DEMOTED
Current Tier: 11 (Silver 3)
Current Tier Progress: 72/100
Total ELO: 872
Movement: MAJOR_INCREASE
Current Tier: 12 (Gold 1)
Current Tier Progress: 42/100
Total Elo: 942
If you're interested in getting the current competitive leaderboards shown in game, you can request them like so:
const Valorant = require('@liamcottle/valorant.js');
const valorantApi = new Valorant.API(Valorant.Regions.AsiaPacific);
// auth with valorant apis
valorantApi.authorize('username', 'password').then(() => {
// episode 2, act 1
var seasonId = '97b6e739-44cc-ffa7-49ad-398ba502ceb0';
// get competitive leaderboard
valorantApi.getCompetitiveLeaderboard(seasonId).then((response) => {
console.log(response.data);
});
}).catch((error) => {
console.log(error);
});
Which will output something like this: (I have blanked out the player IDs)
{
Deployment: 'ap-glz-ap-1',
QueueID: 'competitive',
SeasonID: '97b6e739-44cc-ffa7-49ad-398ba502ceb0',
Players: [
{
Subject: '00000000-0000-0000-0000-000000000000',
GameName: 'username1',
TagLine: 'tag1',
LeaderboardRank: 1,
RankedRating: 123,
NumberOfWins: 123,
PlayerCardID: '00000000-0000-0000-0000-000000000000',
TitleID: '00000000-0000-0000-0000-000000000000',
IsBanned: false,
IsAnonymized: false
},
{
Subject: '00000000-0000-0000-0000-000000000000',
GameName: 'username2',
TagLine: 'tag2',
LeaderboardRank: 2,
RankedRating: 123,
NumberOfWins: 123,
PlayerCardID: '00000000-0000-0000-0000-000000000000',
TitleID: '00000000-0000-0000-0000-000000000000',
IsBanned: false,
IsAnonymized: false
},
]
}
Below is a list of API calls that are implemented in this library.
-
authorize(username, password)
-
getConfig(region)
-
getContent()
-
getCompetitiveLeaderboard(seasonId)
-
getMatch(matchId)
-
getParty(partyId)
-
getPartyByPlayer(playerId)
-
getPlayerLoadout(playerId)
-
getPlayerMMR(playerId)
-
getPlayerMatchHistory(playerId, startIndex, endIndex)
-
getPlayerCompetitiveHistory(playerId, startIndex, endIndex)
-
getPlayerWallet(playerId)
-
getPlayerStoreFront(playerId)
-
getPlayers(playerIds)
-
getStoryContractDefinitions()
Check out the Content API Docs if you're wanting to fetch game assets such as Maps, Player Cards and Weapons.
If you're looking for information on how to interact with RiotClientServices.exe
, such as intercepting requests, take a look at the documentation in RiotClientServices.md
A wrapper class exists in this repo, and can be used like so:
// init from your local lock file
const localRiotClientApi = Valorant.LocalRiotClientAPI.initFromLockFile();
// or, init with known credentials and port
const localRiotClientApi = new Valorant.LocalRiotClientAPI('127.0.0.1', 'port', 'riot', 'yourtoken');`
- If you need any help, feel free to Join the Discord.
- If you find a bug, feel free to open an issue or submit a pull request.
In some cases, you might receive an HTTP 404
error when using some in-game APIs. It's likely that the client_version
we are using is outdated.
You can find the latest client_version
here listed as riotClientVersion
and you can manually set the client_version
used in this library like so:
const Valorant = require('@liamcottle/valorant.js');
const valorantApi = new Valorant.API(Valorant.Regions.AsiaPacific);
valorantApi.client_version = "...";
MIT
Riot Games, VALORANT, and any associated logos are trademarks, service marks, and/or registered trademarks of Riot Games, Inc.
This project is in no way affiliated with, authorized, maintained, sponsored or endorsed by Riot Games, Inc or any of its affiliates or subsidiaries.
I, the project owner and creator, am not responsible for any legalities that may arise in the use of this project. Use at your own risk.